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Shiptest Mirror PR 7: any% walls edition #14
Shiptest Mirror PR 7: any% walls edition #14
Commits on Apr 16, 2023
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Removes the Wright, Prague, Midway, Goon, and Tart (#1855)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Removes the Wright, Prague, Midway, Goon, and Tart. 2 of these were adminspawn and beyond awful, the rest are incredibly sub-par. <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game Maptainer Wishlist 2023 <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: del: Goodbye Wright, Prague, Midway, Goon, and Tartarus! /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> Co-authored-by: spockye <79304582+spockye@users.noreply.github.com>
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Commits on Apr 17, 2023
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Commits on Apr 21, 2023
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unfunny drinks adjustment update. (#1894)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Taking an axe to planetcracker and adjusting lizard wine to improve palpability and retain the neat sprite. (you need a cactus flower now instead of a tail) <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game less "hahaha racism", more potential space for "DEAR GOD WHY" <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: del: planet cracker begone! tweak: lizard wine is now kalixcis wine and requires cactus fruit to make. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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Lab counters and lab sink (#1886)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Adds the chem lab counters and a table mounted sink ![obraz](https://user-images.githubusercontent.com/105491762/231283564-e7eb1cf2-06de-4494-9a7f-c17d13c68ae2.png) i would make it so you can store items inside of the counters but i don't get components so i'd have to be handheld trough the whole thing <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game more table variation <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: add: Added Lab Counters add: Added Lab sink /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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fixes jungle_medtech_outbreak not spawning (#1910)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request at some point the DATUM for the ruin was removed, causing it to not spawn at all. This PR readds the datum! it also changes the outside turfs to the "lit" variant, and switches the lattices to the fake version and it adds some wooden lining ![2023 04 17-11 48 05](https://user-images.githubusercontent.com/79304582/232449449-3c765dea-456f-466d-b943-cd0a655e1ca3.png) ![image](https://user-images.githubusercontent.com/79304582/232450065-31a909e8-00fa-4457-a885-c734652fb60b.png) <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game good ruins should, infact, spawn! <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: fix: fixed jungle_medtech_outbreak /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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Shuttle creator now properly assigns ship to ship area. (#1901)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request The ship area of a newly created custom shuttle didn't have its mobile_port var assigned, which was causing runtimes and SGTs when trying to fly the custom shuttle. This PR properly sets that var by making area/ship/connect_to_shuttle() call link_to_shuttle(), where this was previously handled. <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game Makes custom shuttles usable again. <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: fix: Fixed a bug causing custom shuttles to runtime and SGT when taking off. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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changes observe warning (#1890)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request changes one sentence that is literally a lie that may mislead newer people <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game fight the fake news! <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: fix: fixed the observe warning message /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> --------- Signed-off-by: BarteG44 <105491762+BarteG44@users.noreply.github.com> Co-authored-by: Penelope Haze <out.of.p.haze@proton.me>
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Commits on Apr 22, 2023
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Ports some skyrat cooking equipment (#1836)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Ports: Skyrat-SS13/Skyrat-tg#16903 Skyrat-SS13/Skyrat-tg#16958 <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game You can make alternative variations for food processor and grinder. They use stamina to work and less comfortable to work with, but they're neat. <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: add: Added cutting board Add: Added big mortar /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> --------- Signed-off-by: MrSamu99 <98112346+MrSamu99@users.noreply.github.com> Co-authored-by: thgvr <81882910+thgvr@users.noreply.github.com>
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Schmiedeberg Tweaks And Fixes (#1893)
## About The Pull Request Added a shuttle expansion permit to chief pharmacist's locker Added more seeds to the seed crate (replica pods, aloe, corn) There is no longer a Random Defib Mount in the chief pharmacist's locker The chemical press is now Rotated Correctly ## Why It's Good For The Game tweaks r good. ## Changelog :cl: tweak: The Schmiedeberg now has shuttle expansion permit, extra seeds have been added to the seed crate. /:cl:
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<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request fixes some missing pipes on the talos ![image](https://user-images.githubusercontent.com/79304582/232348697-67692038-fdc0-4ba9-a077-ee4a73bc63cc.png) <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game fixes = good <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: fix: fixed piping on the Talos /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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removes a tinyfan from the aegis airlock (#1905)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request ![image](https://user-images.githubusercontent.com/79304582/232246844-3b627e39-b5f5-4261-8892-b4ef93b7c5c4.png) ships shouldn't have tinyfans! <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game bad! <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: del: Removed tinyfan from aegis /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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Commits on Apr 23, 2023
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Commits on Apr 25, 2023
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Jupiter-Class Stormrider (#1788)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Adds a new pirate ship, the Jupiter-Class Stormrider. It's designed as an AI centric raiding ship, with the ability to dive into storms to recharge its powerbanks. ![2023 03 28-22 37 02](https://user-images.githubusercontent.com/94164348/228412101-48d75444-a7f9-4c41-a3eb-ad5b4303b327.png) ![2023 03 28-22 37 07](https://user-images.githubusercontent.com/94164348/228412110-2f589ea2-ce7c-47a8-8d1b-d30157b08ea6.png) https://user-images.githubusercontent.com/94164348/221093940-d3ce5262-8fe0-4877-bafb-e04381c32b44.mp4 <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game Pirate.... good? <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: add: An unknown warship has been spotted lurking in electrical storms. Be cautious, starfarers. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> --------- Co-authored-by: spockye <79304582+spockye@users.noreply.github.com>
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Commits on Apr 26, 2023
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The Pillbottle, and Pill Things. (#1585)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request ![2022 10 20-22 10 16](https://user-images.githubusercontent.com/94164348/197116962-64d22347-2a19-43fc-9614-0c56142c96b9.png) ![dreamseeker_mMxUmMmRjx](https://user-images.githubusercontent.com/94164348/197119938-c60ff760-a7a0-493d-95e3-ac5579a3f3ca.png) ![image](https://user-images.githubusercontent.com/94164348/197118936-6e777e9c-9452-4339-8c38-b7ee5afcd3eb.png) Adds the Pillbottle-Class Locust Carrier, a ship that hauls around 8 Pills. It is intended as an adminspawn ship mainly for stresstesting subshuttles (and being asked for). It's fairly resource starved, and has frankly terrible engines. The expectation is that it will utilize its 8 pods to gather resources and return to the mothership. Or fly off and die horribly. It has slots for 10 prisoners (that's like 3 pills and one third of a 4th). This pr also edits the pill, blackpill, and superpill to be subshuttles (compatible with the subshuttle system) by cutting out most of their equipment, converting their maps to shuttle datums, and giving them docking ports. <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> <!-- Tick the box below (put an X instead of a space between the brackets) if you have tested your changes and this is ready for review. Leave unticked if you have yet to test your changes and this is not ready for review. --> - [ ] I affirm that I have tested all of my proposed changes and that any issues found during tested have been addressed. ## Why It's Good For The Game Subshuttles are fucking awesome. <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: add: Pillbottle-Class Locust Carrier has been added. These cramped vessels act as a mothership to a swarm of Pill-class Torture add: The pill and all variants are now subshuttles. add: Bad Ion Engines, for ships that need to go slow. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> --------- Signed-off-by: Bjarl <94164348+Bjarl@users.noreply.github.com> Co-authored-by: spockye <79304582+spockye@users.noreply.github.com>
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Sugarcube and Space Police Housekeeping (#1654)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request This PR updates the the Sugarcube mildly, while removing it from the normal rotation of ships. It's unfortunate, but it'll remain spawnable on the admin side. It also updates and moves the hunter_space_cop ship, turning it into a subshuttle to facilitate admin shenanigans. ![2022 12 29-13 39 19](https://user-images.githubusercontent.com/94164348/210013521-dfed2c6d-fac6-4016-aab8-0f2110db9974.png) ![2022 12 29-13 42 31](https://user-images.githubusercontent.com/94164348/210013729-6509e5d7-c2d7-4769-81c0-5774ae238ec9.png) <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> <!-- Tick the box below (put an X instead of a space between the brackets) if you have tested your changes and this is ready for review. Leave unticked if you have yet to test your changes and this is not ready for review. --> - [x] I affirm that I have tested all of my proposed changes and that any issues found during tested have been addressed. ## Why It's Good For The Game One of these was going to be deprecated and the other just needed an update. <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: add: The Kunai Dropship, a small ship designed to make admin shenanigans mildly easier del: The Sugarcube is no longer enabled, ask an admin if you'd like to have it spawned. tweak: Sugarcube has received a minor interior facelift. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> --------- Signed-off-by: Bjarl <94164348+Bjarl@users.noreply.github.com> Co-authored-by: spockye <79304582+spockye@users.noreply.github.com>
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Commits on Apr 27, 2023
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Removes the 3 rigger variants, and the syndicate boyardee (#1911)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request This PR: removes the solgov rigger removes the srm rigger removes the deserter rigger removes the syndicate boyardee --- we do, in fact not need four versions of the rigger. Nor do we need another adminspawn version of the boyardee These are all old, and barely used shuttles. Let them rest. <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game Maptainer wishlist removals <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: del: removes the solgov rigger del: removes the srm rigger del: removes the deserter rigger del: removes the syndicate boyardee /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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Commits on Apr 28, 2023
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Adds the meatclown sprite (#1923)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Fixes #1915 by adding the meatclown sprite that should've been here in the first place Sprite by Onule as featured in this /tg/ pr: tgstation/tgstation#50622 <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game No more will the gentle shiptester be haunted by invisible slippery food. Now they will be mocked by visible slippery food. <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: add: meatclown sprite /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> Signed-off-by: Hibou <hibou48888@gmail.com>
