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Shiptest Mirror PR 7: any% walls edition #14

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Commits on Apr 16, 2023

  1. Removes the Wright, Prague, Midway, Goon, and Tart (#1855)

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    ## About The Pull Request
    Removes the Wright, Prague, Midway, Goon, and Tart. 2 of these were
    adminspawn and beyond awful, the rest are incredibly sub-par.
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    ## Why It's Good For The Game
    Maptainer Wishlist 2023
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    ## Changelog
    
    :cl:
    del: Goodbye Wright, Prague, Midway, Goon, and Tartarus!
    /:cl:
    
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    Co-authored-by: spockye <79304582+spockye@users.noreply.github.com>
    Bjarl and spockye authored Apr 16, 2023
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Commits on Apr 17, 2023

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Commits on Apr 21, 2023

  1. unfunny drinks adjustment update. (#1894)

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    ## About The Pull Request
    Taking an axe to planetcracker and adjusting lizard wine to improve
    palpability and retain the neat sprite. (you need a cactus flower now
    instead of a tail)
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    ## Why It's Good For The Game
    less "hahaha racism", more potential space for "DEAR GOD WHY"
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    ## Changelog
    
    :cl:
    
    del: planet cracker begone!
    tweak: lizard wine is now kalixcis wine and requires cactus fruit to
    make.
    
    /:cl:
    
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    axelzonvolt authored Apr 21, 2023
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  3. Lab counters and lab sink (#1886)

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    ## About The Pull Request
    Adds the chem lab counters and a table mounted sink
    
    ![obraz](https://user-images.githubusercontent.com/105491762/231283564-e7eb1cf2-06de-4494-9a7f-c17d13c68ae2.png)
    
    i would make it so you can store items inside of the counters but i
    don't get components so i'd have to be handheld trough the whole thing
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    ## Why It's Good For The Game
    more table variation
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    ## Changelog
    
    :cl:
    add: Added Lab Counters
    add: Added Lab sink
    /:cl:
    
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    BarteG44 authored Apr 21, 2023
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  5. fixes jungle_medtech_outbreak not spawning (#1910)

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    ## About The Pull Request
    at some point the DATUM for the ruin was removed, causing it to not
    spawn at all. This PR readds the datum!
    it also changes the outside turfs to the "lit" variant, and switches the
    lattices to the fake version
    and it adds some wooden lining 
    
    ![2023 04 17-11 48
    05](https://user-images.githubusercontent.com/79304582/232449449-3c765dea-456f-466d-b943-cd0a655e1ca3.png)
    
    
    ![image](https://user-images.githubusercontent.com/79304582/232450065-31a909e8-00fa-4457-a885-c734652fb60b.png)
    
    
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    ## Why It's Good For The Game
    good ruins should, infact, spawn!
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    ## Changelog
    
    :cl:
    fix: fixed jungle_medtech_outbreak
    /:cl:
    
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    spockye authored Apr 21, 2023
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  7. Shuttle creator now properly assigns ship to ship area. (#1901)

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    ## About The Pull Request
    The ship area of a newly created custom shuttle didn't have its
    mobile_port var assigned, which was causing runtimes and SGTs when
    trying to fly the custom shuttle. This PR properly sets that var by
    making area/ship/connect_to_shuttle() call link_to_shuttle(), where this
    was previously handled.
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    ## Why It's Good For The Game
    Makes custom shuttles usable again.
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    worth adding. -->
    
    ## Changelog
    
    :cl:
    fix: Fixed a bug causing custom shuttles to runtime and SGT when taking
    off.
    /:cl:
    
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    The-Moon-Itself authored Apr 21, 2023
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  9. changes observe warning (#1890)

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    ## About The Pull Request
    changes one sentence that is literally a lie that may mislead newer
    people
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    ## Why It's Good For The Game
    fight the fake news!
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    benefit the game. If you can't justify it in words, it might not be
    worth adding. -->
    
    ## Changelog
    
    :cl:
    fix: fixed the observe warning message
    /:cl:
    
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    ---------
    
    Signed-off-by: BarteG44 <105491762+BarteG44@users.noreply.github.com>
    Co-authored-by: Penelope Haze <out.of.p.haze@proton.me>
    BarteG44 and out-of-phaze authored Apr 21, 2023
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Commits on Apr 22, 2023

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  2. Ports some skyrat cooking equipment (#1836)

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    ## About The Pull Request
    
    Ports:
    Skyrat-SS13/Skyrat-tg#16903
    Skyrat-SS13/Skyrat-tg#16958
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    ## Why It's Good For The Game
    
    You can make alternative variations for food processor and grinder. They
    use stamina to work and less comfortable to work with, but they're neat.
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    ## Changelog
    
    :cl:
    add: Added cutting board
    Add: Added big mortar
    /:cl:
    
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    ---------
    
    Signed-off-by: MrSamu99 <98112346+MrSamu99@users.noreply.github.com>
    Co-authored-by: thgvr <81882910+thgvr@users.noreply.github.com>
    MrSamu99 and thgvr authored Apr 22, 2023
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  3. Schmiedeberg Tweaks And Fixes (#1893)

    ## About The Pull Request
    
    Added a shuttle expansion permit to chief pharmacist's locker
    Added more seeds to the seed crate (replica pods, aloe, corn)
    There is no longer a Random Defib Mount in the chief pharmacist's locker
    The chemical press is now Rotated Correctly 
    
    ## Why It's Good For The Game
    
    tweaks r good. 
    
    ## Changelog
    
    :cl:
    tweak: The Schmiedeberg now has shuttle expansion permit, extra seeds
    have been added to the seed crate.
    /:cl:
    goober3 authored Apr 22, 2023
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  5. tiny talos fix (#1909)

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    ## About The Pull Request
    fixes some missing pipes on the talos
    
    
    ![image](https://user-images.githubusercontent.com/79304582/232348697-67692038-fdc0-4ba9-a077-ee4a73bc63cc.png)
    
    
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    ## Why It's Good For The Game
    fixes = good
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    ## Changelog
    
    :cl:
    fix: fixed piping on the Talos
    /:cl:
    
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    spockye authored Apr 22, 2023
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  7. removes a tinyfan from the aegis airlock (#1905)

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    ## About The Pull Request
    
    ![image](https://user-images.githubusercontent.com/79304582/232246844-3b627e39-b5f5-4261-8892-b4ef93b7c5c4.png)
    
    ships shouldn't have tinyfans!
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    ## Why It's Good For The Game
    bad!
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    ## Changelog
    
    :cl:
    del: Removed tinyfan from aegis
    /:cl:
    
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    spockye authored Apr 22, 2023
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Commits on Apr 23, 2023

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Commits on Apr 25, 2023

  1. Jupiter-Class Stormrider (#1788)

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    ## About The Pull Request
    Adds a new pirate ship, the Jupiter-Class Stormrider.
    It's designed as an AI centric raiding ship, with the ability to dive
    into storms to recharge its powerbanks.
    ![2023 03 28-22 37
    02](https://user-images.githubusercontent.com/94164348/228412101-48d75444-a7f9-4c41-a3eb-ad5b4303b327.png)
    ![2023 03 28-22 37
    07](https://user-images.githubusercontent.com/94164348/228412110-2f589ea2-ce7c-47a8-8d1b-d30157b08ea6.png)
    
    
    https://user-images.githubusercontent.com/94164348/221093940-d3ce5262-8fe0-4877-bafb-e04381c32b44.mp4
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    ## Why It's Good For The Game
    Pirate.... good?
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    ## Changelog
    
    :cl:
    add: An unknown warship has been spotted lurking in electrical storms.
    Be cautious, starfarers.
    /:cl:
    
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    ---------
    
    Co-authored-by: spockye <79304582+spockye@users.noreply.github.com>
    Bjarl and spockye authored Apr 25, 2023
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Commits on Apr 26, 2023

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  2. The Pillbottle, and Pill Things. (#1585)

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    ## About The Pull Request
    ![2022 10 20-22 10
    16](https://user-images.githubusercontent.com/94164348/197116962-64d22347-2a19-43fc-9614-0c56142c96b9.png)
    
    ![dreamseeker_mMxUmMmRjx](https://user-images.githubusercontent.com/94164348/197119938-c60ff760-a7a0-493d-95e3-ac5579a3f3ca.png)
    
    ![image](https://user-images.githubusercontent.com/94164348/197118936-6e777e9c-9452-4339-8c38-b7ee5afcd3eb.png)
    
    Adds the Pillbottle-Class Locust Carrier, a ship that hauls around 8
    Pills. It is intended as an adminspawn ship mainly for stresstesting
    subshuttles (and being asked for). It's fairly resource starved, and has
    frankly terrible engines. The expectation is that it will utilize its 8
    pods to gather resources and return to the mothership. Or fly off and
    die horribly. It has slots for 10 prisoners (that's like 3 pills and one
    third of a 4th).
    This pr also edits the pill, blackpill, and superpill to be subshuttles
    (compatible with the subshuttle system) by cutting out most of their
    equipment, converting their maps to shuttle datums, and giving them
    docking ports.
    
    
    <!-- Describe The Pull Request. Please be sure every change is
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    any issues found during tested have been addressed.
    
    ## Why It's Good For The Game
    Subshuttles are fucking awesome.
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    worth adding. -->
    
    ## Changelog
    
    :cl:
    add: Pillbottle-Class Locust Carrier has been added. These cramped
    vessels act as a mothership to a swarm of Pill-class Torture
    add: The pill and all variants are now subshuttles.
    add: Bad Ion Engines, for ships that need to go slow.
    /:cl:
    
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    ---------
    
    Signed-off-by: Bjarl <94164348+Bjarl@users.noreply.github.com>
    Co-authored-by: spockye <79304582+spockye@users.noreply.github.com>
    Bjarl and spockye authored Apr 26, 2023
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  4. Sugarcube and Space Police Housekeeping (#1654)

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    ## About The Pull Request
    
    This PR updates the the Sugarcube mildly, while removing it from the
    normal rotation of ships. It's unfortunate, but it'll remain spawnable
    on the admin side.
    It also updates and moves the hunter_space_cop ship, turning it into a
    subshuttle to facilitate admin shenanigans.
    ![2022 12 29-13 39
    19](https://user-images.githubusercontent.com/94164348/210013521-dfed2c6d-fac6-4016-aab8-0f2110db9974.png)
    ![2022 12 29-13 42
    31](https://user-images.githubusercontent.com/94164348/210013729-6509e5d7-c2d7-4769-81c0-5774ae238ec9.png)
    
    <!-- Describe The Pull Request. Please be sure every change is
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    - [x] I affirm that I have tested all of my proposed changes and that
    any issues found during tested have been addressed.
    
