Pre-release

@Sandrem Sandrem released this Oct 15, 2018

Assets 7

Bugfixes:

  • Fuel Leak damage card is fixed
  • Position of roster-panels is fixed in network mode
  • Intimidation upgrade doesn't have restrictions anymore
  • Seasoned Navigator UI is improved
  • Han Solo (scum gunner) doesn't cause an error if ship's combat activation is skipped
  • SE Advanced Sensors now correctly apply restrictions
  • Instinctive Aim is fixed
  • SE Jan Ors pilot correctly works with primary firing arc from Moldy Crow
  • Range 0 is correctly shown during distance measurement
  • Second astromech slot is removed from SE rebel Y-Wing pilots
  • SE YT-2400 now has correct upgrade slots
  • Slot "Autosave" now is always the first slot in save/load menu of squad builder.
  • Behavior of "Add ship" button is improved

Thanks for support:

  • Spencer Loper
  • Landon
  • Charlie King
  • Dual Torpedoes
  • Taires Bayl
  • Trevor Savage
  • Thomas McFarland
  • Charles Andrews
  • Remo Reber
  • Marshall Grover
  • Ryan McCord
  • Rick Servello
  • Dennis Daniels
  • Kirk Butler
  • Troy Ready
  • Carey
  • Patrick Boyle
  • John T. Harrison IV
  • Sam Gardner
  • Shea Steinbacher
  • Steffen Lydvo
  • Jim Henrickson
  • Richard Thompson
  • Joshua Addington
  • Robert Craig
  • Nicholas Oxley
  • Patrick Boyajian
  • Joseph Moore
  • Christian Mumma
  • Stephen Veldhuizen
  • Brian Rolle
  • Matt Johnson
  • Chris Welter
  • Robert Lasdon
  • Esteban Riviera
  • Radu Lepsa
  • Robert Kukuchka

My Patreon page for donations: https://www.patreon.com/Sandrem

Pre-release
Pre-release

@Sandrem Sandrem released this Oct 12, 2018 · 15 commits to development since this release

Assets 7

Content:

By Sandrem: Os-1 Arsenal Loadout, Xg-1 Assault Configuration, Seasoned Navigator, Debris Gambit, Intimidation, Heightened Perception, Contraband Cybernetics, Han Solo (Gunner, Scum), Jyn Erso, Barrage Rockets, Veteran Turret Gunner, Veteran Tail Gunner, Agile Gunner, Leia Organa, 0-0-0, Supernatural Reflexes, Collision Detector, Boba Fett (Crew), Tycho Celchu (SE Mod)

UI:

  • Resolution of battle screen now is the same for all devices
  • Layout of Main Menu is updated to support different aspect ratios
  • Icons for pilot-specific upgrades are added to squad builder
  • New UI for avatar selection window
  • Too long lists (like 8 Academy Pilots) are scaled in battle UI
  • "Take a decision" UI now supports centered buttons (examples: boost, rotate arc)

Bugfixes:

  • "Duchess" is fixed
  • YV-666 arc is shown correctly
  • Art of card in description of ability is fixed
  • Wrong elite/force icons in upgradebar are fixed
  • Few SE damage card effects are fixed
  • Problems in obstacle setup are fixed
  • AI for Escape Craft is fixed
  • Image of FE Black Eight Squadron Pilot is fixed
  • Double reroll of the same dice is fixed

Thanks for support:

  • Spencer Loper
  • Landon
  • Charlie King
  • Dual Torpedoes
  • Taires Bayl
  • Trevor Savage
  • Thomas McFarland
  • Charles Andrews
  • Remo Reber
  • Marshall Grover
  • Ryan McCord
  • Rick Servello
  • Dennis Daniels
  • Kirk Butler
  • Troy Ready
  • Carey
  • Patrick Boyle
  • John T. Harrison IV
  • Sam Gardner
  • Shea Steinbacher
  • Steffen Lydvo
  • Jim Henrickson
  • Richard Thompson
  • Joshua Addington
  • Robert Craig
  • Nicholas Oxley
  • Patrick Boyajian
  • Joseph Moore
  • Christian Mumma
  • Stephen Veldhuizen
  • Brian Rolle
  • Matt Johnson
  • Chris Welter
  • Robert Lasdon
  • Esteban Riviera