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Stock parts sprite upgrade (#1918)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Updates stock parts from Bay (t1-3), done by Azlan. Tier four are kitbashed, mostly. yes t4 are animated ![image](https://user-images.githubusercontent.com/81882910/233576766-1c1ce063-6d9d-4d19-ba9e-ccd36f58fab2.png) <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game less pixel hunting <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: imageadd: Updated stock parts sprites /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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Small bug fixes for IPC and NOBREATH mobs. (#1917)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Species with TRAIT_NOBREATH are supposed to take brute damage when in crit to avoid them staying critted forever. This pr fix the bug where they also took damage when already dead. Make IPC get their screen back after 6 seconds of revival instead of staying on BSOD. "remove" the extra post revival forcesay, since it may not stick with everyone's RP. ## Why It's Good For The Game <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: fix: Species that don't breath taking brute damage for no reason when dead. fix: IPC staying on BSOD after revival. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> Co-authored-by: ritorizo <ritorizo@localhost>
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roulette machines now give you real money (#1913)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request changes the coins in the roulette machine to bundles of space dosh since coins ain't worth nothing anymore I kept the coin sound effects because there is nothing good to replace them and it is a flashy machine that makes flashy sounds <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game Fixes #1904 <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: fix: roulette machines now give you useable money /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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Automatic TGS DMAPI Update (#1888)
This pull request updates the TGS DMAPI to the latest version. Please note any breaking or unimplemented changes before merging. --------- Co-authored-by: github-actions <action@github.com> Co-authored-by: Mark Suckerberg <29362068+MarkSuckerberg@users.noreply.github.com>
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Commits on Apr 29, 2023
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Commits on Apr 30, 2023
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<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Waste planets are FIXED <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game Waste planets are cool <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: fix: Waste planets will spawn again /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request ports Quasar-13/Quasar-13#299 <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game looks better. more dark mode respect, no bar across the bottom ![image](https://user-images.githubusercontent.com/81882910/233586795-555c81e9-29a3-4585-b9f3-3cd5bab5e842.png) <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: add: Makes the input bar smaller add: Screen tips when you hover over items. Preference to disable or change their color. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> --------- Signed-off-by: thgvr <81882910+thgvr@users.noreply.github.com> Co-authored-by: Zephyr <12817816+ZephyrTFA@users.noreply.github.com> Co-authored-by: Mark Suckerberg <29362068+MarkSuckerberg@users.noreply.github.com>
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Commits on May 1, 2023
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Commits on May 3, 2023
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Makes cooking oil a substitute for liquid gibs in soap production (#1…
…928) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Splits the soapification reaction into two reactions, gibsoapification (liqud gibs + lye) and oilsoapification (cooking oil + lye), which produce the homemade and standard soap bars respectively. ## Why It's Good For The Game Now that shiptesters have access to lots of different plants regardless of ship choice via gardens, it's come to light that a few reagents you get access to via these plants don't really have a lot of use beyond clogging up your separator. This PR is an effort to give cooking oil a use to ships that don't come equipped with a deep fryer by letting you use it to make soap. Vegan friendly! ## Changelog :cl: add: New chemistry recipe for soap that uses cooking oil instead of liquid gibs /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> --------- Signed-off-by: Hibou <hibou48888@gmail.com>
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Makes brimdemon butchering actually produce meat (#1929)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Fixes #1925 <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game Replaces invisible snack meat with regular visible meat <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: fix: brimdemons no longer drop weird generic meat /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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ports the exosuit pka from tgstation (#1820)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request ports tgstation/tgstation#60384 from tgstation <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game I want exosuit pkas for the Vela <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: add: InvalidArgument3: Exosuit-mounted kinetic accelerator equipment. Unlocked through Mining Technology. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request ports tgstation/tgstation#65839 will improve sprites later, probably Two variants, two has a darker tip but no wag, here's an example (whhy can't I make them stop snoring. dear god.) ![image](https://user-images.githubusercontent.com/81882910/235619765-2b3fb3aa-c85d-4106-ae64-8d3e07050633.png) <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game lol <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: add: Humans are now able to gene-mod (select in prefs) fox ears and tails. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Here's a preview, advanced tools are animated and inhands are included. ![image](https://user-images.githubusercontent.com/81882910/235607055-0d332ac5-6b0e-45f5-8551-c1add4acd311.png) <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game look better <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: imageadd: New medical tool sprites from Any% /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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Commits on May 4, 2023
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<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Just updates the version of used actions in our CI, plus makes the (currently disabled) stale bot work a bit better. I'm going to reenable it after this PR is merged, so be ready for that. ## Changelog :cl: /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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Update generate_documentation.yml
Signed-off-by: Mark Suckerberg <29362068+MarkSuckerberg@users.noreply.github.com>
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Update generate_documentation.yml
Signed-off-by: Mark Suckerberg <29362068+MarkSuckerberg@users.noreply.github.com>
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Update generate_documentation.yml
Signed-off-by: Mark Suckerberg <29362068+MarkSuckerberg@users.noreply.github.com>
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Update generate_documentation.yml
Signed-off-by: Mark Suckerberg <29362068+MarkSuckerberg@users.noreply.github.com>
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Commits on May 5, 2023
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## About The Pull Request Updates auxmos and rust-g, as well as ports sunset-wasteland/sunset-wasteland#345 for (at least a slight) auxmos performance improvements on linux. This SHOULDN'T have any mechanical changes but I can't confirm that really ## Why It's Good For The Game Backend thing, might make the game run better or something ## Changelog :cl: /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> --------- Co-authored-by: out-of-phaze <out.of.p.haze@proton.me>
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Changes the airlock sounds (#1834)
## About The Pull Request So I think im going insane from the airlock sounds we have right now. They have no closing sound, and blend in constantly. This changes them to be less monotonous. Sounds are from [skyrat and whatever russian server they stole it from](Skyrat-SS13/Skyrat-tg#1245) External airlocks sounds are from [paradise, which apparently are from yogstation](ParadiseSS13/Paradise#6761) ## Why It's Good For The Game Sound design is usually good, despite being ignored ## Changelog :cl: add: Changes the airlock sounds /:cl:
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## About The Pull Request ports tgstation/tgstation#67937 looks like this (image from original pr), supports light+darkmode fun fact: the tgui styling was already here because we updated tgui ![image](https://user-images.githubusercontent.com/81882910/235993169-49a83bcd-a02a-411f-b447-5ee2256efd42.png) <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game Looks better in chat <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: add: Examining and other chat outputs now display in blocks to make them easier to see /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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Mining equipment & Fauna slight rebalance (#1891)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Knocks crushers off legion loot table (leaves old crusher) Tweaks how crushers apply their damage, slightly. Slightly weaker overall (no trophy touching yet) Increases throw force of mini egun to 11 for reasons. Find out in game! ## Why It's Good For The Game Ammo good. Crusher bad. <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: balance: Goliaths, Ice whelps, and Whitesands basilisks should be easier to kill now. Try AP ammo. balance: Crushers no longer drop from legion bodies, only old crushers. balance: Tweaked how crushers distribute their damage. balance: Survivor suits no longer make you run at hyperspeed balance: Laser weaponry should be a little more effective versus most common fauna. fix: Added a sound to help show when a whitesands basilisk absorbs a bullet /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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Removes tendril and portal GPS Signals (#1930)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request As title. <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game Every so often I hear someone saying we should do this and I want to try it. <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: tweak: tendrils no longer emit a GPS signal. Go out and explore! /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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Commits on May 6, 2023
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Resprites most of the old soulful hardsuits (#1933)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Removes soul. Icons, inhands, mob states included. May do digi/kepori in the future. Inspired mostly by Azlan's work and toiled by me. Here's a preview: ![image](https://user-images.githubusercontent.com/81882910/235572662-c01f6c6c-b460-4e20-ad1e-496015ebc11c.png) <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game Less crust more good <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: imageadd: Most of the old hardsuits have been resprited /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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Commits on May 7, 2023
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Nanotrasen Mimir-Class Rehabilitation (Prison) Vessel (#1724)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Adds the Mimir-Class Rehabilitation (Prison) Vessel Removes the Tartarus It's meant to simulate perma and the gulag, mixed with a bunch of maint stuff and low security staff. Starts with 3 security and 1 patient/prisoner. ![2023 04 20-14 53 43](https://user-images.githubusercontent.com/55075747/233496215-50d2bdae-8515-41d6-8be1-ab7ceaf8562e.png) ![2023 04 20-14 53 46](https://user-images.githubusercontent.com/55075747/233496220-d6708625-1bea-433b-a8b6-d7b7228ebf47.png) ![mimirreal](https://user-images.githubusercontent.com/55075747/233496222-6ae72eb0-9e5d-4604-8624-e5f10f51030a.png) <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> <!-- Tick the box below (put an X instead of a space between the brackets) if you have tested your changes and this is ready for review. Leave unticked if you have yet to test your changes and this is not ready for review. --> - [x] I affirm that I have tested all of my proposed changes and that any issues found during tested have been addressed. ## Why It's Good For The Game The tartarus was our security/perma ship, so I want something better. <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: add: Adds a mimir (sleepy) code: adds some supporting code for the mimir (sleepy) /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> --------- Co-authored-by: Bjarl <94164348+Bjarl@users.noreply.github.com>
