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In the latest branch, we implemented Knight attacks and dealing damage to the player character.
For the actual game levels, we need a simple UI tracking score and changes in health.
Suggestion: the communication between nodes can be achieved via signals.
The text was updated successfully, but these errors were encountered:
Later we could add mute button to UI after #13 binded to some key.
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Bad-Grandpa
Successfully merging a pull request may close this issue.
In the latest branch, we implemented Knight attacks and dealing damage to the player character.
For the actual game levels, we need a simple UI tracking score and changes in health.
Suggestion: the communication between nodes can be achieved via signals.
The text was updated successfully, but these errors were encountered: