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web_playerranks.lua
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web_playerranks.lua
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-- web_playerranks.lua
-- Implements the Player Ranks tab in the webadmin
--- Maximum number of players displayed on a single page.
local PLAYERS_PER_PAGE = 20
local ins = table.insert
local con = table.concat
--- Updates the rank from the ingame player with this uuid
local function UpdateIngamePlayer(a_PlayerUUID, a_Message)
cRoot:Get():ForEachPlayer(
function(a_Player)
if (a_Player:GetUUID() == a_PlayerUUID) then
if (a_Message ~= "") then
a_Player:SendMessage(a_Message)
end
a_Player:LoadRank()
end
end
)
end
--- Returns the HTML contents of the rank list
local function GetRankList(a_SelectedRank)
local RankList = {}
ins(RankList, "<select name='RankName'>")
local AllRanks = cRankManager:GetAllRanks()
table.sort(AllRanks)
for _, Rank in ipairs(AllRanks) do
local HTMLRankName = cWebAdmin:GetHTMLEscapedString(Rank)
ins(RankList, "<option value='")
ins(RankList, HTMLRankName)
if (HTMLRankName == a_SelectedRank) then
ins(RankList, "' selected>")
else
ins(RankList, "'>")
end
ins(RankList, HTMLRankName)
ins(RankList, "</option>")
end
ins(RankList, "</select>")
return con(RankList)
end
--- Returns the HTML contents of a single row in the Players table
local function GetPlayerRow(a_PlayerUUID)
-- Get the player name/rank:
local PlayerName = cRankManager:GetPlayerName(a_PlayerUUID)
local PlayerRank = cRankManager:GetPlayerRankName(a_PlayerUUID)
-- First row: player name:
local Row = {"<tr><td>"}
ins(Row, cWebAdmin:GetHTMLEscapedString(PlayerName))
ins(Row, "</td><td>")
-- Rank:
ins(Row, cWebAdmin:GetHTMLEscapedString(PlayerRank))
-- Display actions for this player:
ins(Row, "</td><td><form style='float: left'>")
ins(Row, GetFormButton("editplayer", "Edit", {PlayerUUID = a_PlayerUUID}))
ins(Row, "</form><form style='float: left'>")
ins(Row, GetFormButton("confirmdel", "Remove rank", {PlayerUUID = a_PlayerUUID, PlayerName = PlayerName}))
-- Terminate the row and return the entire concatenated string:
ins(Row, "</form></td></tr>")
return con(Row)
end
--- Returns the HTML contents of the main Rankplayers page
local function ShowMainPlayersPage(a_Request)
-- Read the page number:
local PageNumber = tonumber(a_Request.Params["PageNumber"])
if (PageNumber == nil) then
PageNumber = 1
end
local StartRow = (PageNumber - 1) * PLAYERS_PER_PAGE
local EndRow = PageNumber * PLAYERS_PER_PAGE - 1
-- Accumulator for the page data
local PageText = {}
ins(PageText, "<p><a href='?subpage=addplayer'>Add a new player</a>, <a href='?subpage=confirmclear'>Clear players</a></p>")
-- Add a table describing each player:
ins(PageText, "<table><tr><th>Playername</th><th>Rank</th><th>Action</th></tr>\n")
local AllPlayers = cRankManager:GetAllPlayerUUIDs()
for i = StartRow, EndRow, 1 do
local PlayerUUID = AllPlayers[i + 1]
if (PlayerUUID ~= nil) then
ins(PageText, GetPlayerRow(PlayerUUID))
end
end
ins(PageText, "</table>")
-- Calculate the page num:
local MaxPages = math.floor((#AllPlayers + PLAYERS_PER_PAGE - 1) / PLAYERS_PER_PAGE)
-- Display the pages list:
ins(PageText, "<table style='width: 100%;'><tr>")
if (PageNumber > 1) then
ins(PageText, "<td><a href='?PageNumber=" .. (PageNumber - 1) .. "'><b><<<</b></a></td>")
else
ins(PageText, "<td><b><</b></td>")
end
ins(PageText, "<th style='width: 100%; text-align: center;'>Page " .. PageNumber .. " of " .. MaxPages .. "</th>")
if (PageNumber < MaxPages) then
ins(PageText, "<td><a href='?PageNumber=" .. (PageNumber + 1) .. "'><b>>>></b></a></td>")
else
ins(PageText, "<td><b>></b></td>")
end
ins(PageText, "</tr></table>")
-- Return the entire concatenated string:
return con(PageText)
end
--- Returns the HTML contents of the player add page
local function ShowAddPlayerPage(a_Request)
return [[
<h4>Add Player</h4>
<form method="POST">
<input type="hidden" name="subpage" value="addplayerproc" />
<table>
<tr>
<th>Player Name:</th>
<td><input type="text" name="PlayerName" maxlength="16" /></td>
</tr>
<tr>
<th>Player UUID (short):</th>
<td>
<input type="text" name="PlayerUUID" maxlength="32" />
If you leave this empty, the server generates the uuid automaticly.