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Commits on May 9, 2023
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<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Makes the cricket an adminspawn ship, for the time being. ## Why It's Good For The Game The Cricket is something of a relic, based on one of the very first iterations of a faction that's been reworked at least twice since then and which still does not have any assets that reflect the current lore. On top of that, it's an antiquated design that reflects a fairly early period in Shiptest balance and which is sorely in need of a complete overhaul or outright replacement. What makes this a particularly pressing issue is the fact that the Cricket is one of vanishingly few ships that has an omni-lathe, and as such it's been getting increasing amounts of play as more players catch onto this. Which is to say, it has Luxembourg Syndrome and is causing players to latch onto an image of Solgov that's completely incorrect on top of it all. ## Changelog :cl: del: Disabled the Cricket /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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Commits on May 13, 2023
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Minor tweak to elzuose "meat" (#1943)
## About The Pull Request Elzuose are plants, but their butchering product is ETHEREAL meat. Now it tastes like wood. ## Why It's Good For The Game Consistency, eluzose salad one day maybe i don't know. ## Changelog :cl: fix: eluzose no longer have ethereal meat, or any kind of meat at all /:cl: --------- Signed-off-by: AverageUser67 <95512011+AverageUser67@users.noreply.github.com>
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Commits on May 15, 2023
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<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request changes the fishing hut ruin from a shitty box to something mildly better ![2023 04 16-20 08 55](https://user-images.githubusercontent.com/105491762/232333188-d056148b-595a-4ec6-825a-0373076a22ed.png) ![image](https://user-images.githubusercontent.com/105491762/232333424-2956e843-28b7-4834-b3e2-439bf71bf980.png) ![image](https://user-images.githubusercontent.com/105491762/232333493-6244d217-4cb0-423d-9b0e-46b712adb069.png) <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game eww ![image](https://user-images.githubusercontent.com/105491762/232333531-ab4d3dc6-5aa0-4b29-a4cb-5a647e9a48ba.png) <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: add: Added carp spawner tweak: Reworked the fishing hut ruin /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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Commits on May 19, 2023
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Reworks the Twinkleshine-Class (#1825)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request ![2023 05 13-23 20 45](https://github.com/shiptest-ss13/Shiptest/assets/75212565/de6f3a47-7be8-4800-ae73-9fc386e4bf01) ![twinklerework5](https://github.com/shiptest-ss13/Shiptest/assets/75212565/f1808576-70e3-4b56-b977-5b5e7d665fdd) The Twinkleshine is a CyberSun-made Syndicate display of force, staffed by every branch of the Syndicate. Despite the silly name, the presence of one in a sector implies it to be of importance to the Syndicate, and enemies within sight can only pray that the Twinkleshine crew are incompetent enough to shoot themselves with their own weaponry (or blow themselves up with the supermatter on-board). It is staffed by: - 1 Captain - 1 Lieutenant (previously the Operative - serves as a warden/hos) - 2 Medics - 2 Engineers (previously the Mechanics) - 5 Operatives (previously the Troopers) - 1 Bartender - 1 Miner - 2 Deck Assistants <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game Few days ago, an admin spawned a Twinkleshine, and I got to captain it. The Twinkleshine is old. It sucks. This, hopefully, fixes that. Originally, this was going to be minor fixes, but ended up becoming an attempt at reworking the ship to a more modern state - the hull has been redone and is mostly symmetrical, the old spacepod was replaced with a Dark Gygax, the supermatter shouldn't be activated upon spawning the ship, there's more turf decals and a bigger lot-of-things, added a bartender and a miner, people can actually tell who they are and what they do, and there is now a box moth. Rejoice. Also, this is the first time I've ever mapped a ship. What better way to begin with a giant battleship? <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: tweak: Reworks the Twinkleshine /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> --------- Signed-off-by: meemofcourse <75212565+meemofcourse@users.noreply.github.com>
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Commits on May 20, 2023
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Enables Kansatsu + Minor Changes (#1853)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Enables the Kansatsu for player spawning. Also files off some of the edges. <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game I have yet to see a case where it's been worth having as an adminspawn, to the point of the last 'Syndicate Intel Gathering Mission' I saw in game using the Komodo, because it's too small for a big gimmick, and I'd rather keep it than remove it (for now). <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: tweak: The Kansatsu-Class is now available for spawning. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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Commits on May 22, 2023
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ORM QOL: input/output directions can now be changed separately (#1953)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Adds the ability to whack an ORM with a multitool while its panel is open to change whether or not alt+clicking it will rotate the input direction, output direction, or both. Default functionality on a fresh or mapped ORM is still both. ## Why It's Good For The Game Currently ORMs can only output on the tile directly opposite the tile they take in ore from. This worked fine back on a station, but on a ship space is limited, and the crewmember mining might be the crewmember needing those materials immediately afterward. Now, shiptesters no longer have to fear ORMs spitting their contents into walls or furniture when building one in a corner, dead end, or other spot where having the input/output tiles be directly opposite each other posed logistical problems. ## Changelog :cl: code: multitools now change the alt+click behavior of an ORM tweak: ORMs can now have their input and output tiles onto the same tile, or two tiles at a right angle, as well as the old behavior of having them on opposite sides of the machine /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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Literally removes RnD from every ship (#1958)
![as_we_speak](https://github.com/shiptest-ss13/Shiptest/assets/60533805/84feba91-d1f6-42dc-bf40-ceda42ae18bc) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Removes RnD from every ship, potentially as we speak. <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game Ships are too independent and the job of the scientist and medic is far too stale- All they do is stand in one place and click buttons. Removing RnD encourages cooperation and more interaction with the outpost cargo system. <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: balance: Fixes RnD balance /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Reworks how Sand Survivors spawn their loot. Instead of an outfit datum, they now create a corpse similiarly to how legions do it, this allows their contents to have some variety, more ease of expansion, and generally Improves the file. How I could write better code in a day than White Sands functioned with for iunno how long is byond me https://user-images.githubusercontent.com/94164348/236322169-c303f934-634f-447d-950f-78a55346d152.mp4 ![image](https://user-images.githubusercontent.com/94164348/236376947-6e484ed0-f136-4787-9e74-fad0f5c21d11.png) ![image](https://user-images.githubusercontent.com/94164348/236377018-e2dc1661-fe78-4c6a-8be2-8bf24e5d00b2.png) <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game Consistency + Just kinda cool <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: add: Sand Planet hermits now have randomized inventories. And Hair. Sometimes. add: Sand Planet hermits can now drop different races add: legions will now drop a variety of species balance: drop rates for legions have been changed in a few spots. fix: hivelord.dm no longer sears my eyes out. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> --------- Signed-off-by: Bjarl <94164348+Bjarl@users.noreply.github.com> Co-authored-by: Mark Suckerberg <mark@suckerberg.gay>
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Finishes the energy halberd and makes rainbow energy weapon sprites f…
…ollow proper rainbow order (#1957) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Does what it says on the title. Sprites are by Imaginos and TetraZeta. ![image](https://github.com/shiptest-ss13/Shiptest/assets/95449138/781b4794-4afa-49f5-8e46-195607d727ea) <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game Energy halberd sprites were actually already a thing, this just finishes them and actually makes them usable ingame. Previously, rainbow energy weapons actually didn't use the correct order, being Red-Green-Blue-Purple-Yellow. The change to Red-Yellow-Green-Blue-Purple is barely noticable but if I didn't fix it I would never be able to use a rainbow energy weapon again. <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: add: The energy halberd, a previously unfinished weapon. Comes in 5 colors and a hacked rainbow version. fix: Rainbow energy weapon sprites now actually follow rainbow order /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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Reroutes the Skipper's TEG cold-loop pipes (#1963)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Routes the Skipper's cool-loop pipes to go AROUND the captain's office and follow through open-turf plating. Also moves the potted plant and freezer to accommodate (why is the engine freezer in the cryogenics area?). Also also removes the floor from underneath the latices in engineering. <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game Good for engineers, as we won't have to break down **reinforced walls** to make modifications to pipes. ### Before ![image](https://github.com/shiptest-ss13/Shiptest/assets/30960302/f15b13bf-c214-4c60-969a-2ba801c08090) ### After ![image](https://github.com/shiptest-ss13/Shiptest/assets/30960302/56466958-b895-480c-993e-16792c5db337) <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: tweak: moved the skipper's pipes /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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Commits on May 23, 2023
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Adds observer starter spots to all ships (that did not already have t…
…hem) (#1969) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request This pull request adds `/obj/effect/landmark/observer_start` instances to every ship that is currently in the shiptest folder and that didn't have them already. also strongdmm automatically formatted a variable while i was checking the dwayne if that's worth saying <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game observers will spawn on the ships. also bjarl asked for it <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: add: Added observer_start landmarks to all ships /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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Fixed a bunch of warnings on init, alien tools have working icon stat…
…es (#1970) ## About The Pull Request See title. It was mostly around fabrication designs not having icons or icon states. Also some good OOD. ## Why It's Good For The Game Warnings shouldn't be ignored, they're warnings for a reason! ## Changelog :cl: fix: alien tools have working icon states /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> --------- Co-authored-by: tattle <dragomagol@users.noreply.github.com>