    ## Why It's Good For The Game
    One of these was going to be deprecated and the other just needed an
    update.
    <!-- Please add a short description of why you think these changes would
    benefit the game. If you can't justify it in words, it might not be
    worth adding. -->
    
    ## Changelog
    
    :cl:
    add: The Kunai Dropship, a small ship designed to make admin shenanigans
    mildly easier
    del: The Sugarcube is no longer enabled, ask an admin if you'd like to
    have it spawned.
    tweak: Sugarcube has received a minor interior facelift.
    /:cl:
    
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    ---------
    
    Signed-off-by: Bjarl <94164348+Bjarl@users.noreply.github.com>
    Co-authored-by: spockye <79304582+spockye@users.noreply.github.com>
    Bjarl and spockye authored Apr 26, 2023
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Commits on Apr 27, 2023

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  2. Removes the 3 rigger variants, and the syndicate boyardee (#1911)

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    ## About The Pull Request
    This PR:
    removes the solgov rigger
    removes the srm rigger
    removes the deserter rigger
    removes the syndicate boyardee
    
    ---
    
    we do, in fact not need four versions of the rigger. Nor do we need
    another adminspawn version of the boyardee
    
    These are all old, and barely used shuttles. Let them rest.
    <!-- Describe The Pull Request. Please be sure every change is
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    ## Why It's Good For The Game
    Maptainer wishlist removals
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    benefit the game. If you can't justify it in words, it might not be
    worth adding. -->
    
    ## Changelog
    
    :cl:
    del: removes the solgov rigger
    del: removes the srm rigger
    del: removes the deserter rigger
    del: removes the syndicate boyardee
    /:cl:
    
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    spockye authored Apr 27, 2023
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Commits on Apr 28, 2023

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  2. Adds the meatclown sprite (#1923)

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    ## About The Pull Request
    Fixes #1915 by adding the meatclown sprite that should've been here in
    the first place
    Sprite by Onule as featured in this /tg/ pr:
    tgstation/tgstation#50622
    
    <!-- Describe The Pull Request. Please be sure every change is
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    ## Why It's Good For The Game
    No more will the gentle shiptester be haunted by invisible slippery
    food. Now they will be mocked by visible slippery food.
    
    <!-- Please add a short description of why you think these changes would
    benefit the game. If you can't justify it in words, it might not be
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    ## Changelog
    
    :cl:
    add: meatclown sprite
    /:cl:
    
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    Signed-off-by: Hibou <hibou48888@gmail.com>
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  4. Stock parts sprite upgrade (#1918)

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    ## About The Pull Request
    Updates stock parts from Bay (t1-3), done by Azlan. Tier four are
    kitbashed, mostly.
    yes t4 are animated
    
    ![image](https://user-images.githubusercontent.com/81882910/233576766-1c1ce063-6d9d-4d19-ba9e-ccd36f58fab2.png)
    
    <!-- Describe The Pull Request. Please be sure every change is
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    ## Why It's Good For The Game
    less pixel hunting
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    worth adding. -->
    
    ## Changelog
    
    :cl:
    imageadd: Updated stock parts sprites
    /:cl:
    
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    thgvr authored Apr 28, 2023
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  6. Small bug fixes for IPC and NOBREATH mobs. (#1917)

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    ## About The Pull Request
    
    Species with TRAIT_NOBREATH are supposed to take brute damage when in
    crit to avoid them staying critted forever. This pr fix the bug where
    they also took damage when already dead.
    
    Make IPC get their screen back after 6 seconds of revival instead of
    staying on BSOD.
    
    "remove" the extra post revival forcesay, since it may not stick with
    everyone's RP.
    
    ## Why It's Good For The Game
    
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    ## Changelog
    
    :cl:
    fix: Species that don't breath taking brute damage for no reason when
    dead.
    fix: IPC staying on BSOD after revival.
    /:cl:
    
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    Co-authored-by: ritorizo <ritorizo@localhost>
    ritorizo and ritorizo authored Apr 28, 2023
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  8. roulette machines now give you real money (#1913)

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    ## About The Pull Request
    
    changes the coins in the roulette machine to bundles of space dosh since
    coins ain't worth nothing anymore
    
    I kept the coin sound effects because there is nothing good to replace
    them and it is a flashy machine that makes flashy sounds
    
    <!-- Describe The Pull Request. Please be sure every change is
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    ## Why It's Good For The Game
    
    Fixes #1904 
    
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    benefit the game. If you can't justify it in words, it might not be
    worth adding. -->
    
    ## Changelog
    
    :cl:
    fix: roulette machines now give you useable money
    /:cl:
    
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    FalloutFalcon authored Apr 28, 2023
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  10. Automatic TGS DMAPI Update (#1888)

    This pull request updates the TGS DMAPI to the latest version. Please
    note any breaking or unimplemented changes before merging.
    
    ---------
    
    Co-authored-by: github-actions <action@github.com>
    Co-authored-by: Mark Suckerberg <29362068+MarkSuckerberg@users.noreply.github.com>
    3 people authored Apr 28, 2023
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Commits on Apr 29, 2023

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Commits on Apr 30, 2023

  1. readds waste planets (#1927)

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    ## About The Pull Request
    Waste planets are FIXED
    <!-- Describe The Pull Request. Please be sure every change is
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    ## Why It's Good For The Game
    Waste planets are cool
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    ## Changelog
    
    :cl:
    fix: Waste planets will spawn again
    /:cl:
    
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    Bjarl authored Apr 30, 2023
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  3. Ports tg screen stuff (#1919)

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    ## About The Pull Request
    ports Quasar-13/Quasar-13#299
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    ## Why It's Good For The Game
    looks better. more dark mode respect, no bar across the bottom
    
    ![image](https://user-images.githubusercontent.com/81882910/233586795-555c81e9-29a3-4585-b9f3-3cd5bab5e842.png)
    
    <!-- Please add a short description of why you think these changes would
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    ## Changelog
    
    :cl:
    add: Makes the input bar smaller
    add: Screen tips when you hover over items. Preference to disable or
    change their color.
    /:cl:
    
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    ---------
    
    Signed-off-by: thgvr <81882910+thgvr@users.noreply.github.com>
    Co-authored-by: Zephyr <12817816+ZephyrTFA@users.noreply.github.com>
    Co-authored-by: Mark Suckerberg <29362068+MarkSuckerberg@users.noreply.github.com>
    3 people authored Apr 30, 2023
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Commits on May 1, 2023

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Commits on May 3, 2023

  1. Makes cooking oil a substitute for liquid gibs in soap production (#1…

    …928)
    
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    ## About The Pull Request
    Splits the soapification reaction into two reactions, gibsoapification
    (liqud gibs + lye) and oilsoapification (cooking oil + lye), which
    produce the homemade and standard soap bars respectively.
    
    ## Why It's Good For The Game
    Now that shiptesters have access to lots of different plants regardless
    of ship choice via gardens, it's come to light that a few reagents you
    get access to via these plants don't really have a lot of use beyond
    clogging up your separator. This PR is an effort to give cooking oil a
    use to ships that don't come equipped with a deep fryer by letting you
    use it to make soap. Vegan friendly!
    
    ## Changelog
    
    :cl:
    add: New chemistry recipe for soap that uses cooking oil instead of
    liquid gibs
    /:cl:
    
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    ---------
    
    Signed-off-by: Hibou <hibou48888@gmail.com>
    Hibou48888 authored May 3, 2023
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  3. Makes brimdemon butchering actually produce meat (#1929)

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    ## About The Pull Request
    Fixes #1925
    <!-- Describe The Pull Request. Please be sure every change is
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    merging your PR! -->
    
    ## Why It's Good For The Game
    Replaces invisible snack meat with regular visible meat
    <!-- Please add a short description of why you think these changes would
    benefit the game. If you can't justify it in words, it might not be
    worth adding. -->
    
    ## Changelog
    
    :cl:
    fix: brimdemons no longer drop weird generic meat
    /:cl:
    
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    Hibou48888 authored May 3, 2023
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  5. ports the exosuit pka from tgstation (#1820)

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    ## About The Pull Request
    ports tgstation/tgstation#60384 from tgstation
    <!-- Describe The Pull Request. Please be sure every change is
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    ## Why It's Good For The Game
    I want exosuit pkas for the Vela
    <!-- Please add a short description of why you think these changes would
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    ## Changelog
    
    :cl:
    add: InvalidArgument3: Exosuit-mounted kinetic accelerator equipment.
    Unlocked through Mining Technology.
    /:cl:
    
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    Bjarl authored May 3, 2023
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  7. adds fox girls (#1936)

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    ## About The Pull Request
    ports tgstation/tgstation#65839
    will improve sprites later, probably
    Two variants, two has a darker tip but no wag, here's an example (whhy
    can't I make them stop snoring. dear god.)
    
    ![image](https://user-images.githubusercontent.com/81882910/235619765-2b3fb3aa-c85d-4106-ae64-8d3e07050633.png)
    
    <!-- Describe The Pull Request. Please be sure every change is
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    ## Why It's Good For The Game
    lol
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    ## Changelog
    
    :cl:
    add: Humans are now able to gene-mod (select in prefs) fox ears and
    tails.
    /:cl:
    
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    thgvr authored May 3, 2023
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  9. Med tool resprite (#1935)

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    ## About The Pull Request
    Here's a preview, advanced tools are animated and inhands are included.
    
    ![image](https://user-images.githubusercontent.com/81882910/235607055-0d332ac5-6b0e-45f5-8551-c1add4acd311.png)
    
    <!-- Describe The Pull Request. Please be sure every change is
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    ## Why It's Good For The Game
    look better
    <!-- Please add a short description of why you think these changes would
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    ## Changelog
    
    :cl:
    imageadd: New medical tool sprites from Any%
    /:cl:
    
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    thgvr authored May 3, 2023
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Commits on May 4, 2023

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  3. Updates Actions (#1938)

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    ## About The Pull Request
    Just updates the version of used actions in our CI, plus makes the
    (currently disabled) stale bot work a bit better. I'm going to reenable
    it after this PR is merged, so be ready for that.
    
