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Additions:
- GSPGPU/GX code was revised and enhanced:
- Screens can be buffer-swapped independently using the new gfxConfigScreen function.
- Added gspSetEventCallback for running event code directly on the GSP thread.
- Added gspWaitForAnyEvent for waiting for any GSP event.
- Added gfxIs3D for retrieving 3D-enable status.
- Added AM_InstallFirm.
- Added __sync_get_arbiter.
- Added support for usleep.
- GSPGPU/GX code was revised and enhanced:
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Changes:
- NDSP thread priority has been increasing, therefore mitigating potential sound issues due to high CPU usage on the main thread.
- RomFS initialization no longer makes romfs:/ the default device.
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Bug fixes:
- Fixed the timeout parameter in svcArbitrateAddress.
- Fixed svcSetTimer.
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New features:
- libctru documentation is now available at http://smealum.github.io/ctrulib/
- Added the NDSP API, which allows the use of the DSP (audio).
- Added Inter Process Communication helpers.
- Added Result code helpers.
- Added support for lightweight synchronization primitives.
- Added support for making the C/C++ standard libraries thread safe.
- Added support for thread-local objects, with the use of standard C and C++ constructs (or GCC extensions).
- Added a new threading API that properly manages internal state. Direct usage of svcCreateThread is deprecated.
- Added a mappable address space allocator. Services which need to map shared memory blocks now use this allocator.
- Added support for embedded RomFS, embedded SMDH and GPU shader building in the template Makefiles.
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Changes and additions to the GPU code:
- Stateless wrapper functions (GPU_*) that merely masked GPU register usage were deprecated, in favour of external GPU wrapper libraries such as citro3d. A future release of libctru may remove them.
- The API set has therefore been simplified down to command list management.
- Synchronized register names with the 3dbrew Wiki.
- Added fragment lighting registers and enums.
- Added procedural texture registers and enums.
- Added shaderProgramSetGshInputPermutation, for configuring the wiring between the vertex shader and the geometry shader.
- Added shaderProgramSetGshMode, for configuring the geometry shader operation mode.
- Added shaderProgramConfigure, intended to be used by GPU wrapper libraries.
- SHBIN/shaderProgram code now correctly computes and sets the values of the GPUREG_SH_OUTATTR_MODE/CLOCK registers.
- GX function naming has been improved, and the initial GX command buffer parameter has been removed.
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Major changes and miscellaneous additions:
- Sweeping changes to make function/structure/enum naming more consistent across the whole library. This affects a lot of code.
- Compiler/linker flags have been tweaked to increase performance and reduce code size, through the garbage collection of unused functions.
- Service initialization is now reference counted in order to properly manage dependencies.
- Initial service handle parameters have been removed, since they were nearly always set to NULL.
- Completed coverage of srv and FSUSER service calls.
- Added fsUseSession and fsEndUseSession for overriding the FSUSER session used in commands in the current thread.
- Added osGet3DSliderState, osSetSpeedupEnable, osGetSystemVersionData and osGetSystemVersionDataString.
- Refactored the MICU service.
- NCCH versions of applications now detect the maximum amount of available memory on startup.
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Miscellaneous changes and bug fixes:
- Commits and pull requests are now built on travis to check that the library compiles, and to generate the documentation.
- General changes and improvements to overall code quality.
- Added the missing struct and functions for Y2R.
- Added srvGetServiceHandleDirect for bypassing the handle override mechanism.
- Usage of the CSND service in new applications is not recommended, however it is not deprecated. The usage of NDSP instead is advised.
- Usage of the HB service in new applications is not recommended due to its necessary removal in hax 2.x, however it is not deprecated.
- Several bugs affecting APT were fixed.
- Several bugs affecting C++ were fixed.
No changelog available.