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Freshens up the Shuttle Manipulator Menu (#1962)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Removes the (unintended?) repeat of information in the shuttle manipulator window, I don't know why this was here Also adds location data, ship type data, and hides unnecessary information like the hex address to the ship and the status of the ship (either `(transit to) nowhere` or `Uncharted Space` from my testing) <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game More concise information for our admins is always better ### Before ![tL80JiFfTS](https://github.com/shiptest-ss13/Shiptest/assets/30960302/60449f08-8df7-41eb-ab24-a8c7947ef633) ??? ### After ![image](https://github.com/shiptest-ss13/Shiptest/assets/30960302/0925a5d6-b5cc-4c3f-a1d3-2ebf13e57da3) 😌 <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: tweak: added more admin-relevant features to the Shuttle Manipulator fix: removed repeat in the Shuttle Manipulator /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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fixes belts not appearing on player sprites (#1964)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request fixes belts not appearing on player sprites as well as high shoes z-fighting with jumpsuits ## Why It's Good For The Game we need dat belt drip <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: fix: fixed belts not appearing on player sprites /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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Makes syndicate plastitanium walls actually drop sheets (#1959)
## About The Pull Request Makes shit consistent. ## Why It's Good For The Game It's a code issue not a skill issue. ## Changelog :cl: balance: you can actually recycle syndicate walls now /:cl: Signed-off-by: AverageUser67 <95512011+AverageUser67@users.noreply.github.com>
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Makes the worn sprite for the CM General Coat actually appear (#1947)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request adds the item_state that was missing for the general coat, and also changes its name to match the icon_state fixes #1679 <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game Fashion. Thats all. <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: fix: Fixed the Colonial Minuteman General Coat's worn sprite, so it actually shows up /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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Adds ship purchasing bans (#1944)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request See title. This is kind of basic but it works and that's what matters. ## Why It's Good For The Game An admin told me that banning people from buying new ships was something that was needed, so tada. ## Changelog :cl: admin: Adds ship purchasing bans. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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Elementizes and Greyscales blood decals/overlays (#1882)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request This PR converts our blood decals to elements, and adds greyscale capability to blood, tied to species DNA. Ports: BeeStation/BeeStation-Hornet#3111 BeeStation/BeeStation-Hornet#3046 tgstation/tgstation#61610 tgstation/tgstation#59873 tgstation/tgstation#59315 tgstation/tgstation#53109 Some others, I don't quite remember. Mostly related fixes for those PRs. <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game Decals as a component is a cause of some lag, apparently. This should alleviate some if it's even noticeable. Species having a framework for unique, greyscale blood colors can add a lot for our lore and visual feel. <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: add: Elzu now bleed, but do not have Liquid Electricity reagent as blood. (will be changed in the future) add: IPCs now "bleed" by leaking coolant add: Sarathi now have teal-colored blood. add: Blood will now dry over time add: New bloody footprint sprites from bay refactor: Refactors a lot of blood code /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> --------- Signed-off-by: thgvr <81882910+thgvr@users.noreply.github.com> Co-authored-by: Mark Suckerberg <mark@suckerberg.gay>
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Gives engineering cyborgs shuttle blueprints (#1965)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Currently, engineering cyborgs have a basically useless station blueprints which can only modify areas that do not move. This PR adds a new `ship structure schematics` for engineering borgs so they can actually edit ship areas now without leaving things behind, and replaces the old one with it. <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game One more step towards the cyborg singularity point. <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: add: Gave engineering cyborgs their own shuttle manipulation blueprints /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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Automatic TGS DMAPI Update (#1926)
This pull request updates the TGS DMAPI to the latest version. Please note any breaking or unimplemented changes before merging. --------- Co-authored-by: github-actions <action@github.com> Co-authored-by: Mark Suckerberg <mark@suckerberg.gay>
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<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Untamed chickens will now spawn on jungle worlds, they can be fed like a normal chicken, and can be used to raise your own flock <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game Chickens are cool + it adds to our abilities to forage things <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: add: Chickens will now infrequently spawn on jungle planets /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> --------- Signed-off-by: Bjarl <94164348+Bjarl@users.noreply.github.com> Co-authored-by: Mark Suckerberg <mark@suckerberg.gay>
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The SolGov-ening Part 1: Clothes and The Purge (#1968)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Hello there! This pull request is the first on *many* to come that will slowly but surely add new content for SolGov, finally bringing it to parity with the lore! ~~(most of which was hidden in people's brains)~~ This first PR will address outfits, adding a multitude of new ones: ![image](https://github.com/shiptest-ss13/Shiptest/assets/77556824/e23249d4-712f-450f-af9e-f0e77794272b) In a very short description, most of these outfits are related to existing jobs, such as the SolGov Representative, but several *new* ones now exist in implemented spritework for now: - The Sonnensoldner (Solarian Mercenary) - The Overseer - The Bureaucrat - The Civilian - The Solarian Captain This PR also includes minor additions, such as: - A new Table Flag ![image](https://github.com/shiptest-ss13/Shiptest/assets/77556824/b3705d6e-cec3-4db4-9b68-dc87cddbf99b) - A new Bedsheet ![image](https://github.com/shiptest-ss13/Shiptest/assets/77556824/ae8893d8-a3ba-4681-bacd-c3356d1ce275) This PR also **removes** and edits much of the code related to SolGov. Many things related to old SolGov, such as most marine equipment clothing-wise has been completely excised from the game. Old job datums that were only used for deprecated SolGov ships were also mostly eliminated. Some might still be around but that's for future me to deal with. Speaking of! This PR also fully removes the Liberty-Class (lol) and the Cricket-Class. May they rest in peace, after serving us for... A year or two I think. Finally, this PR adds a special new variable: `worn_y_offset`. Utilize this var to offset any clothing sprite along the Y axis! Special thanks to: @triplezeta For helping me make sure the lore is accurate. @PiperDoots For providing the original work I would eventually overhaul. @MarkSuckerberg For the worn_y_offset code. ~~@retlaw34 For providing this poor bastard some emotional support in VC.~~ <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game I really do hope that I don't have to explain why a rework 6 months in the making finally being implemented is good for the game. <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: PositiveEntropy, MarkSuckerberg, TetraZeta, PiperDoots add: The start of new SolGov! Expect a new and improved SolGov to now roam the frontier! del: Removes many old jobs and content related to Old Solgov. del: Fully deprecates the Cricket-Class. del: Fully deprecates the Liberty-Class. code: Adds the worn_y_offset variable, making offsetting hats much easier. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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Commits on May 25, 2023
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<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Removes the Lamia in its entirety. <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game The Lamia is awkwardly-mapped, inconsistent with the current lore (in as much as wizard lore is even established at this point), and most damningly, it's a magnet for new players, often ones with an LRP bent. The ship itself encourages wizard RP, yes, but frankly, wizard RP is not the kind of RP we necessarily want here. I'd rather new players' first experience on this server involved actually interacting with the faction lore in at least some measure. <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: del: Removed the Lamia-class wizard ship /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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Commits on May 27, 2023
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Update independent_tide.dmm (#1979)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Removes R&D, the RCD, and the RPD from the tide. Also the surgical kit and defib <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game It's a tiding ship. It shouldn't be better equipped than our actual faction vessels. <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: del: The tide has lost R&D, its medical gear, and the RCD/RPD /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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removes the seed vendor restock from mimir (#1980)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request no ship should have a seed vendor. This PR removes it from a smuggler satchel on the mimir thanks to Gorionus#1146 for pointing it out! <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game seed vendors shouldn't be on ships <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: del: Removed seed vendor restock from the mimir class /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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SolGov-ening Part 2: Formalized Jobs! (#1978)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Hello! This is a continuation of part 1! Please click the link below to get the valuable context to what is currently happening! - #1968 This PR finally formalizes every job for SolGov, making them actually implement-able for a ship! (in theory). <details><summary>In order, they are:</summary> <p> - The Scribe (Assistant Analogue) ![image](https://github.com/shiptest-ss13/Shiptest/assets/77556824/53035df8-5319-40a2-a1f0-8dde9ce76be8) - The Bureaucrat (A roleplay-centric role, focused on documentation and writing, not too unlike a Curator!) ![image](https://github.com/shiptest-ss13/Shiptest/assets/77556824/777e3b01-611e-41bd-935b-5f0e396d8ca8) - The Medical Doctor (Self-Explanatory) ![image](https://github.com/shiptest-ss13/Shiptest/assets/77556824/ca3ec1b7-78ba-4ded-99b0-aa23f9ba0c81) - The Field Engineer and Ship Engineer (Shaft Miner and Engineer Analogues Respectively) ![image](https://github.com/shiptest-ss13/Shiptest/assets/77556824/d4b7a98a-1d69-438a-88ff-7b74ce0e0deb) - The Hired Sonnensöldner (Security Analogue) ![image](https://github.com/shiptest-ss13/Shiptest/assets/77556824/77250290-8602-42e0-b127-8546b51cd7c7) - The Overseer (Second-In-Command, manages Bureaucrats and assists the Captain) ![image](https://github.com/shiptest-ss13/Shiptest/assets/77556824/b7a6bab5-3823-4e76-96b1-ad405716049b) - The Captain (Self-Explanatory) ![image](https://github.com/shiptest-ss13/Shiptest/assets/77556824/c85681dc-9172-4fa5-bda3-c02cb4023ea8) </p> </details> This PR also formally adds a few new items as well, a SolGov Hazard Vest, a SolGov Hard Hat and a SolGov Surgery Cap for the bespoke roles that have been added. Code-wise, this PR also adds the flag `playerSolgov`, as requested by @Bjarl. Those who are already familiar with the recent IFF addition on the Twinkleshine remake PR, will understand what this is for! Finally, the SolGov Flag, and the SolGov Seal have been formally added! ![image](https://github.com/shiptest-ss13/Shiptest/assets/77556824/0ef0e891-028c-4377-839a-6e15106553a8) ![image](https://github.com/shiptest-ss13/Shiptest/assets/77556824/3cd699d4-daf9-461b-9186-d918c110566d) <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game One step closer baybee! <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: PositiveEntropy, PiperDoots, TripleZeta imageadd: New SolGov jobs now exist, as well as respective equipment for them! imageadd: The SolGov Seal and Flag have been added and remade! code: A new IFF flag has been added for SolGov, making those turrets able to target non-SolGov aligned people! del: Removes even more old SolGov content. Good riddance. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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Commits on May 28, 2023