    ## Changelog
    
    :cl:
    /:cl:
    
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    MarkSuckerberg authored May 4, 2023
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  4. Update generate_documentation.yml

    Signed-off-by: Mark Suckerberg <29362068+MarkSuckerberg@users.noreply.github.com>
    MarkSuckerberg authored May 4, 2023
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  5. Update generate_documentation.yml

    Signed-off-by: Mark Suckerberg <29362068+MarkSuckerberg@users.noreply.github.com>
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  6. Update generate_documentation.yml

    Signed-off-by: Mark Suckerberg <29362068+MarkSuckerberg@users.noreply.github.com>
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  7. Update generate_documentation.yml

    Signed-off-by: Mark Suckerberg <29362068+MarkSuckerberg@users.noreply.github.com>
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Commits on May 5, 2023

  1. Updates Dependencies (#1818)

    ## About The Pull Request
    Updates auxmos and rust-g, as well as ports
    sunset-wasteland/sunset-wasteland#345 for (at least a slight) auxmos
    performance improvements on linux.
    
    This SHOULDN'T have any mechanical changes but I can't confirm that
    really
    
    ## Why It's Good For The Game
    Backend thing, might make the game run better or something
    
    ## Changelog
    
    :cl:
    /:cl:
    
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    ---------
    
    Co-authored-by: out-of-phaze <out.of.p.haze@proton.me>
    MarkSuckerberg and out-of-phaze authored May 5, 2023
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  2. Changes the airlock sounds (#1834)

    ## About The Pull Request
    
    So I think im going insane from the airlock sounds we have right now.
    They have no closing sound, and blend in constantly.
    
    This changes them to be less monotonous.
    
    Sounds are from [skyrat and whatever russian server they stole it
    from](Skyrat-SS13/Skyrat-tg#1245)
    
    External airlocks sounds are from [paradise, which apparently are from
    yogstation](ParadiseSS13/Paradise#6761)
    
    ## Why It's Good For The Game
    
    Sound design is usually good, despite being ignored
    
    ## Changelog
    
    :cl:
    add: Changes the airlock sounds
    /:cl:
    rye-rice authored May 5, 2023
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  4. Port examine blocks (#1937)

    ## About The Pull Request
    ports tgstation/tgstation#67937
    looks like this (image from original pr), supports light+darkmode
    fun fact: the tgui styling was already here because we updated tgui
    
    ![image](https://user-images.githubusercontent.com/81882910/235993169-49a83bcd-a02a-411f-b447-5ee2256efd42.png)
    
    <!-- Describe The Pull Request. Please be sure every change is
    documented or this can delay review and even discourage maintainers from
    merging your PR! -->
    
    ## Why It's Good For The Game
    Looks better in chat
    <!-- Please add a short description of why you think these changes would
    benefit the game. If you can't justify it in words, it might not be
    worth adding. -->
    
    ## Changelog
    
    :cl:
    add: Examining and other chat outputs now display in blocks to make them
    easier to see
    /:cl:
    
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    your name to the right of the first :cl: if you want to overwrite your
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    thgvr authored May 5, 2023
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  6. Mining equipment & Fauna slight rebalance (#1891)

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    ## About The Pull Request
    Knocks crushers off legion loot table (leaves old crusher)
    Tweaks how crushers apply their damage, slightly. Slightly weaker
    overall (no trophy touching yet)
    Increases throw force of mini egun to 11 for reasons. Find out in game!
    
    ## Why It's Good For The Game
    
    Ammo good. Crusher bad.
    <!-- Please add a short description of why you think these changes would
    benefit the game. If you can't justify it in words, it might not be
    worth adding. -->
    
    ## Changelog
    
    :cl:
    balance: Goliaths, Ice whelps, and Whitesands basilisks should be easier
    to kill now. Try AP ammo.
    balance: Crushers no longer drop from legion bodies, only old crushers.
    balance: Tweaked how crushers distribute their damage.
    balance: Survivor suits no longer make you run at hyperspeed
    balance: Laser weaponry should be a little more effective versus most
    common fauna.
    fix: Added a sound to help show when a whitesands basilisk absorbs a
    bullet
    /:cl:
    
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    thgvr authored May 5, 2023
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  8. Removes tendril and portal GPS Signals (#1930)

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    not be viewable. -->
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    request process. -->
    
    ## About The Pull Request
    As title.
    <!-- Describe The Pull Request. Please be sure every change is
    documented or this can delay review and even discourage maintainers from
    merging your PR! -->
    
    ## Why It's Good For The Game
    Every so often I hear someone saying we should do this and I want to try
    it.
    <!-- Please add a short description of why you think these changes would
    benefit the game. If you can't justify it in words, it might not be
    worth adding. -->
    
    ## Changelog
    
    :cl:
    tweak: tendrils no longer emit a GPS signal. Go out and explore!
    /:cl:
    
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    your name to the right of the first :cl: if you want to overwrite your
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    Bjarl authored May 5, 2023
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Commits on May 6, 2023

  1. Resprites most of the old soulful hardsuits (#1933)

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    request process. -->
    
    ## About The Pull Request
    Removes soul. Icons, inhands, mob states included. May do digi/kepori in
    the future. Inspired mostly by Azlan's work and toiled by me.
    Here's a preview: 
    
    ![image](https://user-images.githubusercontent.com/81882910/235572662-c01f6c6c-b460-4e20-ad1e-496015ebc11c.png)
    
    <!-- Describe The Pull Request. Please be sure every change is
    documented or this can delay review and even discourage maintainers from
    merging your PR! -->
    
    ## Why It's Good For The Game
    Less crust more good
    <!-- Please add a short description of why you think these changes would
    benefit the game. If you can't justify it in words, it might not be
    worth adding. -->
    
    ## Changelog
    
    :cl:
    imageadd: Most of the old hardsuits have been resprited
    /:cl:
    
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    thgvr authored May 6, 2023
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Commits on May 7, 2023

  1. Nanotrasen Mimir-Class Rehabilitation (Prison) Vessel (#1724)

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    not be viewable. -->
    <!-- You can view Contributing.MD for a detailed description of the pull
    request process. -->
    
    ## About The Pull Request
    Adds the Mimir-Class Rehabilitation (Prison) Vessel
    Removes the Tartarus
    It's meant to simulate perma and the gulag, mixed with a bunch of maint
    stuff and low security staff. Starts with 3 security and 1
    patient/prisoner.
    ![2023 04 20-14 53
    43](https://user-images.githubusercontent.com/55075747/233496215-50d2bdae-8515-41d6-8be1-ab7ceaf8562e.png)
    ![2023 04 20-14 53
    46](https://user-images.githubusercontent.com/55075747/233496220-d6708625-1bea-433b-a8b6-d7b7228ebf47.png)
    
    ![mimirreal](https://user-images.githubusercontent.com/55075747/233496222-6ae72eb0-9e5d-4604-8624-e5f10f51030a.png)
    
    
    
    <!-- Describe The Pull Request. Please be sure every change is
    documented or this can delay review and even discourage maintainers from
    merging your PR! -->
    
    <!-- Tick the box below (put an X instead of a space between the
    brackets) if you have tested your changes and this is ready for review.
    Leave unticked if you have yet to test your changes and this is not
    ready for review. -->
    
    - [x] I affirm that I have tested all of my proposed changes and that
    any issues found during tested have been addressed.
    
    ## Why It's Good For The Game
    The tartarus was our security/perma ship, so I want something better.
    <!-- Please add a short description of why you think these changes would
    benefit the game. If you can't justify it in words, it might not be
    worth adding. -->
    
    ## Changelog
    
    :cl:
    add: Adds a mimir (sleepy)
    code: adds some supporting code for the mimir (sleepy)
    /:cl:
    
    <!-- Both :cl:'s are required for the changelog to work! You can put
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    ---------
    
    Co-authored-by: Bjarl <94164348+Bjarl@users.noreply.github.com>
    Latentish and Bjarl authored May 7, 2023
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Commits on May 9, 2023

  1. Squishes the Cricket (#1922)

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    request process. -->
    
    ## About The Pull Request
    
    Makes the cricket an adminspawn ship, for the time being.
    
    ## Why It's Good For The Game
    
    The Cricket is something of a relic, based on one of the very first
    iterations of a faction that's been reworked at least twice since then
    and which still does not have any assets that reflect the current lore.
    On top of that, it's an antiquated design that reflects a fairly early
    period in Shiptest balance and which is sorely in need of a complete
    overhaul or outright replacement.
    
    What makes this a particularly pressing issue is the fact that the
    Cricket is one of vanishingly few ships that has an omni-lathe, and as
    such it's been getting increasing amounts of play as more players catch
    onto this. Which is to say, it has Luxembourg Syndrome and is causing
    players to latch onto an image of Solgov that's completely incorrect on
    top of it all.
    
    ## Changelog
    
    :cl:
    del: Disabled the Cricket
    /:cl:
    
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    your name to the right of the first :cl: if you want to overwrite your
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    Apogee-dev authored May 9, 2023
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Commits on May 13, 2023

  1. Minor tweak to elzuose "meat" (#1943)

    ## About The Pull Request
    
    Elzuose are plants, but their butchering product is ETHEREAL meat. Now
    it tastes like wood.
    
    ## Why It's Good For The Game
    
    Consistency, eluzose salad one day maybe i don't know.
    
    ## Changelog
    
    :cl:
    fix: eluzose no longer have ethereal meat, or any kind of meat at all
    /:cl:
    
    ---------
    
    Signed-off-by: AverageUser67 <95512011+AverageUser67@users.noreply.github.com>
    AverageUser67 authored May 13, 2023
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Commits on May 15, 2023

  1. Fishing hut rework (#1908)

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    not be viewable. -->
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    request process. -->
    
    ## About The Pull Request
    changes the fishing hut ruin from a shitty box to something mildly
    better
    ![2023 04 16-20 08
    55](https://user-images.githubusercontent.com/105491762/232333188-d056148b-595a-4ec6-825a-0373076a22ed.png)
    
    ![image](https://user-images.githubusercontent.com/105491762/232333424-2956e843-28b7-4834-b3e2-439bf71bf980.png)
    
    ![image](https://user-images.githubusercontent.com/105491762/232333493-6244d217-4cb0-423d-9b0e-46b712adb069.png)
    
    <!-- Describe The Pull Request. Please be sure every change is
    documented or this can delay review and even discourage maintainers from
    merging your PR! -->
    
    ## Why It's Good For The Game
    eww
    
    ![image](https://user-images.githubusercontent.com/105491762/232333531-ab4d3dc6-5aa0-4b29-a4cb-5a647e9a48ba.png)
    
    <!-- Please add a short description of why you think these changes would
    benefit the game. If you can't justify it in words, it might not be
    worth adding. -->
    
    ## Changelog
    
    :cl:
    add: Added carp spawner
    tweak: Reworked the fishing hut ruin
    /:cl:
    
    <!-- Both :cl:'s are required for the changelog to work! You can put
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    BarteG44 authored May 15, 2023
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Commits on May 19, 2023

  1. Reworks the Twinkleshine-Class (#1825)

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    request process. -->
    
    ## About The Pull Request
    
    
    ![2023 05 13-23 20
    45](https://github.com/shiptest-ss13/Shiptest/assets/75212565/de6f3a47-7be8-4800-ae73-9fc386e4bf01)
    
    ![twinklerework5](https://github.com/shiptest-ss13/Shiptest/assets/75212565/f1808576-70e3-4b56-b977-5b5e7d665fdd)
    
    
    
    
    
    The Twinkleshine is a CyberSun-made Syndicate display of force, staffed
    by every branch of the Syndicate. Despite the silly name, the presence
    of one in a sector implies it to be of importance to the Syndicate, and
    enemies within sight can only pray that the Twinkleshine crew are
    incompetent enough to shoot themselves with their own weaponry (or blow
    themselves up with the supermatter on-board).
    