</td>
</tr>
<tr>
<th>Rank</th>
<td>]] .. GetRankList(cRankManager:GetDefaultRank()) .. [[</td>
</tr>
<tr>
<td />
<td><input type="submit" name="AddPlayer" value="Add Player" /></td>
</tr>
</table>
</form>]]
end
--- Processes the AddPlayer page's input, creating a new player and redirecting to the player rank list
local function ShowAddPlayerProcessPage(a_Request)
-- Check the received values:
local PlayerName = a_Request.PostParams["PlayerName"]
local PlayerUUID = a_Request.PostParams["PlayerUUID"]
local RankName = a_Request.PostParams["RankName"]
if ((PlayerName == nil) or (PlayerUUID == nil) or (RankName == nil) or (RankName == "")) then
return HTMLError("Invalid request received, missing values.")
end
-- Check if playername is given
if (PlayerName == "") then
return [[
<h4>Add Player</h4>
<p>Missing Playername or name is longer than 16 chars!</p>
<p><a href="?subpage=addplayer">Go back</a></p>
]]
end
-- Search the uuid (if uuid line is empty)
if (PlayerUUID == "") then
if (cRoot:Get():GetServer():ShouldAuthenticate()) then
PlayerUUID = cMojangAPI:GetUUIDFromPlayerName(PlayerName, false)
else
PlayerUUID = cClientHandle:GenerateOfflineUUID(PlayerName)
end
end
-- Check if the uuid is correct
if ((PlayerUUID == "") or (string.len(PlayerUUID) ~= 32)) then
if (a_Request.PostParams["PlayerUUID"] == "") then
return [[
<h4>Add Player</h4>
<p>Bad uuid. <a href="?subpage=addplayer">Go back</a></p>
]]
else
return [[
<h4>Add Player</h4>
<p>UUID for player ]] .. PlayerName .. [[ not found!<br />
Maybe the player doesn't exists?</p>
<p><a href="?subpage=addplayer">Go back</a></p>
]]
end
end
-- Exists the player already?
if (cRankManager:GetPlayerRankName(PlayerUUID) ~= "") then
return [[
<h4>Add Player</h4>
<p>Can't create the player because a player with the same uuid already exists!</p>
<p><a href="?subpage=addplayer">Go back</a></p>
]]
end
-- Add the new player:
cRankManager:SetPlayerRank(PlayerUUID, PlayerName, RankName)
UpdateIngamePlayer(PlayerUUID, "You were assigned the rank " .. RankName .. " by webadmin.")
return "<p>Player created. <a href='/" .. a_Request.Path .. "'>Return</a>.</p>"
end
--- Deletes the specified player and redirects back to list
local function ShowDelPlayerPage(a_Request)
-- Check the input:
local PlayerUUID = a_Request.PostParams["PlayerUUID"]
if (PlayerUUID == nil) then
return HTMLError("Bad request")
end
-- Delete the player:
cRankManager:RemovePlayerRank(PlayerUUID)
UpdateIngamePlayer(PlayerUUID, "You were assigned the rank " .. cRankManager:GetDefaultRank() .. " by webadmin.")
-- Redirect back to list:
return "<p>Rank deleted. <a href='/" .. a_Request.Path .. "'>Return to list</a>."
end
--- Shows a confirmation page for deleting the specified player
local function ShowConfirmDelPage(a_Request)
-- Check the input:
local PlayerUUID = a_Request.PostParams["PlayerUUID"]
local PlayerName = a_Request.PostParams["PlayerName"]
if ((PlayerUUID == nil) or (PlayerName == nil)) then
return HTMLError("Bad request")
end
-- Show confirmation:
return [[
<h4>Delete player</h4>
<p>Are you sure you want to delete player ]] .. PlayerName .. [[?<br />
<short>UUID: ]] .. PlayerUUID .. [[</short></p>
<p><a href='?subpage=delplayer&PlayerUUID=]] .. PlayerUUID .. [['>Delete</a></p>
<p><a href='/]] .. a_Request.Path .. [['>Cancel</a></p>
]]
end
--- Returns the HTML contents of the playerrank edit page.