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Small Cepheus class fixes (#1952)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request fixes the watertank being a dispenser moves a comms unit so the suit storage unit doesnt DEVOUR it thanks to Gorionus#1146 for the report! <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game errors = bad <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: fix: fixed some things on the Cepheus class /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request This disables the Mimir for player spawn. <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game The Mimir isn't very well received. The ship is meant to simulate perma gameplay from servers like Paradise where I took large portions of the design from. Players don't like it, staff seem to want to keep it, Admins want it aspawned. <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: tweak: disables the Mimir class /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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Ember Class Pirate Raider (#1771)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request This ship was once used for exploration when settlers first entered the sector. Though it has been many rotations since this model last glided through the empty vacuum of space. While most of them lay abandoned, or in scrapyards, one of them has managed to escape this faith. This ship, The Cutter, is now the home of a particular group of Frontiersmen. While the ship has seen better days, its size is more than enough to strike fear into any merchant ship unlucky enough to enter its domain. so! let's get into what this ship is, and what it does. the ship is used by the Frontiersmen, as a show of force, raiding, and ship-to-ship combat. on the front, it has tw- one gun bay, capable of launching explosives (or people) at whatever foolishly somehow places itself in front of the barrel. it has a decently stocked armory, a makeshift maintenance chembay, a medbay in disrepair, a bar/kitchen/botany, a destroyed comms array, a small cargo bay, and a pretty massive engineering bay. The ship is powered by its own state-of-the-art "tm" Supermatter. the ship is as pirate ships are, an admin spawn. Its intent is to serve as an antagonist in rounds, something that could create some interesting, and fun roleplay. the crew: 1x Captain 2x Bridge Officer 1x Head of Security (Master At Arms) 2x Cargo Tech 1x Medical Doctor (Surgeon) 2x Engineer (Carpenter) 1x Atmos Tech 1x Chief Engineer (Head Carpenter) 1x Cook (Steward) 3x Assistant (Deckhand) 3x security officer (Buccaneer) Ship images: ![2023 02 16-00 52 19](https://user-images.githubusercontent.com/79304582/219223523-45fe98b6-1604-4580-b3a2-0e64280e71a7.png) ![2023 02 16-00 52 22](https://user-images.githubusercontent.com/79304582/219223531-df49a674-465b-4007-8bf1-247134ca4b19.png) ![image](https://user-images.githubusercontent.com/79304582/219224341-cfd592a1-a9a3-4376-9b26-1357af63cd9a.png) ![image](https://user-images.githubusercontent.com/79304582/219224630-6c7e54e7-5c7b-4b76-9cd9-316641bf54d9.png) (don't mind the broken table) ![image](https://user-images.githubusercontent.com/79304582/219224885-d30a645b-5979-4544-a3d7-7fb50b5f856b.png) ![image](https://user-images.githubusercontent.com/79304582/219224929-e00bd4c2-5a0e-4782-9587-8fb7f0a39d08.png) ![image](https://user-images.githubusercontent.com/79304582/219224963-42f194e8-a95b-4f01-825f-2dc113203597.png) ![image](https://user-images.githubusercontent.com/79304582/219225013-58121f54-78e0-4e14-ba3d-03b3f2f16ffa.png) <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game currently, there isn't much Frontiersmen content, nor pirate content in the codebase despite them being one of the only real antagonists we have. This is one of the ships I've made for them, and one I think could do well in creating some fun RP <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: add: adds the pirate_cutter add: adds the scar suit add: misc frontiersmen jobs /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> --------- Signed-off-by: spockye <79304582+spockye@users.noreply.github.com> Co-authored-by: Bjarl <94164348+Bjarl@users.noreply.github.com> Co-authored-by: TheLeopold <kostantin.pavlenko@gmail.com>
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Commits on May 30, 2023
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SolGov-ening Part 3: Folders, Decals and More! (#1994)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Hey Hey People, Imaginos Here! This is once again, a continuation of an earlier project! ( #1978, #1968) Please read up those respective PRs so you can catch up to the entire saga this has been. Today in ~~Dragon Ball Z~~ SolGov Additions: - Special SolGov Floor Decals Have Been Added! ![image](https://github.com/shiptest-ss13/Shiptest/assets/77556824/140f63ec-8a89-4079-8cba-6466de44a470) ![image](https://github.com/shiptest-ss13/Shiptest/assets/77556824/fb9cff35-33f8-40ba-9b28-f40a5c647b64) ![image](https://github.com/shiptest-ss13/Shiptest/assets/77556824/b76267c7-6559-4564-842d-0e07b6b5cc0c) ( Special thanks to @PiperDoots for those stellar sprites :] ) - A New And Improved SolGov Letter Opener Now Exists! ![image](https://github.com/shiptest-ss13/Shiptest/assets/77556824/d8991a93-286f-464b-90a1-f567769e938a) - Solarian Sabres! An Elegant Weapon For A More Civilized Age. ![image](https://github.com/shiptest-ss13/Shiptest/assets/77556824/11137839-497a-43af-aa80-aff60871c15f) - SolGov And TerraGov Folders! (Some may contain sensitive information that may paint a more sinister picture of SolGov...) ![image](https://github.com/shiptest-ss13/Shiptest/assets/77556824/7a774f62-84f5-4d85-a93d-dc96fbd72fc8) <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game We're getting there bros, just a few more additions before its a fully functional faction! <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: PositiveEntropy, PiperDoots imageadd: Resprites the SolGov letter opener! imageadd: Adds Solarian Sabres! imageadd: Adds SolGov and TerraGov folders! imageadd: New floor decals for SolGov have been added! /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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Commits on May 31, 2023
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Inteq sprite updatening and additions (Now hopefully with less scrung…
…ling) (#1999) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Been awhile, huh? This PR is just me cleaning up my faction's colors, unifying it, and generally cleaning up my old sprite work + adding new soft suit for Inteq along with drop pouches. Also updates the Keppie uniform sprites, there's also shoes and gloves but I need to add those in a seperate PR. I'll add the soft suit and drop pouches to the actual ships in another PR down the line, rn this changes ALOT of sprites. They're now a much crispier, cleaner chocolatey brown. ## But Halcyon, is there Digitigrade versions? Yes, actually! ## Birdie versions? Keppies are done, Vox soon:tm:. changes below in a screenshot in game: ![IRMG nu](https://github.com/shiptest-ss13/Shiptest/assets/81479835/af6cb579-ae38-417f-b395-6d7c96566935) <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game Fixin' my faction's aesthetics. <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: imageadd: IRMG clothing has been resprited with a cleaner color palette. add: an IRMG spacesuit and an alternative drop pouch webbing sprite. currently not in game but will be down the line. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> --------- Co-authored-by: github-actions <action@github.com>
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<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request No More White Sands <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game It's not <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: tweak: The MOTD has been updated /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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Removes crew manifest from PDA, Modcomp, AI, PAI (#1987)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request I do not think this information should be available to living players. <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game Having an exact print out of exactly who is on someone's ship is very bad for any conflict scenario and feels a little off. We aren't on a station, every ship doesn't need a print out of other ships. You can call ships on a holopad for a similar effect without being so verbose. <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: del: PDAs, Modcomps, AIs, and pAIs no longer have a crew manifest option. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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Fixes Plasteel Stairs Being Colorless (#1983)
## About The Pull Request #1882 removed the base color from plasteel tiles, which was inherited by plasteel stairs, making plasteel stairs colorless. this PR fixes that ## Why It's Good For The Game soul re-added ## Changelog :cl: fix: Plasteel stairs have regained their shade. /:cl:
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Fixes jungle small trees spawning without a sprite (#1976)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request small and large jungle trees currently share the same randomizer to choose which icon state of the tree spawns. the problem is, large trees have 10 sprites, while small have 6 this was causing small trees to have a pretty high chance to spawn with a icon state number that doesnt exist. ![image](https://github.com/shiptest-ss13/Shiptest/assets/79304582/d1dbde9a-d0f0-45ae-9d4f-36219ff6171b) look at those glorious visible trees! <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game errors = bad <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: fix: fixed small jungle trees spawning with false icon states /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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Adds some extra logging (#1975)
## About The Pull Request Adds admin logging of ship renaming and runtime logging of ships failing to create a transit dock ## Why It's Good For The Game Being able to go back and check these things is helpful ## Changelog :cl: admin: Renaming ships is now recorded in the admin log /:cl:
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Commits on Jun 2, 2023
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Shipturfs and various patchie (#1946)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Makes ship specific turfs so we don't have /plating/ planetary turfs with infinite atmos. Replaces planetary and plating turfs on the Glaive and Shepherd. Swaps the captain's spare the Montagnes starts with for a gold ID. Fixes a runtime caused by attacking water with anything that isn't a container. <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game We didn't have any proper planetary type turfs that could be used on ships. This caused infinite atmos issues and a bandaid patch that left "plating" and "wetplating" that don't have smoothing instead. Also minor patches for the ships this touches, and a fix to a water tile related runtime are good for the game. <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl:phoaly add: Added shipturfs del: Old planetary turf subtypes fix: Fixed water turfs runtiming when hit with a bat fix: Replaced tiles on the Glaive and Shepherd tweak: Swapped the montagnes ID tweak: Nerfed Glaive mining gear /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> --------- Co-authored-by: spockye <79304582+spockye@users.noreply.github.com>
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Commits on Jun 3, 2023
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Automatic TGS DMAPI Update (#1971)
This pull request updates the TGS DMAPI to the latest version. Please note any breaking or unimplemented changes before merging. Co-authored-by: github-actions <action@github.com>
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'fixed' the ticket panel for you. (#2013)
Signed-off-by: Zephyr <12817816+ZephyrTFA@users.noreply.github.com>
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Commits on Jun 4, 2023