    It is staffed by:
    
    - 1 Captain
    - 1 Lieutenant (previously the Operative - serves as a warden/hos)
    - 2 Medics
    - 2 Engineers (previously the Mechanics)
    - 5 Operatives (previously the Troopers)
    - 1 Bartender
    - 1 Miner
    - 2 Deck Assistants
    
    <!-- Describe The Pull Request. Please be sure every change is
    documented or this can delay review and even discourage maintainers from
    merging your PR! -->
    
    ## Why It's Good For The Game
    
    Few days ago, an admin spawned a Twinkleshine, and I got to captain it.
    The Twinkleshine is old. It sucks. This, hopefully, fixes that.
    
    Originally, this was going to be minor fixes, but ended up becoming an
    attempt at reworking the ship to a more modern state - the hull has been
    redone and is mostly symmetrical, the old spacepod was replaced with a
    Dark Gygax, the supermatter shouldn't be activated upon spawning the
    ship, there's more turf decals and a bigger lot-of-things, added a
    bartender and a miner, people can actually tell who they are and what
    they do, and there is now a box moth. Rejoice.
    
    Also, this is the first time I've ever mapped a ship. What better way to
    begin with a giant battleship?
    
    <!-- Please add a short description of why you think these changes would
    benefit the game. If you can't justify it in words, it might not be
    worth adding. -->
    
    ## Changelog
    
    :cl:
    tweak: Reworks the Twinkleshine
    /:cl:
    
    <!-- Both :cl:'s are required for the changelog to work! You can put
    your name to the right of the first :cl: if you want to overwrite your
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    ---------
    
    Signed-off-by: meemofcourse <75212565+meemofcourse@users.noreply.github.com>
    meemofcourse authored May 19, 2023
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Commits on May 20, 2023

  1. Enables Kansatsu + Minor Changes (#1853)

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    request process. -->
    
    ## About The Pull Request
    Enables the Kansatsu for player spawning. Also files off some of the
    edges.
    <!-- Describe The Pull Request. Please be sure every change is
    documented or this can delay review and even discourage maintainers from
    merging your PR! -->
    
    ## Why It's Good For The Game
    I have yet to see a case where it's been worth having as an adminspawn,
    to the point of the last 'Syndicate Intel Gathering Mission' I saw in
    game using the Komodo, because it's too small for a big gimmick, and I'd
    rather keep it than remove it (for now).
    <!-- Please add a short description of why you think these changes would
    benefit the game. If you can't justify it in words, it might not be
    worth adding. -->
    
    ## Changelog
    
    :cl:
    tweak: The Kansatsu-Class is now available for spawning.
    /:cl:
    
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    Bjarl authored May 20, 2023
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Commits on May 22, 2023

  1. ORM QOL: input/output directions can now be changed separately (#1953)

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    request process. -->
    
    ## About The Pull Request
    
    Adds the ability to whack an ORM with a multitool while its panel is
    open to change whether or not alt+clicking it will rotate the input
    direction, output direction, or both. Default functionality on a fresh
    or mapped ORM is still both.
    
    ## Why It's Good For The Game
    
    Currently ORMs can only output on the tile directly opposite the tile
    they take in ore from. This worked fine back on a station, but on a ship
    space is limited, and the crewmember mining might be the crewmember
    needing those materials immediately afterward.
    
    Now, shiptesters no longer have to fear ORMs spitting their contents
    into walls or furniture when building one in a corner, dead end, or
    other spot where having the input/output tiles be directly opposite each
    other posed logistical problems.
    
    ## Changelog
    
    :cl:
    code: multitools now change the alt+click behavior of an ORM
    tweak: ORMs can now have their input and output tiles onto the same
    tile, or two tiles at a right angle, as well as the old behavior of
    having them on opposite sides of the machine
    /:cl:
    
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    Hibou48888 authored May 22, 2023
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  3. Literally removes RnD from every ship (#1958)

    ![as_we_speak](https://github.com/shiptest-ss13/Shiptest/assets/60533805/84feba91-d1f6-42dc-bf40-ceda42ae18bc)
    
    <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
    not be viewable. -->
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    request process. -->
    
    ## About The Pull Request
    
    Removes RnD from every ship, potentially as we speak.
    <!-- Describe The Pull Request. Please be sure every change is
    documented or this can delay review and even discourage maintainers from
    merging your PR! -->
    
    ## Why It's Good For The Game
    
    Ships are too independent and the job of the scientist and medic is far
    too stale- All they do is stand in one place and click buttons. Removing
    RnD encourages cooperation and more interaction with the outpost cargo
    system.
    <!-- Please add a short description of why you think these changes would
    benefit the game. If you can't justify it in words, it might not be
    worth adding. -->
    
    ## Changelog
    
    :cl:
    balance: Fixes RnD balance
    /:cl:
    
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    Apogee-dev authored May 22, 2023
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  5. repo maint

    ZephyrTFA committed May 22, 2023
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  6. Sand Survivor Rework (#1940)

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    not be viewable. -->
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    request process. -->
    
    ## About The Pull Request
    Reworks how Sand Survivors spawn their loot. Instead of an outfit datum,
    they now create a corpse similiarly to how legions do it, this allows
    their contents to have some variety, more ease of expansion, and
    generally Improves the file.
    
    How I could write better code in a day than White Sands functioned with
    for iunno how long is byond me
    
    
    https://user-images.githubusercontent.com/94164348/236322169-c303f934-634f-447d-950f-78a55346d152.mp4
    
    ![image](https://user-images.githubusercontent.com/94164348/236376947-6e484ed0-f136-4787-9e74-fad0f5c21d11.png)
    
    ![image](https://user-images.githubusercontent.com/94164348/236377018-e2dc1661-fe78-4c6a-8be2-8bf24e5d00b2.png)
    
    
    <!-- Describe The Pull Request. Please be sure every change is
    documented or this can delay review and even discourage maintainers from
    merging your PR! -->
    
    ## Why It's Good For The Game
    Consistency + Just kinda cool
    <!-- Please add a short description of why you think these changes would
    benefit the game. If you can't justify it in words, it might not be
    worth adding. -->
    
    ## Changelog
    
    :cl:
    add: Sand Planet hermits now have randomized inventories. And Hair.
    Sometimes.
    add: Sand Planet hermits can now drop different races
    add: legions will now drop a variety of species
    balance: drop rates for legions have been changed in a few spots.
    fix: hivelord.dm no longer sears my eyes out.
    /:cl:
    
    <!-- Both :cl:'s are required for the changelog to work! You can put
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    ---------
    
    Signed-off-by: Bjarl <94164348+Bjarl@users.noreply.github.com>
    Co-authored-by: Mark Suckerberg <mark@suckerberg.gay>
    Bjarl and MarkSuckerberg authored May 22, 2023
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  8. Finishes the energy halberd and makes rainbow energy weapon sprites f…

    …ollow proper rainbow order (#1957)
    
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    ## About The Pull Request
    Does what it says on the title. Sprites are by Imaginos and TetraZeta.
    
    ![image](https://github.com/shiptest-ss13/Shiptest/assets/95449138/781b4794-4afa-49f5-8e46-195607d727ea)
    
    <!-- Describe The Pull Request. Please be sure every change is
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    ## Why It's Good For The Game
    Energy halberd sprites were actually already a thing, this just finishes
    them and actually makes them usable ingame.
    Previously, rainbow energy weapons actually didn't use the correct
    order, being Red-Green-Blue-Purple-Yellow. The change to
    Red-Yellow-Green-Blue-Purple is barely noticable but if I didn't fix it
    I would never be able to use a rainbow energy weapon again.
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    ## Changelog
    
    :cl:
    add: The energy halberd, a previously unfinished weapon. Comes in 5
    colors and a hacked rainbow version.
    fix: Rainbow energy weapon sprites now actually follow rainbow order
    /:cl:
    
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    Zevotech authored May 22, 2023
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  10. Reroutes the Skipper's TEG cold-loop pipes (#1963)

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    ## About The Pull Request
    
    Routes the Skipper's cool-loop pipes to go AROUND the captain's office
    and follow through open-turf plating. Also moves the potted plant and
    freezer to accommodate (why is the engine freezer in the cryogenics
    area?). Also also removes the floor from underneath the latices in
    engineering.
    
    <!-- Describe The Pull Request. Please be sure every change is
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    ## Why It's Good For The Game
    
    Good for engineers, as we won't have to break down **reinforced walls**
    to make modifications to pipes.
    
    ### Before
    
    
    ![image](https://github.com/shiptest-ss13/Shiptest/assets/30960302/f15b13bf-c214-4c60-969a-2ba801c08090)
    
    ### After
    
    
    ![image](https://github.com/shiptest-ss13/Shiptest/assets/30960302/56466958-b895-480c-993e-16792c5db337)
    
    
    <!-- Please add a short description of why you think these changes would
    benefit the game. If you can't justify it in words, it might not be
    worth adding. -->
    
    ## Changelog
    
    :cl:
    tweak: moved the skipper's pipes
    /:cl:
    
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    mystery3525 authored May 22, 2023
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Commits on May 23, 2023

  1. Adds observer starter spots to all ships (that did not already have t…

    …hem) (#1969)
    
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    ## About The Pull Request
    
    This pull request adds `/obj/effect/landmark/observer_start` instances
    to every ship that is currently in the shiptest folder and that didn't
    have them already. also strongdmm automatically formatted a variable
    while i was checking the dwayne if that's worth saying
    
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    ## Why It's Good For The Game
    observers will spawn on the ships. also bjarl asked for it
    
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    benefit the game. If you can't justify it in words, it might not be
    worth adding. -->
    
    ## Changelog
    
    :cl:
    add: Added observer_start landmarks to all ships
    /:cl:
    
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    meemofcourse authored May 23, 2023
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  3. Fixed a bunch of warnings on init, alien tools have working icon stat…

    …es (#1970)
    
    ## About The Pull Request
    See title. It was mostly around fabrication designs not having icons or
    icon states. Also some good OOD.
    