My Patreon page for donations: https://www.patreon.com/Sandrem

Pre-release
Pre-release

@Sandrem Sandrem released this Oct 2, 2018

Assets 7

Content

By Sandrem: Tel Trevura, Moralo Eval, "Vizier", Nashtah Pup, Hound's Tooth, Constable Zuvio, Prince Xizor, Sarco Plank, Major Rhymer, Han Solo (Rebel Pilot), Tomax Bren, AP-5, Captain Rex, Magva Yarro (Pilot), Bodhi Rook, "Deathrain", Latts Razzi (Pilot), Dalan Oberos (Kimogila), Jake Farell, Double Edge, Lieutenant Kestal, Dengar (Pilot), Bossk (Pilot), Captain Nym, Sol Sixxa, Dace Bonearm, Dalan Oberos (Starviper), Autopilot Drone, Outer Rum Pioneer, Lando Calrissian (Scum, both ships), L3-37 (Pilots, both ships), Han Solo (Scum Pilot), IG-88D (Pilot),

(Now only 3 SE pilots are not present yet: Arvel Crynyd, "Deathfire" and "Echo")

Bugfixes

By Sandrem:

  • Double Cloak is fixed
  • Cost of Marauder title is fixed
  • Guri's linked actions are fixed
  • Layout of Main Menu is adapted to support iPad-like screen resolution

By rune-b:

  • SE Tactical Officer is fixed

Thanks for support:

  • Spencer Loper
  • Landon
  • Dual Torpedoes
  • Taires Bayl
  • Trevor Savage
  • Thomas McFarland
  • Charles Andrews
  • Remo Reber
  • Marshall Grover
  • Ryan McCord
  • Rick Servello
  • Dennis Daniels
  • Kirk Butler
  • Troy Ready
  • Carey
  • Patrick Boyle
  • John T. Harrison IV
  • Sam Gardner
  • Shea Steinbacher
  • Steffen Lydvo
  • Jim Henrickson
  • Richard Thompson
  • Joshua Addington
  • Robert Craig
  • Nicholas Oxley
  • Patrick Boyajian
  • Joseph Moore
  • Christian Mumma
  • Stephen Veldhuizen
  • Brian Rolle
  • Matt Johnson
  • Chris Welter
  • Robert Lasdon
  • Esteban Riviera

My Patreon page for donations: https://www.patreon.com/Sandrem

Pre-release
Pre-release

@Sandrem Sandrem released this Sep 14, 2018 · 121 commits to development since this release

Assets 7

Features:

  • Images for SE pilots/upgrades are now downloaded from official FFG Squad builder
  • Default edition for new devices is changed to Second Edition
  • Improvements in replays:
    • Commands are reproduced with delays
    • Results of dice are shown without animation of rolled dice
  • iOS build: unsigned "FlyCasual.IPA" file (can be installed using Cydia Impactor)

Content

By rune-b: Darth Vader (crew), "Chopper" (Astromech), "Redline"

Bugfixes:

By rune-b:

  • Actions of Attack Shuttle and TIE Advanced are fixed
  • Seventh Sister and Grand Inquisitor should have force upgrades instead of elite upgrades
  • Decision about Biggs' ability is shown to the right player
  • "Add ship" button is not available is squad is almost full - fixed
  • Maneuver dial of E-Wing is fixed

By savagerose:

  • Fix for selector halos looking bad on iOS
  • Barrel Roll is fixed on mobile devices

By Sandrem:

