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Version 0.6.5

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@Sandrem Sandrem released this 26 Oct 18:53
· 2079 commits to development since this release

New Content:

SE "Echo" pilot for TIE Phantom

New models/skins:

From X-Wing Unified 2.0 mod for Tabletop Simulator:

  • Kimogila model + 3 skins
  • Esege Tuketu skin for K-Wing
  • TIE Defender model + 2 skins
  • TIE Interceptor + 2 skins
  • TIE Punisher
  • TIE Bomber
  • TIE Fighter (Imperial and Rebel skins)
  • Aggressor + 3 skins
  • B-Wing + 3 skins
  • Y-Wing + 4 skins

UI changes:

  • Second Edition UI has separate images for upgrade slots and factions
  • Game uses SE movement templates
  • Camera controls are updated

Bugfixes:

By jychuah:

  • Jan Ors should only trigger on Primary Weapons
  • Fixes for Shara Bey (1st edition Norra Wexley)

By Sandrem:

  • Reroll is fixed for online games
  • SE Advanced Sensors skip action if "perform action step" was skipped previously - fixed
  • SE Darth Vader crew causes bugs - some fixes are done
  • Missing SE Spacetug Tractor Array Action is added
  • SE Decloak uses correct rules (Known problem: SE rules of Decloak are used in FE)
  • Failed SE Decloak is fixed
  • SE Turret-upgrade mobile arcs can be used for primary weapon attacks - fixed
  • Ships with mobile firing arcs cannot shoot special weapon when they don't have mobile arc pointer in forward facing arc zone - fixed
  • SE Director Krennic still checks shields value of ship - fixed
  • SE Ketsu Onyo Pilot's ability doesn't work at range 0 - fixed
  • SE Turr Phennir's ability is triggered for it's attacker - fixed
  • Barrage Rockets' dice modification can be used during defense - fixed
  • Barrage Rockets' dice modification works for primary weapon attacks - fixed
  • Name of SE Shara Bey's ability is fixed
  • SE Captain Oicunn's ability doesn't work correctly - fixed
  • Trajectory Simulator's template has wrong scale if medium ship is used - fixed
  • SE Jek Porkins' ability works as FE ability - fixed
  • SE maneuver is not counted as successful if obstacles are hit during movement (example: ship's ability of TIE Defender) - fixed
  • SE HWK-290 pilots checks targets for ability only using mobile arc - fixed
  • SE Tractor Beam causes bug if direction causes target to leave the board - fixed
  • Decloak correctly works with Collision Detector now
  • Nashtah Pup can be taken is squad without docking - fixed
  • "You can perfrom an action" is registered for correct player in Online Multiplayer

Thanks for support:

  • Spencer Loper
  • Landon
  • Charlie King
  • Dual Torpedoes
  • Taires Bayl
  • Trevor Savage
  • Thomas McFarland
  • Charles Andrews
  • Remo Reber
  • Marshall Grover
  • Ryan McCord
  • Rick Servello
  • Dennis Daniels
  • Kirk Butler
  • Troy Ready
  • Carey
  • Patrick Boyle
  • John T. Harrison IV
  • Sam Gardner
  • Shea Steinbacher
  • Steffen Lydvo
  • Jim Henrickson
  • Richard Thompson
  • Joshua Addington
  • Robert Craig
  • Nicholas Oxley
  • Patrick Boyajian
  • Joseph Moore
  • Christian Mumma
  • Stephen Veldhuizen
  • Brian Rolle
  • Matt Johnson
  • Chris Welter
  • Robert Lasdon
  • Esteban Riviera
  • Radu Lepsa
  • Robert Kukuchka
  • Steve Waters
  • Radu Lepsa

My Patreon page for donations: https://www.patreon.com/Sandrem