    ## Why It's Good For The Game
    Warnings shouldn't be ignored, they're warnings for a reason!
    
    ## Changelog
    :cl:
    fix: alien tools have working icon states
    /:cl:
    
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    ---------
    
    Co-authored-by: tattle <dragomagol@users.noreply.github.com>
    dragomagol and dragomagol authored May 23, 2023
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  5. Freshens up the Shuttle Manipulator Menu (#1962)

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    ## About The Pull Request
    
    Removes the (unintended?) repeat of information in the shuttle
    manipulator window, I don't know why this was here
    
    Also adds location data, ship type data, and hides unnecessary
    information like the hex address to the ship and the status of the ship
    (either `(transit to) nowhere` or `Uncharted Space` from my testing)
    
    <!-- Describe The Pull Request. Please be sure every change is
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    ## Why It's Good For The Game
    
    More concise information for our admins is always better
    
    ### Before
    
    ![tL80JiFfTS](https://github.com/shiptest-ss13/Shiptest/assets/30960302/60449f08-8df7-41eb-ab24-a8c7947ef633)
    
    ???
    
    ### After
    
    
    ![image](https://github.com/shiptest-ss13/Shiptest/assets/30960302/0925a5d6-b5cc-4c3f-a1d3-2ebf13e57da3)
    
    😌
    
    <!-- Please add a short description of why you think these changes would
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    worth adding. -->
    
    ## Changelog
    
    :cl:
    tweak: added more admin-relevant features to the Shuttle Manipulator
    fix: removed repeat in the Shuttle Manipulator
    /:cl:
    
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    mystery3525 authored May 23, 2023
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  7. fixes belts not appearing on player sprites (#1964)

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    ## About The Pull Request
    fixes belts not appearing on player sprites as well as high shoes
    z-fighting with jumpsuits
    
    ## Why It's Good For The Game
    we need dat belt drip
    <!-- Please add a short description of why you think these changes would
    benefit the game. If you can't justify it in words, it might not be
    worth adding. -->
    
    ## Changelog
    
    :cl:
    fix: fixed belts not appearing on player sprites
    /:cl:
    
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    BarteG44 authored May 23, 2023
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  9. Makes syndicate plastitanium walls actually drop sheets (#1959)

    ## About The Pull Request
    
    Makes shit consistent.
    
    ## Why It's Good For The Game
    
    It's a code issue not a skill issue.
    
    ## Changelog
    
    :cl:
    balance: you can actually recycle syndicate walls now
    /:cl:
    
    Signed-off-by: AverageUser67 <95512011+AverageUser67@users.noreply.github.com>
    AverageUser67 authored May 23, 2023
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  11. Makes the worn sprite for the CM General Coat actually appear (#1947)

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    ## About The Pull Request
    adds the item_state that was missing for the general coat, and also
    changes its name to match the icon_state
    fixes #1679 
    <!-- Describe The Pull Request. Please be sure every change is
    documented or this can delay review and even discourage maintainers from
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    ## Why It's Good For The Game
    Fashion. Thats all.
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    benefit the game. If you can't justify it in words, it might not be
    worth adding. -->
    
    ## Changelog
    
    :cl:
    fix: Fixed the Colonial Minuteman General Coat's worn sprite, so it
    actually shows up
    /:cl:
    
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    Merlin1230 authored May 23, 2023
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  13. Adds ship purchasing bans (#1944)

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    ## About The Pull Request
    See title. This is kind of basic but it works and that's what matters.
    
    ## Why It's Good For The Game
    An admin told me that banning people from buying new ships was something
    that was needed, so tada.
    
    ## Changelog
    
    :cl:
    admin: Adds ship purchasing bans.
    /:cl:
    
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    MarkSuckerberg authored May 23, 2023
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  15. Elementizes and Greyscales blood decals/overlays (#1882)

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    ## About The Pull Request
    This PR converts our blood decals to elements, and adds greyscale
    capability to blood, tied to species DNA.
    Ports:
    BeeStation/BeeStation-Hornet#3111
    BeeStation/BeeStation-Hornet#3046
    tgstation/tgstation#61610
    tgstation/tgstation#59873
    tgstation/tgstation#59315
    tgstation/tgstation#53109
    
    Some others, I don't quite remember. Mostly related fixes for those PRs.
    <!-- Describe The Pull Request. Please be sure every change is
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    ## Why It's Good For The Game
    
    Decals as a component is a cause of some lag, apparently. This should
    alleviate some if it's even noticeable.
    
    Species having a framework for unique, greyscale blood colors can add a
    lot for our lore and visual feel.
    <!-- Please add a short description of why you think these changes would
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    ## Changelog
    
    :cl:
    add: Elzu now bleed, but do not have Liquid Electricity reagent as
    blood. (will be changed in the future)
    add: IPCs now "bleed" by leaking coolant
    add: Sarathi now have teal-colored blood.
    add: Blood will now dry over time
    add: New bloody footprint sprites from bay
    refactor: Refactors a lot of blood code
    /:cl:
    
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    ---------
    
    Signed-off-by: thgvr <81882910+thgvr@users.noreply.github.com>
    Co-authored-by: Mark Suckerberg <mark@suckerberg.gay>
    thgvr and MarkSuckerberg authored May 23, 2023
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  17. Gives engineering cyborgs shuttle blueprints (#1965)

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    ## About The Pull Request
    
    Currently, engineering cyborgs have a basically useless station
    blueprints which can only modify areas that do not move. This PR adds a
    new `ship structure schematics` for engineering borgs so they can
    actually edit ship areas now without leaving things behind, and replaces
    the old one with it.
    
    <!-- Describe The Pull Request. Please be sure every change is
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    ## Why It's Good For The Game
    
    One more step towards the cyborg singularity point.
    
    <!-- Please add a short description of why you think these changes would
    benefit the game. If you can't justify it in words, it might not be
    worth adding. -->
    
    ## Changelog
    
    :cl:
    add: Gave engineering cyborgs their own shuttle manipulation blueprints
    /:cl:
    
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    mystery3525 authored May 23, 2023
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  19. Automatic TGS DMAPI Update (#1926)

    This pull request updates the TGS DMAPI to the latest version. Please
    note any breaking or unimplemented changes before merging.
    
    ---------
    
    Co-authored-by: github-actions <action@github.com>
    Co-authored-by: Mark Suckerberg <mark@suckerberg.gay>
    3 people authored May 23, 2023
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  20. Gungle chickens (#1961)

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    ## About The Pull Request
    Untamed chickens will now spawn on jungle worlds, they can be fed like a
    normal chicken, and can be used to raise your own flock
    <!-- Describe The Pull Request. Please be sure every change is
    documented or this can delay review and even discourage maintainers from
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    ## Why It's Good For The Game
    Chickens are cool + it adds to our abilities to forage things
    <!-- Please add a short description of why you think these changes would
    benefit the game. If you can't justify it in words, it might not be
    worth adding. -->
    
    ## Changelog
    
    :cl:
    add: Chickens will now infrequently spawn on jungle planets
    /:cl:
    
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    ---------
    
    Signed-off-by: Bjarl <94164348+Bjarl@users.noreply.github.com>
    Co-authored-by: Mark Suckerberg <mark@suckerberg.gay>
    Bjarl and MarkSuckerberg authored May 23, 2023
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  22. The SolGov-ening Part 1: Clothes and The Purge (#1968)

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    ## About The Pull Request
    Hello there!
    
    This pull request is the first on *many* to come that will slowly but
    surely add new content for SolGov, finally bringing it to parity with
    the lore! ~~(most of which was hidden in people's brains)~~
    
    This first PR will address outfits, adding a multitude of new ones:
    
    
    ![image](https://github.com/shiptest-ss13/Shiptest/assets/77556824/e23249d4-712f-450f-af9e-f0e77794272b)
    
    In a very short description, most of these outfits are related to
    existing jobs, such as the SolGov Representative, but several *new* ones
    now exist in implemented spritework for now:
    
    - The Sonnensoldner (Solarian Mercenary)
    - The Overseer
    - The Bureaucrat
    - The Civilian
    - The Solarian Captain
    
    This PR also includes minor additions, such as:
    
    - A new Table Flag
    
    
    ![image](https://github.com/shiptest-ss13/Shiptest/assets/77556824/b3705d6e-cec3-4db4-9b68-dc87cddbf99b)
    
    - A new Bedsheet
    
    
    ![image](https://github.com/shiptest-ss13/Shiptest/assets/77556824/ae8893d8-a3ba-4681-bacd-c3356d1ce275)
    
    This PR also **removes** and edits much of the code related to SolGov.
    Many things related to old SolGov, such as most marine equipment
    clothing-wise has been completely excised from the game. Old job datums
    that were only used for deprecated SolGov ships were also mostly
    eliminated. Some might still be around but that's for future me to deal
    with.
    
    Speaking of! This PR also fully removes the Liberty-Class (lol) and the
    Cricket-Class. May they rest in peace, after serving us for... A year or
    two I think.
    
    Finally, this PR adds a special new variable: `worn_y_offset`. Utilize
    this var to offset any clothing sprite along the Y axis!
    
    Special thanks to:
    
    @triplezeta For helping me make sure the lore is accurate.
    
    @PiperDoots For providing the original work I would eventually overhaul.
    
    @MarkSuckerberg For the worn_y_offset code.
    
    ~~@retlaw34 For providing this poor bastard some emotional support in
    VC.~~
    
    
    <!-- Describe The Pull Request. Please be sure every change is
    documented or this can delay review and even discourage maintainers from
    merging your PR! -->
    
    ## Why It's Good For The Game
    
    I really do hope that I don't have to explain why a rework 6 months in
    the making finally being implemented is good for the game.
    
    <!-- Please add a short description of why you think these changes would
    benefit the game. If you can't justify it in words, it might not be
    worth adding. -->
    
    ## Changelog
    
    :cl: PositiveEntropy, MarkSuckerberg, TetraZeta, PiperDoots
    add: The start of new SolGov! Expect a new and improved SolGov to now
    roam the frontier!
    del: Removes many old jobs and content related to Old Solgov.
    del: Fully deprecates the Cricket-Class.
    del: Fully deprecates the Liberty-Class.
    code: Adds the worn_y_offset variable, making offsetting hats much
    easier.
    /:cl:
    
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    Imaginos16 authored May 23, 2023
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Commits on May 25, 2023

  1. Slays the Lamia (#1974)

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    ## About The Pull Request
    
    Removes the Lamia in its entirety.
    