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IRMG Gunsprite update and IRMG marksman rifle (#1973)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request ![inteq_guns_2_nobg](https://github.com/shiptest-ss13/Shiptest/assets/60533805/83741b52-d15b-4cf3-a8ba-4426abd6cda3) ![ssg04](https://github.com/shiptest-ss13/Shiptest/assets/60533805/c1fe2b34-3598-409b-9a80-07e9f17fff8f) Updates sprites for all IRMG ballistics to look prettier and less muddy. Also introduces the SsG-04, an Inteq modification of the CM-GAL-S marksman rifle. Doesn't change the loadout of any Inteq ships to include the new rifle, that will come later as part of some planned remapping. ## Why It's Good For The Game Sprite improvements are good and IRMG had a missing spot in their gun roster. <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: add: Added the Inteq SsG-04 marksman rifle tweak: Improved IRMG gunsprites /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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Ports updated food container sprites (TG) (#2006)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request as stated above, this PR ports the updated container sprites from TG. This includes: Milk/soymilk/flour/sugar/coldsauce/enzyme/hotsauce/ketchup/bbqsauce/oliveoil/soysauce/rice/peppermill/saltshaker/emptyshaker and mayonnaise ![image](https://github.com/shiptest-ss13/Shiptest/assets/79304582/a35ab3a0-f6c6-4c3e-b580-b426b793f64b) ![image](https://github.com/shiptest-ss13/Shiptest/assets/79304582/22b42365-13ed-40b9-bab9-4877d72ee300) <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game these updated sprites look way better than our current ones! <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: add: Ports updated food container sprites from TG /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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Commits on Jun 6, 2023
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Signed-off-by: Zephyr <12817816+ZephyrTFA@users.noreply.github.com>
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Commits on Jun 7, 2023
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[IDB IGNORE] [MDB IGNORE] The great ship prettification II (#1839)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Implments @zestybastard 's walls from shiptest-ss13/Shiptest#1467 Makes new airlocks to implmenet said walls Makes new wallmounts to complment said walls Resprites railings Adds decals since im touching More variants for computers Adds azlan's engines, and butchers their ion engine Adds more decals to represent the ship manufactorers Updates the Dwayne majorly ## Why It's Good For The Game "hghghghh walls" sets us apart from other servers, and most of all, looks good ![image](https://user-images.githubusercontent.com/58402542/226077702-147ce4ed-051c-4040-a234-4048fb1656bd.png) ![image](https://user-images.githubusercontent.com/58402542/226077787-c983867a-0d33-4ca1-a091-d8361c352012.png) ## Changelog :cl: Any%, Ryester, Azlan, Quantum M add: New wall sprites add: New airlock sprite add: New a lot of fucking sprites, see shiptest-ss13/Shiptest#1838 for more information add: Updates almost every map in the game to fit any% walls add: Dwayne has been updated /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> --------- Co-authored-by: PrefabQuasar <felix.mullen@gmail.com> Co-authored-by: tmtmtl30 <tmtmtlemail@gmail.com> Co-authored-by: zestybastard <89113851+zestybastard@users.noreply.github.com> Co-authored-by: retlaw34 <bruhasdfasdfasdf@waifu.club> Co-authored-by: Bjarl <94164348+Bjarl@users.noreply.github.com> Co-authored-by: tmtmtl30 <53132901+tmtmtl30@users.noreply.github.com>
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## About The Pull Request self explanatory ## Why It's Good For The Game removes booty borgs. ## Changelog :cl: del: booty borg code del: booty borg sprites /:cl: --------- Signed-off-by: Fulgro <135763436+Fulgro@users.noreply.github.com>
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Port tg attack animations (#2019)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request ![2023-06-04_22-01-15](https://github.com/shiptest-ss13/Shiptest/assets/81882910/602c694b-41a8-4ebd-aeeb-29ec278f8149) <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game looks better <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: add: Attack animations are now functional /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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Sets engine prechargers to 5kw charge by default. (#2012)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request title <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game This information isn't conveyed through anything other than word of mouth really and I've seen quite a few new players run into issues. Until we have less sort-of-abstract ship mechanics I feel this is a good change. <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: balance: Engine prechargers now start with a 5kw charge leve. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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ports mothplushies and flushedplush (#2004)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request as the name says, this PR ports a bunch of plushies from beestation, made by PigeonVerde#8826 ![image](https://github.com/shiptest-ss13/Shiptest/assets/79304582/de54454e-c8fd-47f4-a5cb-df085f4f130c) ![image](https://github.com/shiptest-ss13/Shiptest/assets/79304582/b63f514b-73d4-4b41-bf46-5494524d5ecf) ![image](https://github.com/shiptest-ss13/Shiptest/assets/79304582/773b5860-7a06-4be6-83b9-3e6c85e91f9e) <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game you don't GET IT WE NEED THEM <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: PigeonVerde#8826 add: Ports mothplushies from Beestation add: Ports flushedplush from Beestation /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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fix grammatical stuff with elzuose (#2002)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Elzuose singular Elzuosa plural. <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game consistency and grammar <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: spellcheck: Fixed some grammar inconsistencies with Elzuosa/Elzuose /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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changes the rig heat suit to use its own helmet (#1995)
## About The Pull Request the RIG heat suit used the prototype rig suit's helmet instead of its own. considering it has its own helmet in the code above it, i dont think this is intended. this PR serves to correct that ![image](https://github.com/shiptest-ss13/Shiptest/assets/33011256/7a5717df-e54e-4ac1-8463-e751bb648f20) ## Why It's Good For The Game a hardsuit helmet fix! my first time using pull requests for this so let me know if i screwed up somewhere ## Changelog :cl: fix: changed the RIG heat suit to use its own helmet instead of the prototype's /:cl:
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Commits on Jun 9, 2023
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Overmap 4.5: Wasteplanet Expansion (#1945)
that is to say creates biomes for waste planets <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ![dreamseeker_3fbK5Yfp2k](https://user-images.githubusercontent.com/94164348/236656350-041bfbb6-fea0-42d1-b7e1-f75c4c1159ac.png) ![dreamseeker_KHidB6LdRo](https://user-images.githubusercontent.com/94164348/236656352-c0320b1f-b542-4525-a2c0-62f0e65645d8.png) https://cdn.discordapp.com/attachments/881319909991260180/1104612113634308217/dreamseeker_Bx4rB7Eq45.mp4 Moves waste planets over to multibiome planet generation while keeping most of their charm intact. It's not "complete" but that's because the hivebot stuff is lacking (which I plan on addressing next), and didn't really put much thought into swarmers. Also I'm not a spriter ## Why It's Good For The Game Standardizes waste planets with the rest of our planets while keeping their character. <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: add: Waste planets now generate with biomes, please report any weirdness. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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Shrinks the Kilo crew count (#1993)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Deletes the Foreman position, and takes the Miner and Deckhand counts from 2 to 1 respectively. ## Why It's Good For The Game The Kilo in its current state, with no adjustments by the captain, spawns EIGHT CREW. Ships with similar footprints and missions like the Tide and Scav spawn 4 or 5. Eight crew on the Kilo is an absolute sardine can. In the interest of sparing future Kilo captains of any more grey hairs, this PR takes it down to 5 crew, assuming the captain doesn't open up any more roles. The Foreman got the axe since it felt kind of redundant on such a small ship. I considered removing the Doctor as well since the Kilo lacks any medical facilities, but removing the only guy with actual medical supplies might be too heavy of a hit to balance. ## Changelog :cl: tweak: reduced Kilo crew count from 8 to 5, removed Foreman /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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Moves poor cryo pod behavior onto base cryo pods. (#1988)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Moves the nausea, hunger, and bit of extra sleep off of the poor cryopod subtype and to the base type. Had this idea floating around for a bit and I'd like to see how it fares <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game It's certainly more interesting, and thematically cool <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: balance: Cryo sleep will now make you nauseous and hungry when you wake up. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request maintainer's hell adds, changes and tweaks a lot of small things that i don't think are worth a separate PR -adds black and purple office chairs -adds pizza cutter -fixes up the modern railings -adds armbands to wardrobe vendors -makes racks stack items in 6 spots rather than just in the middle -makes tool belts hold more tools like the decal painter and chisel -fixes up some tiles on the box and li tieguai class -fixes a typo on the box class engine shutter and reworks it's bathroom -adds a little more variety to the chem table -makes the decal painter's decals more consistent with mapping decals by making you unable to clean them with soap -(hopefully) fixes the justice helmet once and for all <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game a whole lotta new stuffs ![image](https://github.com/shiptest-ss13/Shiptest/assets/105491762/c61774e1-7181-4238-8d78-23d234f92696) ![image](https://github.com/shiptest-ss13/Shiptest/assets/105491762/84738858-ce5e-428d-a73f-2a7ef39a4c6c) ![Zrzut ekranu 2023-06-01 183319](https://github.com/shiptest-ss13/Shiptest/assets/105491762/bd3def18-2a27-4ab5-bfac-2f514449532d) ![image](https://github.com/shiptest-ss13/Shiptest/assets/105491762/fddbffcb-ddde-4693-8d05-060205319806) ![image](https://github.com/shiptest-ss13/Shiptest/assets/105491762/3d320a42-b096-4942-b4a3-255d2d6fa551) ![image](https://github.com/shiptest-ss13/Shiptest/assets/105491762/943feb18-36a3-4882-bd36-fcb8c2fe1b53) (i can separate some of the features if it's deemed necessary) <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: add: Added Pizza cutters add: Added black and purple office chairs tweak: tweaked how racks stack items tweak: renames armbands from departments to their colors and adds them to clothes vendors tweak: made utility belts able to hold decal painters and etc. tweak: adds a little more variety to the chem table sprite tweak: makes the decal painter's decals more resistant to cleaning fix: fixed being unable to make and color modern railings fix: fixed up some tiles on the box and li tieguai class fix: fixes a typo on the box class engine shutter and reworks it's bathroom fix: fixes the justice helmet at last. rejoice! /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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Flyswatter sprite changes (#2000)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Redone flyswatter sprites, including inhands. Mostly done as a personal test run of how to contribute. ![image](https://github.com/shiptest-ss13/Shiptest/assets/135062404/7656da59-59ec-40eb-9489-6db58a5a11b8) <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game old one stinks, is shit, terrible (and a little dumb) <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: Stiel0248, Positive entropy imageadd: Resprites the flyswatter /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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Automatic TGS DMAPI Update (#2018)
This pull request updates the TGS DMAPI to the latest version. Please note any breaking or unimplemented changes before merging. --------- Co-authored-by: github-actions <action@github.com> Co-authored-by: Mark Suckerberg <mark@suckerberg.gay>
