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Make editor addons work on TurboWarp #390
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Replacing the project player is probably not feasible, especially given the ever increasing scope of the project. As long as you don't claim to be officially endorsed by the TurboWarp project, I don't mind addons running on turbowarp.org. |
The issue title is misspelled |
@YOYITsM3M8 Yeah that's what I had in mind |
Would it actually be possible to run addons on turbowarp with optional permissions? As far as I know, scripts can only run on certain websites, if the websites are declared in the content scripts section of the manifest file. So wouldn't we need to have one of the matches be turbowarp here? Lines 21 to 32 in 25f3d38
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@TheColaber Yeah, it's not that complex. However please let me PR this myself |
I wasn't going to make this, I was asking if it was possiable. |
Moving to backlog for the possibility of TurboWarp including most (if not all) editor addons natively. |
What is backlog?
Paul Reid
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Subject: Re: [ScratchAddons/ScratchAddons] Make editor addons work on TurboWarp (#390)
Moving to backlog for the possibility of TurboWarp including most (if not all) editor addons natively.
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Closing this. TurboWarp should include our addons, not the other way around. This way, people don't need an extension to use our editor addons, shortening the discovery gap :) |
Turbowarp now has addons |
This has been suggested twice today.
We do not have host permissions to TurboWarp, however, we can make use of optional permissions.
@GarboMuffin, do you have anything to say? To be honest, I was going to ask if it was somehow possibly to make an addon that simply replaced the editor with TurboWarp (not just the player - that's easy with an iframe - I mean moving the whole editor experience), but it feels basically impossible and complicated.
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