    <!-- Describe The Pull Request. Please be sure every change is
    documented or this can delay review and even discourage maintainers from
    merging your PR! -->
    
    ## Why It's Good For The Game
    
    The Lamia is awkwardly-mapped, inconsistent with the current lore (in as
    much as wizard lore is even established at this point), and most
    damningly, it's a magnet for new players, often ones with an LRP bent.
    The ship itself encourages wizard RP, yes, but frankly, wizard RP is not
    the kind of RP we necessarily want here. I'd rather new players' first
    experience on this server involved actually interacting with the faction
    lore in at least some measure.
    
    <!-- Please add a short description of why you think these changes would
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    worth adding. -->
    
    ## Changelog
    
    :cl:
    del: Removed the Lamia-class wizard ship
    /:cl:
    
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    Apogee-dev authored May 25, 2023
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Commits on May 27, 2023

  1. Update independent_tide.dmm (#1979)

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    ## About The Pull Request
    Removes R&D, the RCD, and the RPD from the tide. Also the surgical kit
    and defib
    <!-- Describe The Pull Request. Please be sure every change is
    documented or this can delay review and even discourage maintainers from
    merging your PR! -->
    
    ## Why It's Good For The Game
    It's a tiding ship. It shouldn't be better equipped than our actual
    faction vessels.
    <!-- Please add a short description of why you think these changes would
    benefit the game. If you can't justify it in words, it might not be
    worth adding. -->
    
    ## Changelog
    
    :cl:
    del: The tide has lost R&D, its medical gear, and the RCD/RPD
    /:cl:
    
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    Bjarl authored May 27, 2023
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  3. removes the seed vendor restock from mimir (#1980)

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    ## About The Pull Request
    no ship should have a seed vendor. This PR removes it from a smuggler
    satchel on the mimir
    thanks to Gorionus#1146 for pointing it out!
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    ## Why It's Good For The Game
    seed vendors shouldn't be on ships
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    ## Changelog
    
    :cl:
    del: Removed seed vendor restock from the mimir class
    /:cl:
    
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    spockye authored May 27, 2023
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  5. SolGov-ening Part 2: Formalized Jobs! (#1978)

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    ## About The Pull Request
    Hello! This is a continuation of part 1! Please click the link below to
    get the valuable context to what is currently happening!
    - #1968 
    
    This PR finally formalizes every job for SolGov, making them actually
    implement-able for a ship! (in theory).
    
    <details><summary>In order, they are:</summary>
    <p>
    
    - The Scribe (Assistant Analogue)
    
    ![image](https://github.com/shiptest-ss13/Shiptest/assets/77556824/53035df8-5319-40a2-a1f0-8dde9ce76be8)
    
    - The Bureaucrat (A roleplay-centric role, focused on documentation and
    writing, not too unlike a Curator!)
    
    ![image](https://github.com/shiptest-ss13/Shiptest/assets/77556824/777e3b01-611e-41bd-935b-5f0e396d8ca8)
    
    - The Medical Doctor (Self-Explanatory)
    
    ![image](https://github.com/shiptest-ss13/Shiptest/assets/77556824/ca3ec1b7-78ba-4ded-99b0-aa23f9ba0c81)
    
    - The Field Engineer and Ship Engineer (Shaft Miner and Engineer
    Analogues Respectively)
    
    ![image](https://github.com/shiptest-ss13/Shiptest/assets/77556824/d4b7a98a-1d69-438a-88ff-7b74ce0e0deb)
    
    - The Hired Sonnensöldner (Security Analogue)
    
    ![image](https://github.com/shiptest-ss13/Shiptest/assets/77556824/77250290-8602-42e0-b127-8546b51cd7c7)
    
    - The Overseer (Second-In-Command, manages Bureaucrats and assists the
    Captain)
    
    ![image](https://github.com/shiptest-ss13/Shiptest/assets/77556824/b7a6bab5-3823-4e76-96b1-ad405716049b)
    
    - The Captain (Self-Explanatory)
    
    ![image](https://github.com/shiptest-ss13/Shiptest/assets/77556824/c85681dc-9172-4fa5-bda3-c02cb4023ea8)
    </p>
    </details>
    
    This PR also formally adds a few new items as well, a SolGov Hazard
    Vest, a SolGov Hard Hat and a SolGov Surgery Cap for the bespoke roles
    that have been added.
    
    Code-wise, this PR also adds the flag `playerSolgov`, as requested by
    @Bjarl. Those who are already familiar with the recent IFF addition on
    the Twinkleshine remake PR, will understand what this is for!
    
    Finally, the SolGov Flag, and the SolGov Seal have been formally added!
    
    
    ![image](https://github.com/shiptest-ss13/Shiptest/assets/77556824/0ef0e891-028c-4377-839a-6e15106553a8)
    
    ![image](https://github.com/shiptest-ss13/Shiptest/assets/77556824/3cd699d4-daf9-461b-9186-d918c110566d)
    
    
    <!-- Describe The Pull Request. Please be sure every change is
    documented or this can delay review and even discourage maintainers from
    merging your PR! -->
    
    ## Why It's Good For The Game
    One step closer baybee!
    <!-- Please add a short description of why you think these changes would
    benefit the game. If you can't justify it in words, it might not be
    worth adding. -->
    
    ## Changelog
    
    :cl: PositiveEntropy, PiperDoots, TripleZeta
    imageadd: New SolGov jobs now exist, as well as respective equipment for
    them!
    imageadd: The SolGov Seal and Flag have been added and remade!
    code: A new IFF flag has been added for SolGov, making those turrets
    able to target non-SolGov aligned people!
    del: Removes even more old SolGov content. Good riddance.
    /:cl:
    
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    Imaginos16 authored May 27, 2023
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Commits on May 28, 2023

  1. Small Cepheus class fixes (#1952)

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    ## About The Pull Request
    fixes the watertank being a dispenser
    moves a comms unit so the suit storage unit doesnt DEVOUR it
    thanks to Gorionus#1146 for the report!
    <!-- Describe The Pull Request. Please be sure every change is
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    ## Why It's Good For The Game
    errors = bad
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    worth adding. -->
    
    ## Changelog
    
    :cl:
    fix: fixed some things on the Cepheus class
    /:cl:
    
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    spockye authored May 28, 2023
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  3. Aspawns the Mimir (#1986)

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    ## About The Pull Request
    This disables the Mimir for player spawn.
    <!-- Describe The Pull Request. Please be sure every change is
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    merging your PR! -->
    
    ## Why It's Good For The Game
    The Mimir isn't very well received. The ship is meant to simulate perma
    gameplay from servers like Paradise where I took large portions of the
    design from. Players don't like it, staff seem to want to keep it,
    Admins want it aspawned.
    <!-- Please add a short description of why you think these changes would
    benefit the game. If you can't justify it in words, it might not be
    worth adding. -->
    
    ## Changelog
    
    :cl:
    tweak: disables the Mimir class
    /:cl:
    
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    Latentish authored May 28, 2023
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  5. Ember Class Pirate Raider (#1771)

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    ## About The Pull Request
    This ship was once used for exploration when settlers first entered the
    sector. Though it has been many rotations since this model last glided
    through the empty vacuum of space. While most of them lay abandoned, or
    in scrapyards, one of them has managed to escape this faith. This ship,
    The Cutter, is now the home of a particular group of Frontiersmen. While
    the ship has seen better days, its size is more than enough to strike
    fear into any merchant ship unlucky enough to enter its domain.
    
    so! let's get into what this ship is, and what it does. 
    the ship is used by the Frontiersmen, as a show of force, raiding, and
    ship-to-ship combat. on the front, it has tw- one gun bay, capable of
    launching explosives (or people) at whatever foolishly somehow places
    itself in front of the barrel. it has a decently stocked armory, a
    makeshift maintenance chembay, a medbay in disrepair, a
    bar/kitchen/botany, a destroyed comms array, a small cargo bay, and a
    pretty massive engineering bay. The ship is powered by its own
    state-of-the-art "tm" Supermatter.
    
    the ship is as pirate ships are, an admin spawn. Its intent is to serve
    as an antagonist in rounds, something that could create some
    interesting, and fun roleplay.
    
    the crew:
    1x Captain
    2x Bridge Officer
    1x Head of Security (Master At Arms)
    2x Cargo Tech
    1x Medical Doctor (Surgeon)
    2x Engineer (Carpenter)
    1x Atmos Tech
    1x Chief Engineer (Head Carpenter)
    1x Cook (Steward)
    3x Assistant (Deckhand)
    3x security officer (Buccaneer)
    Ship images:
    ![2023 02 16-00 52
    19](https://user-images.githubusercontent.com/79304582/219223523-45fe98b6-1604-4580-b3a2-0e64280e71a7.png)
    
    ![2023 02 16-00 52
    22](https://user-images.githubusercontent.com/79304582/219223531-df49a674-465b-4007-8bf1-247134ca4b19.png)
    
    
    ![image](https://user-images.githubusercontent.com/79304582/219224341-cfd592a1-a9a3-4376-9b26-1357af63cd9a.png)
    
    
    ![image](https://user-images.githubusercontent.com/79304582/219224630-6c7e54e7-5c7b-4b76-9cd9-316641bf54d9.png)
    (don't mind the broken table)
    
    
    ![image](https://user-images.githubusercontent.com/79304582/219224885-d30a645b-5979-4544-a3d7-7fb50b5f856b.png)
    
    
    ![image](https://user-images.githubusercontent.com/79304582/219224929-e00bd4c2-5a0e-4782-9587-8fb7f0a39d08.png)
    
    
    ![image](https://user-images.githubusercontent.com/79304582/219224963-42f194e8-a95b-4f01-825f-2dc113203597.png)
    
    
    ![image](https://user-images.githubusercontent.com/79304582/219225013-58121f54-78e0-4e14-ba3d-03b3f2f16ffa.png)
    
    <!-- Describe The Pull Request. Please be sure every change is
    documented or this can delay review and even discourage maintainers from
    merging your PR! -->
    
    ## Why It's Good For The Game
    currently, there isn't much Frontiersmen content, nor pirate content in
    the codebase despite them being one of the only real antagonists we
    have. This is one of the ships I've made for them, and one I think could
    do well in creating some fun RP
    <!-- Please add a short description of why you think these changes would
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    worth adding. -->
    
    ## Changelog
    
    :cl:
    add: adds the pirate_cutter
    add: adds the scar suit
    add: misc frontiersmen jobs
    /:cl:
    
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    ---------
    
    Signed-off-by: spockye <79304582+spockye@users.noreply.github.com>
    Co-authored-by: Bjarl <94164348+Bjarl@users.noreply.github.com>
    Co-authored-by: TheLeopold <kostantin.pavlenko@gmail.com>
    3 people authored May 28, 2023
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Commits on May 30, 2023

  1. SolGov-ening Part 3: Folders, Decals and More! (#1994)

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    ## About The Pull Request
    Hey Hey People, Imaginos Here!
    