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Ports a tasty treat (the BLT) (#2005)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request As said above, this PR ports the Bisexual Lesbian Transgender Sandwich, or most commonly known as "The BLT" from TG its a tasty treat :) ![image](https://github.com/shiptest-ss13/Shiptest/assets/79304582/b320b21e-c0ac-4209-9088-372f726911fa) ![image](https://github.com/shiptest-ss13/Shiptest/assets/79304582/c90b128b-de32-42f3-8142-92581105951e) <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game more food is always good! <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: add: Ports the BLT from TG /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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double beds [ported from Beestation] (#2017)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request yea, that's right DOUBLE BEDS ![image](https://github.com/shiptest-ss13/Shiptest/assets/79304582/443b617b-ec49-40cf-b191-83f489ca99d5) <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game roleplay :) <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: PigeonVerde#8826 add: Added double beds /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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Pixel shifting out of the way port from Skyrat (#2024)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Ports pixel shifting out of the way from skyrat. Skyrat-SS13/Skyrat-tg#15175 <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game Makes it way more convenient to players that are pixel shifted won't get pushed around except from the direction they shifted in. This makes so those players that usually talking near a wall don't block the way or gets their RP interrupted. <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: add: Allows pixel shifted players to not be pushed around depending on direction. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> --------- Co-authored-by: Niko <caio9009@hotmail.com>
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Cuts out Jobs On The Radio (#2027)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request See Title <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game Less information presented leaves space for more roleplay <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: del: Radios no longer tell you the job of people using them /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Makes tendrils spawn from a list of creatures instead of monotypes, also increases the spread of possible difficulty on them <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game I'd like to see how it effects mining. <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: add: Tendrils now spawn from a list of creatures, instead of mono-creature, with different levels of danger having a chance to spawn. balance: Demonic Portal Loot has been rebalanced. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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Commits on Jun 10, 2023
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<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Removes the HighTide and TrunkTide. The original flavor of Tide remains, for now, until its replacement is done. ## Why It's Good For The Game i am getting very, very tired of manifests with three or more hightides on them. even with proper ship limits, these ships were all on the cutting board in the first place due to their lackluster design and the playstyles they tended to encourage. ## Changelog :cl: del: Removed the HighTide and TrunkTide del: deprecated the Tide /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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SolGov-ening part 4: Finishing Touches! (#2031)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Hello everyone and welcome to the soft-finale of the SolGov-ening! Once this PR is fully merged, ships for everyone's favorite bureaucrats can begin creation. This PR itself does some final tweaks to certain outfits, as well as: - Adding a SolGov stamp! ![image](https://github.com/shiptest-ss13/Shiptest/assets/77556824/da3c814e-d733-4ba6-9964-6fa94305a706) - Remaking both the SolGov vacsuit and the SolGov hardsuit respectively! (the vacsuit's armor has been rebalanced with a bigger focus on environmental protection and less on actual defense, while the hardsuit's radiation protection was heavily toned down) ![image](https://github.com/shiptest-ss13/Shiptest/assets/77556824/5b861b50-6304-4241-80a0-9c8ebbabf2cb) ![image](https://github.com/shiptest-ss13/Shiptest/assets/77556824/abcad646-f797-4f41-93c9-a92e2588f2d9) - Giving the Energy Halberd the capability of being stored on the back slot, as well as giving the chance for SolGov legion corpses to drop one rarely! ![image](https://github.com/shiptest-ss13/Shiptest/assets/77556824/725984c3-eaf5-4aa1-b2b7-37857b90f7ca) Weapons, plant pots, and other miscellaneous goodies will be added in smaller, DLC PRs in the future. But these are the final tweaks I have needed to make this faction functional and a reality. <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game Because I swear to god If I do not get to roleplay as my SolGov blorbo I will commit arson. <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: PositiveEntropy imageadd: SolGov stamps are now a thing! Use them to give your documentation some Solarian approval! add: You can now put halberds on your back slot! fix: Adjusted some outfit code further, making it all fully functional *and* compliant! balance: The SolGov vacsuit now has a more environmental protection focus and the SolGov hardsuit had its radiation protection toned down. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> --------- Co-authored-by: Mark Suckerberg <mark@suckerberg.gay>
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Commits on Jun 11, 2023
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<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Updates all of our namelists and adds new names courtesy of The Lore Team <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game Variety is the spice of life. <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog Erika, The Lore Team :cl: add: More Ship Names /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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Adds an overlay and sound to cleaning (#2035)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Adds a bubble cleaning effect (from TG) as an overlay to stuff that is being cleaned. Also adds a sound when starting to clean. Works on soap, mops, and rags. <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game Makes it more obvious what are people are cleaning! https://github.com/shiptest-ss13/Shiptest/assets/132854285/7ba81225-337a-46ff-ab9c-5e4ad5787854 <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: Nitha add: Cleaning now has an effect and sound. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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Being on Harm Intent now causes you to face your mouse. Also ports mo…
…useentered optimizations (#2021) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Ports tgstation/tgstation#53677 Ports tgstation/tgstation#63246 Ports tgstation/tgstation#63567 Ports facing dir stuff from skyrat, but without combat mode ![2023-06-05_01-43-18](https://github.com/shiptest-ss13/Shiptest/assets/81882910/3d167628-8518-4663-8d0e-c17e181a7ca0) <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game roleplay i think, less lag too! <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: add: Being on harm intent will cause your character to face your mouse. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request old and unmaintained <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game has anyone on this codebase used them <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: del: away mission templates /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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makes sarathi hiss more (#2020)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request ports tgstation/tgstation#50763 <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game ECKS-ray <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: add: Sarathi accents speaking Common are now a little more thick. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request so, this PR adds new original sprites and dishes, and ports the base ideas from TG (thanks to stiel#0248 for the sprites!) the first off is seaweeds, seaweedsheets, wildgrowing seaweed patches and seeds for growing ![image](https://github.com/shiptest-ss13/Shiptest/assets/79304582/7cd1d723-2b05-4896-bde3-c982316c789c) ![image](https://github.com/shiptest-ss13/Shiptest/assets/79304582/7fb303d6-03f0-47f6-917d-fb6e1d908c2f) (its 60, not 3) ![image](https://github.com/shiptest-ss13/Shiptest/assets/79304582/53628d28-2b41-4cef-a48d-01b6691e58c2) it also adds a bunch of fish and seaweed based foods: onigiri / eggrolls / vegetarian sushi rolls / spicy sushi rolls / inigiri sushi / fi-shi ![image](https://github.com/shiptest-ss13/Shiptest/assets/79304582/c56153f6-fe23-47e9-b709-d1676bf9f880) ![image](https://github.com/shiptest-ss13/Shiptest/assets/79304582/23fbea1a-0724-4a95-acd9-ec84761d6dc4) <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game more foods and culinary crafting materials are always good! <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: stiel#0248 add: Added seaweed / seaweedsheets / seaweed seeds add: Added freegrowing seaweed patches (only in beach planet waters) add: Added new sushi dishes (vegetariansushiroll/spicysushiroll/nigirisushi/fishi) add: Added new misc dishes (onigiri/eggrolls) /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> --------- Signed-off-by: spockye <79304582+spockye@users.noreply.github.com>
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<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request fixes decal painter's decals not getting colored <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game i broke it and now i'm fixing it i'm such a bad contributor <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: fix: fixed decal painter's decals not getting colored /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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last modern railing fix (#2040)
## About The Pull Request adjusts the modern railing sprite for the god knows which time to finally align perfectly at all situations ## Why It's Good For The Game ugh ![image](https://github.com/shiptest-ss13/Shiptest/assets/105491762/88c15165-efe6-4abf-8e16-8c39a03d8322) <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: tweak: tweaked the modern railing sprite /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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Adds buckling to adjacent objects and fixes a bug when climbing table…
…s you are already on (#2037) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Makes it possible to buckle to things from the tile next to it. Also fixes a bug where you can climb tables twice, resulting in being moved off it even while buckled. Similar to tgstation/tgstation#55741 <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game No more suffering to sit down in a chair while your char sprite is completely blocking the other sprite, instead we are able to just buckle from the adjacent tile! ![dreamseeker_aqVxvqkkwG](https://github.com/shiptest-ss13/Shiptest/assets/132854285/56478162-4011-4670-a3e0-d052d788e52d) <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: add: you can now buckle to things while on adjacent tiles fix: fixed a bug where you could climb the table you are standing on /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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Commits on Jun 12, 2023
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Minor changes to the Syndicate Battle Sphere ruin (#2045)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Various fixes for provinggrounds.dmm, mainly the server room and SMES. Server room is no longer filled with black box recorders, but salvagable servers. There is now one singular black box recorder in the center where a black box on a table was. The SMES now should actually charge the ruin. Tossed a medkit in one of the halls for players to use while clearing the ruin. Replaced about half of the syndicate researcher mobs with syndicate operatives who will actually fight the players. Rotated an airlock missed in the map updates for anywalls. <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game boy, i sure love functional ruins! also players should not have 25 of a very rare potential quest item. The ruin can stay as it is otherwise, because it provides a fun challenge for superbly well armed players (or a rugged explorer with nothing but a lazer gun and a dream) with a fitting reward at the end of a mounted LMG. <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: fix: Syndicate Battle Dome (provinggrounds.dmm) should now have a functional SMES and airlocks/blast doors. fix: Syndicate Battle Dome (provinggrounds.dmm) no longer has ~20 black box recorders and now only has one. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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Commits on Jun 13, 2023