  • HotAC AI tables adapted to SE ("Ship doesn't have a maneuver" bug is fixed)
  • SLAM and another extra movements/changes of current maneuver are fixed
  • Extra Attacks are fixed
  • Direct Hit deals too much damage - fixed
  • "Howlrunner"'s ability is fixed
  • Activation of SE devices are correctly saved to replay file
  • Combat Activations are correctly saved to replay file
  • Select Obstacle is correctly saved to replay file
  • SE Tractor Beam Tokens decrease/restore agility as FE tokens - fixed
  • HotAC AI cannot remove stress as an action - fixed
  • Esege Tuketu is fixed
  • FE Virago is fixed
  • SE Cluster Missiles are fixed
  • "Zombie" ships after simultaneous attack rule are fixed
  • OnAttackFinishGlobal is called twice (for each ship) - fixed
  • A lot of fixes for network mode

Thanks for support:

  • Vittorio Rosa
  • Spencer Loper
  • GregFromParis#42
  • Dual Torpedoes
  • Landon
  • Trevor Savage
  • Taires Bayl
  • Kirk Butler
  • Rick Servello
  • Brian Rolle
  • Patrick Boyajian
  • Carey
  • Joshua Addington
  • Robert Craig
  • Thomas McFarland
  • Joseph Moore
  • John T. Harrison IV
  • Shea Steinbacher
  • Remo Reber
  • Stephen Veldhuizen
  • Dennis Daniels
  • Christian Mumma
  • Patrick Boyle
  • Nicholas Oxley
  • Marshall Grover
  • Richard Thompson
  • Ryan McCord
  • Troy Ready
  • Charles Andrews
  • Sam Gardner
  • Matt Johnson
  • Chris Welter
  • Jim Henrickson

My Patreon page for donations: https://www.patreon.com/Sandrem

Pre-release
Pre-release

@Sandrem Sandrem released this Aug 31, 2018 · 186 commits to development since this release

Assets 6

New content:

  • By Matthew Blanchard: Captain Jostero
  • By jtg15: Bossk (Gunner), Luke Skywalker (Gunner), Greedo (Gunner)
  • By Sandrem: Gamma Squadron Ace

Minor changes:

  • HotAC AI now performs red actions as white
  • Pilots are sorted by cost (was: by pilot skill)

Bug fixes:

  • Skip button is fixed for combat and "select a ship" abilities
  • AI correctly skips actions and combat
  • Faceup critical card notification is fixed
  • "Assign a new maneuver" UI (Ailerons, Countess Ryad, Slave I) is fixed
  • "When free action is perfromed" abilities are fixed (Afterburners, Virago, Darth Vader etc)
  • AI for Afterburners is fixed
  • Player customization (avatars/name) is fixed
  • Greedo (Gunner) is Scum-only
  • Correct cost is set for Viktor Hel, Tansarii Point Veteran, Guri
  • Correct Initiative is set for Esege Tuketu
  • Linked actions of E-Wing are fixed
  • Guri has Calculate instead of Focus
  • Variable cost of upgrades is SE only
  • AI correctly executes actions if they have linked actions

Thanks for support:

  • Vittorio Rosa
  • Spencer Loper
  • GregFromParis#42
  • Dual Torpedoes
  • Landon
  • Taires Bayl
  • Rick Servello
  • Brian Rolle
  • Patrick Boyajian
  • Carey
  • Joshua Addington
  • Robert Craig
  • Thomas McFarland
  • Joseph Moore
  • John T. Harrison IV
  • Shea Steinbacher
  • Remo Reber
  • Stephen Veldhuizen
  • Dennis Daniels
  • Christian Mumma
  • Patrick Boyle
  • Nicholas Oxley
  • Marshall Grover
  • Richard Thompson
  • Ryan McCord
  • Troy Ready
  • Charles Andrews
  • Sam Gardner
  • Matt Johnson
  • Chris Welter
  • Jim Henrickson

My Patreon page for donations: https://www.patreon.com/Sandrem

Pre-release
Pre-release

@Sandrem Sandrem released this Aug 28, 2018 · 208 commits to development since this release