local function ShowEditPlayerRankPage(a_Request)
-- Check the input:
local PlayerUUID = a_Request.PostParams["PlayerUUID"]
if ((PlayerUUID == nil) or (string.len(PlayerUUID) ~= 32)) then
return HTMLError("Bad request")
end
-- Get player name:
local PlayerName = cRankManager:GetPlayerName(PlayerUUID)
local PlayerRank = cRankManager:GetPlayerRankName(PlayerUUID)
return [[
<h4>Change rank from ]] .. PlayerName .. [[</h4>
<form method="POST">
<input type="hidden" name="subpage" value="editplayerproc" />
<input type="hidden" name="PlayerUUID" value="]] .. PlayerUUID .. [[" />
<table>
<tr>
<th>UUID</th>
<td>]] .. PlayerUUID .. [[</td>
</tr>
<tr>
<th>Current Rank</th>
<td>]] .. PlayerRank .. [[</td>
</tr>
<tr>
<th>New Rank</th>
<td>]] .. GetRankList(PlayerRank) .. [[</td>
</tr>
<tr>
<td />
<td><input type="submit" name="EditPlayerRank" value="Edit Rank" /></td>
</tr>
</table>
</form>
]]
end
--- Processes the edit rank page's input, change the rank and redirecting to the player rank list
local function ShowEditPlayerRankProcessPage(a_Request)
-- Check the input:
local PlayerUUID = a_Request.PostParams["PlayerUUID"]
local NewRank = a_Request.PostParams["RankName"]
if ((PlayerUUID == nil) or (NewRank == nil) or (string.len(PlayerUUID) ~= 32) or (NewRank == "")) then
return HTMLError("Bad request")
end
-- Get the player name:
local PlayerName = cRankManager:GetPlayerName(PlayerUUID)
if (PlayerName == "") then
return [[
<p>Can't change the rank because this user doesn't exists!</p>
<p><a href="/]] .. a_Request.Path .. [[">Go back</a></p>
]]
end
-- Edit the rank:
cRankManager:SetPlayerRank(PlayerUUID, PlayerName, NewRank)
UpdateIngamePlayer(PlayerUUID, "You were assigned the rank " .. NewRank .. " by webadmin.")
return "<p>The rank from player " .. PlayerName .. " was changed to " .. NewRank .. ". <a href='/" .. a_Request.Path .. "'>Return</a>.</p>"
end
--- Processes the clear of all player ranks
local function ShowClearPlayersPage(a_Request)
cRankManager:ClearPlayerRanks();
LOGINFO("WebAdmin: A user cleared all player ranks")
-- Update ingame players:
cRoot:Get():ForEachPlayer(
function(a_Player)
a_Player:LoadRank()
end
)
return "<p>Cleared all player ranks! <a href='/" .. a_Request.Path .. "'>Return</a>.</p>"
end
--- Shows a confirmation page for deleting all players
local function ShowConfirmClearPage(a_Request)
-- Show confirmation:
return [[
<h4>Clear all player ranks</h4>
<p>Are you sure you want to delete all players from the database?</p>
<p><a href='?subpage=clear'>Clear</a></p>
<p><a href='/]] .. a_Request.Path .. [['>Cancel</a></p>
]]
end
--- Handlers for the individual subpages in this tab
-- Each item maps a subpage name to a handler function that receives a HTTPRequest object and returns the HTML to return
local g_SubpageHandlers =
{
[""] = ShowMainPlayersPage,
["addplayer"] = ShowAddPlayerPage,
["addplayerproc"] = ShowAddPlayerProcessPage,
["delplayer"] = ShowDelPlayerPage,
["confirmdel"] = ShowConfirmDelPage,
["editplayer"] = ShowEditPlayerRankPage,
["editplayerproc"] = ShowEditPlayerRankProcessPage,
["clear"] = ShowClearPlayersPage,
["confirmclear"] = ShowConfirmClearPage,
}
--- Handles the web request coming from MCS
-- Returns the entire tab's HTML contents, based on the player's request
function HandleRequest_PlayerRanks(a_Request)
local Subpage = (a_Request.PostParams["subpage"] or "")
local Handler = g_SubpageHandlers[Subpage]
if (Handler == nil) then
return HTMLError("An internal error has occurred, no handler for subpage " .. Subpage .. ".")
end
local PageContent = Handler(a_Request)
return PageContent
end