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Beluga-Class Transport (we rich as hell!) (#1920)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request so, what is the Beluga class? well! its a high-class transport ship, used by the rich and important. its sleek design, rich interior and high speed makes it perfect for transportation of high value passengers. While the ship has no science materials, barely any medical supplies, almost no security gear or engineering supplies, it DOES have a fancy kitchen, a rich interior design and a total of... 6 cryo pods!!! (rich people don't SHARE cryopods???) it exists to fill the niche of "rich person roleplay", something that was left empty after the removal of the high class ---- the ship contains: two bedrooms a bunk for the crew a large meeting room a kitchen/bar a inteq security checkpoint and other essentials! ---- The crew: 1x Captain 1x Bridge officer 2x Inteq private security officers 1x bartender 1x mechanic 1x janitor 4x high class passenger ![image](https://user-images.githubusercontent.com/79304582/233655271-d4ab311a-d302-4b7a-9021-9e1998621c0f.png) ![2023 04 21-15 59 16](https://user-images.githubusercontent.com/79304582/233655325-69945d73-003c-4cba-99c3-9840e6adfb43.png) ![image](https://user-images.githubusercontent.com/79304582/233712187-633ceb13-46a7-4bd7-87d2-79148fef1a9f.png) ![image](https://user-images.githubusercontent.com/79304582/233712222-422c249e-c716-404a-8d4d-c4f6306f7ff1.png) <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game its a unique ship that fills a currently un-used niche, and it builds onto the lore by having hired inteq guards <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: add: Adds the Beluga class transport /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> --------- Signed-off-by: spockye <79304582+spockye@users.noreply.github.com> Co-authored-by: Bjarl <94164348+Bjarl@users.noreply.github.com>
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NT radio key reclamation lawsuit (band-aid fix TAKE TWO!) (#2055)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Nanotrasen higher-ups have recently discovered that a shipment (or three/twelve) of it's command staff headsets had been mistakenly ear-marked and sold to the makers of the following independant vessels and shared freely with the indicated staff positions. meta-class freighter (medical doctor, shaft miner) box-class hospital ship (medical doctor) boyardee entertainment vessel (bartender) <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game consistency is good and having faction command headsets being available to independents doesn't make any kind of sense. <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: tweak: rewrote the config.jsons for the meta, boyardee and box-class ships to enforce proper headset pathing instead of resorting to default path, which is NT apparently? /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Solgov sabre belts are now a subtype of normal sabre belts Also ports sabre sprite stuff from /tg/ because rye asked me to. <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game mildly less code / subtypes make sense Sprites :) <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: code: solgov sabre belts are now a subtype of sabre belts imageadd: sabre sprites from tg, originally done by eris, touched up by imaginos, redone by viro, and then ported here by me. imageadd: sabre belt inhands, done by InGorer for /tg/ station /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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Commits on Jun 14, 2023
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Adds captain cardinal posters, fixes a few broken posters (#2058)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Adds 2 posters about captain cardinal to hopefully help people remember ship directions. Fixes a couple of broken posters and strange grammar on some others ## Why It's Good For The Game ![image](https://github.com/shiptest-ss13/Shiptest/assets/58402542/d93c7ec1-49b4-43f8-867e-1ed2b7d7b88b) ## Changelog :cl: add: Adds 2 new posters fix: Some posters were fixed and tweaked. /:cl:
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Makes some cleanbot improvements. (#2065)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Makes cleanbots target adjacent tiles first. Adds a 1 tile range so they can clean under tables. Adds the cleaning animation to them. Adds more things that they can clean to the list Changes the window name to a more general use outside of stations. Mostly a port from tgstation/tgstation#71159 ![dreamseeker_ZFzcJegZQn](https://github.com/shiptest-ss13/Shiptest/assets/132854285/0260e57b-2ac3-486e-af48-f3a3a0a6cce8) <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game Cleanbots have been very useless, this gives them just some tiny improvements so they can be more effective and possibly used more often. <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: Nitha tweak: Various cleanbot improvements. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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Commits on Jun 15, 2023
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TileTest Part 1: Big Sweeping Changes! (#2054)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## !! WARNING !! This is a multi-parter PR. Due to the fact that tiles here on shiptest are an unholy amalgam of decals, greyscale sprites and multiple spread-out files, things are *bound* to look weird. If they do, feel free to report it and it will be addressed in future PRs. ## About The Pull Request This PR finally accomplishes the promise I made to @triplezeta a year ago, creating a unique tileset for the server that people may enjoy! To put every single microscopic change I have made would take forever, so I will instead provide a series of screenshots of it in action! ![image](https://github.com/shiptest-ss13/Shiptest/assets/77556824/00e9cec0-335a-4367-90f9-1adc572595f3) ![image](https://github.com/shiptest-ss13/Shiptest/assets/77556824/497310ab-fe06-4b31-8774-70e79338a7d8) ![image](https://github.com/shiptest-ss13/Shiptest/assets/77556824/80991d0b-c48b-404b-b4a6-cbb1c4c6af3a) ![image](https://github.com/shiptest-ss13/Shiptest/assets/77556824/cc06d43e-3873-499e-aa12-51a0d7a37c98) <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game Utilizing an unique, modernized tileset for our server to differentiate from our competitors is something that has been requested, and I was more than happy to lend my hand to make it a reality! <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: PositiveEntropy del: Removes several unused floor types, as well as completely annihilating the "monofloor" and "dirty" floor types, and the "edge" decal type. imageadd: Redoes the floors using the TileTest tileset! /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> --------- Co-authored-by: Bjarl <94164348+Bjarl@users.noreply.github.com>
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<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request gimmick ship that's cool but isn't what we want for standard gameplay <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game Remains to be seen <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: tweak: The BYO has been made Aspawn /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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Partial revert of bot stuff (#2072)
still bad but not crippling reverts part of shiptest-ss13/Shiptest#2065
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Replaces Bar Tables in maps (#2064)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Replaces Bar Tables in all maps with standard Wooden Tables, as requested by #1981 (permission and method suggested by Erika). Bar Tables are still intact in code, and the method used was via the UpdatePaths tool. ## Why It's Good For The Game Prevents people from getting randomly flung around in ruin maps. Notably due to the fact that the Bar Table isn't widely being used or acknowledged anymore. fixed #1981 ## Changelog :cl: tweak: Replaced Bar Tables in all maps where present /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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Removes The Deepcore Mining Stuff (#2063)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Removes deepcore miners and all associated content <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game They're deprecated and no one's fixing them - has interest in fixing them - I'm not sure they fit with our vision of the game <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: del: Everything Deepcore Mining /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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Makes suits not hide as much mutant parts (#2048)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request suits dont hide: Rachnid arms Rachnid spinner Elzu horns Elzu tails Wings <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game i hate tg "balance" <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: fix: Sarathi and Elzu tails/bits wont be eaten by suits anymore /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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Fixes the "Spawn Planet/Ruin" verb in the Fun tab (#2073)
## About The Pull Request A 7 character fix ( var/list/position -> var/list/position = list() ) Basically, the code segment wasn't executing past the X coordinate input due to the list not being properly initialized (i'm not really sure how this even got past testing. was it tested?). ## Why It's Good For The Game Fixes the verb to spawn Ruins on the overmap. fixes #1841 ## Changelog :cl: fix: "Spawn Planet/Ruin" Admin verb /:cl:
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Ports TG's Fishing and Beam Refactor (#1900)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Adds god's most holiest of features and the refactor code needed to run it. Also adds in new missions to add even more fishing related gameplay depth. Makes beach planets no longer populated by flying fish too, god rest their souls. ![image](https://user-images.githubusercontent.com/112462947/232165008-f82f5019-5dd7-461a-a7fd-b8178ca4f302.png) Ports these TG Station PRs: tgstation/tgstation#67691 tgstation/tgstation#56343 tgstation/tgstation#55193 (And probably some minor bits of other ones I'm forgetting) ## Important Image ![588824fad757cd7c47e56f12b604dab6119dd3815ed4843f971e725e16609cbb_1](https://user-images.githubusercontent.com/112462947/232162917-cb99a980-c075-43f3-ae14-20e6a5947a04.jpg) <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game Adds a fun yet rewarding downtime activity. Also, you look at beach planets and tell me those weren't meant to be fished on! <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: add: TG fishing minigame add: Aquariums add: The ability to fish on beach, lava, and jungle planets add: New outpost missions add: New fishing related outpost crates del: Removed flying fish from beach planets and made them into actual fish tweak: Increased the amount of outpost missions that generate at once from 15 to 20 refactor: Refactored beam code to use signals /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> --------- Signed-off-by: BogCreature <112462947+BogCreature@users.noreply.github.com>
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Commits on Jun 16, 2023
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<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Trickwines are a set of new reagents aimed at improving tribal/srm style ships The core concept are wines crafted out of mob drops and plants that provide a buff on drinking and a debuff on throwing with bonus effects against fauna To facilitate the transfer of booze to target it also adds breakaway flasks, 50u glass bottles that shatter violently on contact providing extra throw force as well as a 25u gulp size which forces the user to choose between buff or debuff I plan on adding a fair few more Trickwines and the SRM Barrel Class Brewer Vessel (SRM could really use one then 1 original ship) in later prs to build on this concept This HackMD will provide descriptions for the wines as well as a place of information for all Trickwine-related content https://hackmd.io/eUIddN2dS3mpeU1CThFGng <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game Adds a fun new option for ships that lack proper chemistry and forces them to choose which effect they actually want. <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: FalloutFalcon add: Trickwines add: Breakaway flasks! add: Basic Trickwine brewing equipment to the SRM glaive imageadd: Sprites for breakaway flasks along with trick wine icons for them! code: Breakaway_flask_icon_state = null used for the same purpose as the glass and shot glass versions /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> I DIDNT KNOW IF YOU RENAME A BRANCH IT CLOSES PRS RELATED TO IT?? I THOUGHT IT JUST KNEW!! 3rd times a charm! --------- Signed-off-by: FalloutFalcon <86381784+FalloutFalcon@users.noreply.github.com> Signed-off-by: Mark Suckerberg <mark@suckerberg.gay> Co-authored-by: Mark Suckerberg <mark@suckerberg.gay>
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Merge branch 'master' of https://github.com/shiptest-ss13/Shiptest in…
…to any%walls-time
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Commits on Jun 18, 2023
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