Assets 6

This version has a lot of changes in core code to support more stable network mode and replays. Please, help to improve quality of the game and report encountered bugs: https://github.com/Sandrem/FlyCasual/issues

Features

  • Support of replays (recorded replay-file is stored in "%userprofile%\AppData\LocalLow\Sandrem\Fly Casual_ X-Wing TMG Simulator\Second Edition\Replays")
  • AI knows how to use Rotate Arc action

Content

  • By Sandrem: Scarif Base Pilot, Redline, R3 Astromech, Weapons Engineer, Ved Foslo, Krassis Trelix, Koshka Frost, Kath Scarlet, Hull Upgrade, Freighter Captain
  • By rune-b: Line Wolf, Squad Leader, Daredevil, Turr Phennir, Corran Horn, Gavin Darklighter, Etahn A'baht
  • By Matthew Blanchard: Graz, Viktor Hel, Captain Kagi, Colonel Jendon, Lieutenant Sai, Seventh Sister, The Inquisitor, Countdown, Kanan Jarrus, Dash Rendar, Heff Tober, Proton Rockets, Tractor Beam, Jamming Beam, Ion Cannon, Iden Versio, Concussion Missiles, Mauler Mithel, Night Beast, "Scourge" Skutu, Gideon Hask, Soontir Fel, Juke, Trick Shot, Swarm Tactics, Latts Razzi , Del Meeko, Wampa, Shara Bey, Garven Dreis, Zeb Orrelios, Sabine Wren, Lowhhrick, Wullffwarro, Roark Garnet, Jan Ors, Kyle Katarn, Torkil Mux, Palob Godalhi, Manaroo, Miranda Doni, Sabine Wren (Lancer), Ketsu Onyo, Serissu, Sunny Bounder, Inaldra, Fenn Rau, Guri, Zeb Orrelios, Whisper, Major Vermeil, Pure Sabac, Garven Dreis (X-wing), Kavil, N'Dru Suhlak, Norra Wexley, Ezra Bridger, 4-LOM, Talonbane Cobra, Torani Kulda, Quinn Jast, Genesis Red, Laetin A'shera, Norra Wexley (Y-Wing), Unkar Plutt, Lt Blount, Leebo, Lando Calrissian, Drea Renthal, Horton Salm, Dutchess, Leevan Tenza, Captain Oicunn, Rexler Brath, Saw Garrera, Cassian Andor, Valen Rudor, Captain Jonus, Zertik Strom, Ezra Bridger, Esege Tuketu, Biggs Darklighter, Ezra Bridger (Sheathipede), Leevan Tenza, Asajj Ventress, Seyn Marana, Thane Kyrell, Kaato, Airen Cracken, Evaan Verlaine, Chewbacca, RAC, Chopper, Heff Tobber
  • By jtg15: Expert Handling, Engine Upgrade, Shield Upgrade, Stealth Device, Andrasta, Ghost, Havoc, Marauder, Mist Hunter, MoldyCrow, Punishing One, Shadow Caster, Slave I, Virago, IG-88D (crew), IG-88A, IG-2000
  • By Ryan Praska: Millenium Falcon, ST-321, Advanced Proton Torpedoes
  • By xNyer: Minister Tua, Nien Nunb, Zuckuss, BT-1, Dorsal Turret
  • By TerranCmdr: Models for Scum Falcon and Escape Craft

Thanks for support:

  • Vittorio Rosa
  • Spencer Loper
  • GregFromParis#42
  • Dual Torpedoes
  • Landon
  • Taires Bayl
  • Rick Servello
  • Brian Rolle
  • Patrick Boyajian
  • Carey
  • Joshua Addington
  • Robert Craig
  • Thomas McFarland
  • Joseph Moore
  • John T. Harrison IV
  • Shea Steinbacher
  • Remo Reber
  • Stephen Veldhuizen
  • Dennis Daniels
  • Christian Mumma
  • Patrick Boyle
  • Nicholas Oxley
  • Marshall Grover
  • Richard Thompson
  • Ryan McCord
  • Troy Ready
  • Charles Andrews
  • Sam Gardner
  • Matt Johnson
  • Chris Welter
  • Jim Henrickson

My Patreon page for donations: https://www.patreon.com/Sandrem

Pre-release

@Sandrem Sandrem released this Jul 30, 2018 · 286 commits to development since this release

Assets 6

Features

  • Squad Builder for Second Edition is unlocked. Almost all ships are available with generic pilots.

SE Content

  • By rune-b: X-Wing generics, TIE Fighter generics, A-Wing generics + ship’s ability, Fenn Rau, Old Teroch, Kad Solus, Colonel Vessery, Countess Ryad, Ten Numb, Braylen Stramm, Lieutenant Karasabi, Major Vynder
  • By MatthewBlanchard: Heavy Laser Cannon, Proton Rockets, Tractor Beam, Ion Cannon, and Jamming Beam, Concussion Missiles
  • By Sandrem: IG-88B, IG-88C, Emon Azzameen, Hera Syndulla (Attack Shuttle), Zeb Orrelios (Sheathipede-class Shuttle), Sabine Wren (TIE Fighter), Ibtisam (ARC-170), all another generic pilots and generic ship abilities

FE Content

  • By jychuah: Shara Bey, Multi spectral camouflage, Ahsoka Tano
  • By tetrarchangel: Plasma Torpedoes

Notes

  • I plan to release big content update with SE cards in the middle of August.
  • Many abilities of SE cards are copy/adaptation of FE cards, but they still require time to add - so if anyone has basic skills in programming, then they can help me with easy tasks.

Hotfix 1

(all is for Second Edition)

  • Cost of IG-88B and IG-88C is fixed
  • Attack value of TIE Phantom is fixed
  • Extra elite icon is removed from Black Squadron Pilot's upgrade bar
  • Maneuver dial of TIE Phantom is fixed
  • Cost of Fearless is fixed
  • Skip button is not shown anymore during "select template to drop a bomb" step.
  • Countess Ryad is fixed

Thanks for support:

  • Brandon Hughey
  • Vittorio Rosa
  • Spencer Loper
  • GregFromParis#42
  • Dual Torpedoes
  • Landon
  • Taires Bayl
  • Rick Servello
  • Brian Rolle
  • Patrick Boyajian
  • Jure Forstneric
  • Carey
  • Joshua Addington
  • Robert Craig
  • Thomas McFarland
  • Joseph Moore
  • John T. Harrison IV
  • Shea Steinbacher
  • Remo Reber
  • Stephen Veldhuizen
  • Dennis Daniels
  • Christian Mumma
  • Patrick Boyle
  • Nicholas Oxley
  • Marshall Grover
  • Richard Thompson
  • Ryan McCord
  • Andrew
  • Troy Ready
  • Charles Andrews
  • Sam Gardner
  • Matt Johnson
  • Chris Welter
  • Matt G

My Patreon page for donations: https://www.patreon.com/Sandrem

Pre-release
Pre-release

@Sandrem Sandrem released this Jul 8, 2018 · 368 commits to development since this release

Assets 6

Content:

  • New 3D Hoth scene (can be selected in Options -> Playmat). Authors of models: ProAssets, DanC1110, Daniel, Darthvender, PewEklee
  • 2 new Second Edition squads are added:
  1. Luke + Wedge + Dutch
  2. Maarek + Krennic + Mini-Swarm
  • New Second Edition cards: Outmaneuver, R4 Astromech, Selfless, "Dutch" Vander, Captain Feroph, Elusive, Ruthless, Director Krennic + Optimized Prototype
  • New models for K-Wing, E-Wing, Z-95, TIE Reaper (by FabioOtto, from Unified X-Wing mod for Tabletop Simulator)
  • New model for HWK-290 (by Daniel)
  • New skins for Aggressor, Lowhhrick, YV-666, U-Wing, X-Wing

UI:

  • Autosave of last used squadron is added.
  • Button to swith 2D/3D modes is added.
  • Notification about HotAC AI rules is added.