    This is once again, a continuation of an earlier project! ( #1978,
    #1968) Please read up those respective PRs so you can catch up to the
    entire saga this has been.
    
    Today in ~~Dragon Ball Z~~ SolGov Additions:
    
    - Special SolGov Floor Decals Have Been Added!
    
    
    ![image](https://github.com/shiptest-ss13/Shiptest/assets/77556824/140f63ec-8a89-4079-8cba-6466de44a470)
    
    
    ![image](https://github.com/shiptest-ss13/Shiptest/assets/77556824/fb9cff35-33f8-40ba-9b28-f40a5c647b64)
    
    
    ![image](https://github.com/shiptest-ss13/Shiptest/assets/77556824/b76267c7-6559-4564-842d-0e07b6b5cc0c)
    
    ( Special thanks to @PiperDoots for those stellar sprites :] )
    
    - A New And Improved SolGov Letter Opener Now Exists!
    
    
    ![image](https://github.com/shiptest-ss13/Shiptest/assets/77556824/d8991a93-286f-464b-90a1-f567769e938a)
    
    - Solarian Sabres! An Elegant Weapon For A More Civilized Age.
    
    
    ![image](https://github.com/shiptest-ss13/Shiptest/assets/77556824/11137839-497a-43af-aa80-aff60871c15f)
    
    - SolGov And TerraGov Folders! (Some may contain sensitive information
    that may paint a more sinister picture of SolGov...)
    
    
    ![image](https://github.com/shiptest-ss13/Shiptest/assets/77556824/7a774f62-84f5-4d85-a93d-dc96fbd72fc8)
    
    <!-- Describe The Pull Request. Please be sure every change is
    documented or this can delay review and even discourage maintainers from
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    ## Why It's Good For The Game
    We're getting there bros, just a few more additions before its a fully
    functional faction!
    <!-- Please add a short description of why you think these changes would
    benefit the game. If you can't justify it in words, it might not be
    worth adding. -->
    
    ## Changelog
    
    :cl: PositiveEntropy, PiperDoots
    imageadd: Resprites the SolGov letter opener!
    imageadd: Adds Solarian Sabres!
    imageadd: Adds SolGov and TerraGov folders!
    imageadd: New floor decals for SolGov have been added!
    /:cl:
    
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    Imaginos16 authored May 30, 2023
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Commits on May 31, 2023

  1. Inteq sprite updatening and additions (Now hopefully with less scrung…

    …ling) (#1999)
    
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    ## About The Pull Request
    
    Been awhile, huh?
    
    This PR is just me cleaning up my faction's colors, unifying it, and
    generally cleaning up my old sprite work + adding new soft suit for
    Inteq along with drop pouches.
    
    Also updates the Keppie uniform sprites, there's also shoes and gloves
    but I need to add those in a seperate PR.
    
    I'll add the soft suit and drop pouches to the actual ships in another
    PR down the line, rn this changes ALOT of sprites.
    
    They're now a much crispier, cleaner chocolatey brown.
    
    ## But Halcyon, is there Digitigrade versions?
    
    Yes, actually!
    
    ## Birdie versions?
    
    Keppies are done, Vox soon:tm:.
    
    changes below in a screenshot in game:
    
    ![IRMG
    nu](https://github.com/shiptest-ss13/Shiptest/assets/81479835/af6cb579-ae38-417f-b395-6d7c96566935)
    
    <!-- Describe The Pull Request. Please be sure every change is
    documented or this can delay review and even discourage maintainers from
    merging your PR! -->
    
    ## Why It's Good For The Game
    
    Fixin' my faction's aesthetics.
    
    <!-- Please add a short description of why you think these changes would
    benefit the game. If you can't justify it in words, it might not be
    worth adding. -->
    
    ## Changelog
    
    :cl:
    imageadd: IRMG clothing has been resprited with a cleaner color palette.
    add: an IRMG spacesuit and an alternative drop pouch webbing sprite.
    currently not in game but will be down the line.
    /:cl:
    
    <!-- Both :cl:'s are required for the changelog to work! You can put
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    ---------
    
    Co-authored-by: github-actions <action@github.com>
    Ebin-Halcyon and actions-user authored May 31, 2023
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  3. Updates our MOTD (#1992)

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    ## About The Pull Request
    No More White Sands
    <!-- Describe The Pull Request. Please be sure every change is
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    ## Why It's Good For The Game
    It's not
    <!-- Please add a short description of why you think these changes would
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    worth adding. -->
    
    ## Changelog
    
    :cl:
    tweak: The MOTD has been updated
    /:cl:
    
    <!-- Both :cl:'s are required for the changelog to work! You can put
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    Bjarl authored May 31, 2023
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  5. Removes crew manifest from PDA, Modcomp, AI, PAI (#1987)

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    ## About The Pull Request
    I do not think this information should be available to living players.
    <!-- Describe The Pull Request. Please be sure every change is
    documented or this can delay review and even discourage maintainers from
    merging your PR! -->
    
    ## Why It's Good For The Game
    Having an exact print out of exactly who is on someone's ship is very
    bad for any conflict scenario and feels a little off. We aren't on a
    station, every ship doesn't need a print out of other ships. You can
    call ships on a holopad for a similar effect without being so verbose.
    <!-- Please add a short description of why you think these changes would
    benefit the game. If you can't justify it in words, it might not be
    worth adding. -->
    
    ## Changelog
    
    :cl:
    del: PDAs, Modcomps, AIs, and pAIs no longer have a crew manifest
    option.
    /:cl:
    
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    thgvr authored May 31, 2023
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  7. Fixes Plasteel Stairs Being Colorless (#1983)

    ## About The Pull Request
    #1882 removed the base color from plasteel tiles, which was inherited by
    plasteel stairs, making plasteel stairs colorless. this PR fixes that
    
    ## Why It's Good For The Game
    
    soul re-added
    
    ## Changelog
    
    :cl:
    fix: Plasteel stairs have regained their shade.
    /:cl:
    goober3 authored May 31, 2023
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  9. Fixes jungle small trees spawning without a sprite (#1976)

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    ## About The Pull Request
    small and large jungle trees currently share the same randomizer to
    choose which icon state of the tree spawns.
    the problem is, large trees have 10 sprites, while small have  6
    this was causing small trees to have a pretty high chance to spawn with
    a icon state number that doesnt exist.
    
    
    ![image](https://github.com/shiptest-ss13/Shiptest/assets/79304582/d1dbde9a-d0f0-45ae-9d4f-36219ff6171b)
    
    look at those glorious visible trees!
    <!-- Describe The Pull Request. Please be sure every change is
    documented or this can delay review and even discourage maintainers from
    merging your PR! -->
    
    ## Why It's Good For The Game
    errors = bad
    <!-- Please add a short description of why you think these changes would
    benefit the game. If you can't justify it in words, it might not be
    worth adding. -->
    
    ## Changelog
    
    :cl:
    fix: fixed small jungle trees spawning with false icon states
    /:cl:
    
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    spockye authored May 31, 2023
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  11. Adds some extra logging (#1975)

    ## About The Pull Request
    
    Adds admin logging of ship renaming and runtime logging of ships failing
    to create a transit dock
    
    ## Why It's Good For The Game
    
    Being able to go back and check these things is helpful
    
    ## Changelog
    
    :cl:
    admin: Renaming ships is now recorded in the admin log
    /:cl:
    Bokkiewokkie authored May 31, 2023
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Commits on Jun 2, 2023

  1. Shipturfs and various patchie (#1946)

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    ## About The Pull Request
    Makes ship specific turfs so we don't have /plating/ planetary turfs
    with infinite atmos.
    Replaces planetary and plating turfs on the Glaive and Shepherd.
    Swaps the captain's spare the Montagnes starts with for a gold ID.
    Fixes a runtime caused by attacking water with anything that isn't a
    container.
    
    <!-- Describe The Pull Request. Please be sure every change is
    documented or this can delay review and even discourage maintainers from
    merging your PR! -->
    
    ## Why It's Good For The Game
    We didn't have any proper planetary type turfs that could be used on
    ships. This caused infinite atmos issues and a bandaid patch that left
    "plating" and "wetplating" that don't have smoothing instead. Also minor
    patches for the ships this touches, and a fix to a water tile related
    runtime are good for the game.
    <!-- Please add a short description of why you think these changes would
    benefit the game. If you can't justify it in words, it might not be
    worth adding. -->
    
    ## Changelog
    
    :cl:phoaly
    add: Added shipturfs
    del: Old planetary turf subtypes
    fix: Fixed water turfs runtiming when hit with a bat
    fix: Replaced tiles on the Glaive and Shepherd
    tweak: Swapped the montagnes ID
    tweak: Nerfed Glaive mining gear
    /:cl:
    
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    ---------
    
    Co-authored-by: spockye <79304582+spockye@users.noreply.github.com>
    Latentish and spockye authored Jun 2, 2023
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Commits on Jun 3, 2023

  1. Automatic TGS DMAPI Update (#1971)

    This pull request updates the TGS DMAPI to the latest version. Please
    note any breaking or unimplemented changes before merging.
    
    Co-authored-by: github-actions <action@github.com>
    github-actions[bot] and actions-user authored Jun 3, 2023
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  2. 'fixed' the ticket panel for you. (#2013)

    Signed-off-by: Zephyr <12817816+ZephyrTFA@users.noreply.github.com>
    ZephyrTFA authored Jun 3, 2023
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Commits on Jun 4, 2023

  1. fixes linter error

    MarkSuckerberg authored Jun 4, 2023
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  2. IRMG Gunsprite update and IRMG marksman rifle (#1973)

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    request process. -->
    
    ## About The Pull Request
    
    
    ![inteq_guns_2_nobg](https://github.com/shiptest-ss13/Shiptest/assets/60533805/83741b52-d15b-4cf3-a8ba-4426abd6cda3)
    
    ![ssg04](https://github.com/shiptest-ss13/Shiptest/assets/60533805/c1fe2b34-3598-409b-9a80-07e9f17fff8f)
    
    Updates sprites for all IRMG ballistics to look prettier and less muddy.
    Also introduces the SsG-04, an Inteq modification of the CM-GAL-S
    marksman rifle. Doesn't change the loadout of any Inteq ships to include
    the new rifle, that will come later as part of some planned remapping.
    