Bugfixes:

  • Duplication of rules (extra rolls for asteroid collision, extra triggers of tractor beam) in second+ games are fixed.
  • FE Scarif Base Pilot cost is fixed
  • SE Edrio Two Tubes skin is fixed
  • SE Inertial Dampeners: cost is fixed
  • Zeta Squadron Pilot - elite slot is removed
  • Tooltip for upgrades with charges are fixed
  • Cloak action is fixed
  • Agent Kallus is fixed
  • Darth Vader's ability doesn't show notification if ship is used by AI
  • Threat Tracker is allowed only fr small base ships.
  • SE Barrel Roll position is fixed.
  • Missing dice are fixed.
  • Deployment of Phantom when Ghost is destroyed - fixed.

Thanks for support:

  • Brandon Hughey
  • Vittorio Rosa
  • Spencer Loper
  • GregFromParis#42
  • Dual Torpedoes
  • Landon
  • Taires Bayl
  • Rick Servello
  • Brian Rolle
  • Patrick Boyajian
  • Jure Forstneric
  • Carey
  • Joshua Addington
  • Robert Craig
  • Thomas McFarland
  • Joseph Moore
  • John T. Harrison IV
  • Shea Steinbacher
  • Remo Reber
  • Andrew Graves
  • Stephen Veldhuizen
  • Dennis Daniels
  • Christian Mumma
  • Patrick Boyle
  • Nicholas Oxley
  • Marshall Grover
  • Richard Thompson
  • Ryan McCord
  • Andrew
  • Armin
  • Troy Ready
  • Charles Andrews
  • Sam Gardner
  • Matt Johnson

My Patreon page for donations: https://www.patreon.com/Sandrem

Pre-release
Pre-release

@Sandrem Sandrem released this Jun 28, 2018 · 439 commits to development since this release

Assets 6

Features:

  • AI: Support of extra attacks (Corran Horn, Ghost with Phantom, Dengar etc)
  • New Second Edition Squad is added: Edrio Two Tubes + Benthic Two Tubes + Jek Porkins + Gray Squadron Bomber

Content:

  • By jychuah: Nien Nunb (T-70 X-Wing), Sensor Cluster, Jan Ors (Crew), Snap Shot, Threat Tracker
  • By Sandrem: Gemmer Sojan, Cavern Angels Zealot, Partisan Renegade, Jek Porkins (both FE and SE), Edrio Two Tubes (both FE and SE), Advanced Sensors are updated to SE, Pivot Wing (SE)
  • New splash screens are added (Author: https://www.instagram.com/xwingtmgphotography/ )

Bugfixes:

By rune-b:

  • Already removed Stress token shouldn't cause action step to be skipped

By Sandrem:

  • Problem after failed Barrel Roll / Boost / Target Lock - fixed
  • Optimized Prototype and Thweek - fixed
  • SE Reinforce is fixed
  • Barrel Roll / Boost / Decloak can be performed if template overlaps ship.
  • Rotate Arc Action cannot be performed during first round - fixed
  • When obstacle is destroyed, ship still is landed on it - fixed
  • Dice Results Prediction is fixed for "Add Dice Result" modifications
  • Stats of Firespray (Second Edition) are fixed
  • Lightweight Frame vs Accuracy Corrector interaction is fixed
  • Fixes in updates notification
  • K4 Security Droid AI is fixed
  • Jam Action is updated according to official rules

Thanks for support:

  • Vittorio Rosa
  • Spencer Loper
  • GregFromParis#42
  • Dual Torpedoes
  • Landon
  • Taires Bayl
  • Patrick Boyajian
  • Jure Forstneric
  • Carey
  • Joshua Addington
  • Robert Craig
  • Thomas McFarland
  • Joseph Moore
  • John T. Harrison IV
  • Shea Steinbacher
  • Remo Reber
  • Andrew Graves
  • Stephen Veldhuizen
  • Dennis Daniels
  • Christian Mumma
  • Patrick Boyle
  • Nicholas Oxley
  • Marshall Grover
  • Richard Thompson
  • Ryan McCord
  • Andrew
  • Armin
  • Troy Ready
  • Charles Andrews
  • Sam Gardner
  • Matt Johnson

My Patreon page for donations: https://www.patreon.com/Sandrem

Pre-release

@Sandrem Sandrem released this May 29, 2018 · 500 commits to development since this release

Assets 6

Features:

  • Support of both First and Second Edition. (3 squadrons are available for Second Edition games) Video
  • Obstacle Setup step. Video
  • Distance/Arc checks are rewritten.
  • "Titles for classic ships" mod is removed (official X-Wing "fix" is present)

New content:

  • First Edition: Intelligence Agent, Inertial Dampeners
  • Second Edition: Servomotor S-Foils, Proton Torpedoes, Instinctive Aim, Wedge Antilles, Gold Squadron Veteran, Proton Bombs, Cluster Missiles, Sense, Black Squadron Ace, Boba Fett, Seismic Charges, Perceptive Copilot, Inertial Dampeners, Joy Rekkoff, Ion Torpedoes, Fearless
  • Second Edition (by Rune-b): Predator, Luke Skywalker, Crack Shot, Darth Vader, Advanced Targeting Computer, Fire Control System, R2-D2, Afterburners, Expert Handling, Tactical Officer, Marksmanship, R2 Astromech, Concordia Faceoff, R5 Astromech, R5-D8, Ion Cannon Turret, Zealous Recruit
  • Second Edition Damage Deck by Azrapse

Notes

Old saved squadrons are left in
%userprofile%\AppData\LocalLow\Sandrem\Fly Casual_ X-Wing TMG Simulator\SavedSquadrons
Move them to the next folder manually:
%userprofile%\AppData\LocalLow\Sandrem\Fly Casual_ X-Wing TMG Simulator\First Edition\SavedSquadrons 

Hotfix 1

  • Auto-execution of actions (linked actions, Darth Vader, Push the Limit, Advanced Sensors) is fixed.
  • Ionization of AI-ships is fixed.
  • Fuel Leak critical damage card is fixed and returned to SE damage deck (by Azrapse)
  • AI uses Force dice modification
  • Collision detection for medium ships is fixed
  • Tooltip on Wedge Antilles condition is fixed
  • Missing charges on Afterburners are fixed
  • Notification about activation of Sense/Intelligence Agent against HotAC AI is added

Bugfixes:

  • Players from different regisons don't see each other (different servers are used for matchmaking) - fixed, single server is used now
  • Don't perform second twin attack if target has already been destroyed (by Rune-b)
  • Outrider title, Cruise Missiles are fixed (by Rune-b)
  • Deactivation of Stealth Device is fixed (by Rune-b)
  • Autothrusters are fixed
  • Bullseye Arc is fixed
  • Error when TIE Reaper with Advanced Ailerons executes stationary maneuver - fixed
  • Colonel Jendon bug is fixed (by Rune-b)
  • List of maneuvers of M3A is fixed (by Rune-b)

Thanks for support:

  • Matt G
  • Vittorio Rosa
  • Spencer Loper
  • Dual Torpedoes
  • Landon
  • Taires Bayl
  • Shea Steinbacher
  • Remo Reber
  • Andrew Graves
  • Stephen Veldhuizen
  • Dennis Daniels
  • Christian Mumma
  • Patrick Boyle
  • Nicholas Oxley
  • Marshall Grover
  • Richard Thompson
  • Ryan McCord
  • Andrew
  • Armin
  • Troy Ready
  • Charles Andrews
  • Sam Gardner

My Patreon page for donations: https://www.patreon.com/Sandrem