    ## Why It's Good For The Game
    
    Sprite improvements are good and IRMG had a missing spot in their gun
    roster.
    
    <!-- Please add a short description of why you think these changes would
    benefit the game. If you can't justify it in words, it might not be
    worth adding. -->
    
    ## Changelog
    
    :cl:
    add: Added the Inteq SsG-04 marksman rifle
    tweak: Improved IRMG gunsprites
    /:cl:
    
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    Apogee-dev authored Jun 4, 2023
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  4. Ports updated food container sprites (TG) (#2006)

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    not be viewable. -->
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    request process. -->
    
    ## About The Pull Request
    as stated above, this PR ports the updated container sprites from TG. 
    This includes:
    
    Milk/soymilk/flour/sugar/coldsauce/enzyme/hotsauce/ketchup/bbqsauce/oliveoil/soysauce/rice/peppermill/saltshaker/emptyshaker
    and mayonnaise
    
    
    ![image](https://github.com/shiptest-ss13/Shiptest/assets/79304582/a35ab3a0-f6c6-4c3e-b580-b426b793f64b)
    
    
    ![image](https://github.com/shiptest-ss13/Shiptest/assets/79304582/22b42365-13ed-40b9-bab9-4877d72ee300)
    
    
    <!-- Describe The Pull Request. Please be sure every change is
    documented or this can delay review and even discourage maintainers from
    merging your PR! -->
    
    ## Why It's Good For The Game
    these updated sprites look way better than our current ones!
    <!-- Please add a short description of why you think these changes would
    benefit the game. If you can't justify it in words, it might not be
    worth adding. -->
    
    ## Changelog
    
    :cl:
    add: Ports updated food container sprites from TG
    /:cl:
    
    <!-- Both :cl:'s are required for the changelog to work! You can put
    your name to the right of the first :cl: if you want to overwrite your
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    spockye authored Jun 4, 2023
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Commits on Jun 6, 2023

  1. Update FUNDING.yml

    Signed-off-by: Zephyr <12817816+ZephyrTFA@users.noreply.github.com>
    ZephyrTFA authored Jun 6, 2023
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Commits on Jun 7, 2023

  1. [IDB IGNORE] [MDB IGNORE] The great ship prettification II (#1839)

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    not be viewable. -->
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    request process. -->
    
    ## About The Pull Request
    
    Implments @zestybastard 's walls from
    shiptest-ss13/Shiptest#1467
    Makes new airlocks to implmenet said walls
    Makes new wallmounts to complment said walls
    Resprites railings
    Adds decals since im touching 
    More variants for computers
    Adds azlan's engines, and butchers their ion engine
    Adds more decals to represent the ship manufactorers
    Updates the Dwayne majorly
    
    ## Why It's Good For The Game
    
    "hghghghh walls"
    sets us apart from other servers, and most of all, looks good
    
    ![image](https://user-images.githubusercontent.com/58402542/226077702-147ce4ed-051c-4040-a234-4048fb1656bd.png)
    
    
    ![image](https://user-images.githubusercontent.com/58402542/226077787-c983867a-0d33-4ca1-a091-d8361c352012.png)
    
    ## Changelog
    
    :cl: Any%, Ryester, Azlan, Quantum M
    add: New wall sprites
    add: New airlock sprite
    add: New a lot of fucking sprites, see
    shiptest-ss13/Shiptest#1838 for more information
    add: Updates almost every map in the game to fit any% walls
    add: Dwayne has been updated
    
    /:cl:
    
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    your name to the right of the first :cl: if you want to overwrite your
    GitHub username as author ingame. -->
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    ---------
    
    Co-authored-by: PrefabQuasar <felix.mullen@gmail.com>
    Co-authored-by: tmtmtl30 <tmtmtlemail@gmail.com>
    Co-authored-by: zestybastard <89113851+zestybastard@users.noreply.github.com>
    Co-authored-by: retlaw34 <bruhasdfasdfasdf@waifu.club>
    Co-authored-by: Bjarl <94164348+Bjarl@users.noreply.github.com>
    Co-authored-by: tmtmtl30 <53132901+tmtmtl30@users.noreply.github.com>
    7 people authored Jun 7, 2023
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  3. Remove booty borgs (#2023)

    ## About The Pull Request
    
    self explanatory
    
    ## Why It's Good For The Game
    
    removes booty borgs.
    
    ## Changelog
    
    :cl:
    del: booty borg code
    del: booty borg sprites
    /:cl:
    
    ---------
    
    Signed-off-by: Fulgro <135763436+Fulgro@users.noreply.github.com>
    Fulgro authored Jun 7, 2023
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  5. Port tg attack animations (#2019)

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    request process. -->
    
    ## About The Pull Request
    
    ![2023-06-04_22-01-15](https://github.com/shiptest-ss13/Shiptest/assets/81882910/602c694b-41a8-4ebd-aeeb-29ec278f8149)
    <!-- Describe The Pull Request. Please be sure every change is
    documented or this can delay review and even discourage maintainers from
    merging your PR! -->
    
    ## Why It's Good For The Game
    looks better
    <!-- Please add a short description of why you think these changes would
    benefit the game. If you can't justify it in words, it might not be
    worth adding. -->
    ## Changelog
    
    :cl:
    add: Attack animations are now functional
    /:cl:
    
    <!-- Both :cl:'s are required for the changelog to work! You can put
    your name to the right of the first :cl: if you want to overwrite your
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    thgvr authored Jun 7, 2023
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  7. Sets engine prechargers to 5kw charge by default. (#2012)

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    ## About The Pull Request
    title
    <!-- Describe The Pull Request. Please be sure every change is
    documented or this can delay review and even discourage maintainers from
    merging your PR! -->
    
    ## Why It's Good For The Game
    This information isn't conveyed through anything other than word of
    mouth really and I've seen quite a few new players run into issues.
    Until we have less sort-of-abstract ship mechanics I feel this is a good
    change.
    <!-- Please add a short description of why you think these changes would
    benefit the game. If you can't justify it in words, it might not be
    worth adding. -->
    
    ## Changelog
    
    :cl:
    balance: Engine prechargers now start with a 5kw charge leve.
    /:cl:
    
    <!-- Both :cl:'s are required for the changelog to work! You can put
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    thgvr authored Jun 7, 2023
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  9. ports mothplushies and flushedplush (#2004)

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    not be viewable. -->
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    request process. -->
    
    ## About The Pull Request
    as the name says, this PR ports a bunch of plushies from beestation,
    made by PigeonVerde#8826
    
    
    ![image](https://github.com/shiptest-ss13/Shiptest/assets/79304582/de54454e-c8fd-47f4-a5cb-df085f4f130c)
    
    
    
    ![image](https://github.com/shiptest-ss13/Shiptest/assets/79304582/b63f514b-73d4-4b41-bf46-5494524d5ecf)
    
    
    ![image](https://github.com/shiptest-ss13/Shiptest/assets/79304582/773b5860-7a06-4be6-83b9-3e6c85e91f9e)
    
    
    <!-- Describe The Pull Request. Please be sure every change is
    documented or this can delay review and even discourage maintainers from
    merging your PR! -->
    
    ## Why It's Good For The Game
    you don't GET IT
    WE NEED THEM
    <!-- Please add a short description of why you think these changes would
    benefit the game. If you can't justify it in words, it might not be
    worth adding. -->
    
    ## Changelog 
    
    :cl: PigeonVerde#8826
    add: Ports mothplushies from Beestation
    add: Ports flushedplush from Beestation
    /:cl:
    
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    spockye authored Jun 7, 2023
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  11. fix grammatical stuff with elzuose (#2002)

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    ## About The Pull Request
    Elzuose singular
    Elzuosa plural.
    <!-- Describe The Pull Request. Please be sure every change is
    documented or this can delay review and even discourage maintainers from
    merging your PR! -->
    
    ## Why It's Good For The Game
    consistency and grammar
    <!-- Please add a short description of why you think these changes would
    benefit the game. If you can't justify it in words, it might not be
    worth adding. -->
    
    ## Changelog
    
    :cl:
    spellcheck: Fixed some grammar inconsistencies with Elzuosa/Elzuose
    /:cl:
    
    <!-- Both :cl:'s are required for the changelog to work! You can put
    your name to the right of the first :cl: if you want to overwrite your
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    thgvr authored Jun 7, 2023
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  13. changes the rig heat suit to use its own helmet (#1995)

    ## About The Pull Request
    the RIG heat suit used the prototype rig suit's helmet instead of its
    own. considering it has its own helmet in the code above it, i dont
    think this is intended.
    this PR serves to correct that
    
    ![image](https://github.com/shiptest-ss13/Shiptest/assets/33011256/7a5717df-e54e-4ac1-8463-e751bb648f20)
    
    ## Why It's Good For The Game
    a hardsuit helmet fix! my first time using pull requests for this so let
    me know if i screwed up somewhere
    
    ## Changelog
    
    :cl:
    fix: changed the RIG heat suit to use its own helmet instead of the
    prototype's
    /:cl:
    SirConway authored Jun 7, 2023
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Commits on Jun 9, 2023

  1. Overmap 4.5: Wasteplanet Expansion (#1945)

    that is to say creates biomes for waste planets
    
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    not be viewable. -->
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    request process. -->
    
    ## About The Pull Request
    
    <!-- Describe The Pull Request. Please be sure every change is
    documented or this can delay review and even discourage maintainers from
    merging your PR! -->
    
    ![dreamseeker_3fbK5Yfp2k](https://user-images.githubusercontent.com/94164348/236656350-041bfbb6-fea0-42d1-b7e1-f75c4c1159ac.png)
    
    
    ![dreamseeker_KHidB6LdRo](https://user-images.githubusercontent.com/94164348/236656352-c0320b1f-b542-4525-a2c0-62f0e65645d8.png)
    
    
    https://cdn.discordapp.com/attachments/881319909991260180/1104612113634308217/dreamseeker_Bx4rB7Eq45.mp4
    
    Moves waste planets over to multibiome planet generation while keeping
    most of their charm intact. It's not "complete" but that's because the
    hivebot stuff is lacking (which I plan on addressing next), and didn't
    really put much thought into swarmers.
    Also I'm not a spriter
    ## Why It's Good For The Game
    Standardizes waste planets with the rest of our planets while keeping
    their character.
    <!-- Please add a short description of why you think these changes would
    benefit the game. If you can't justify it in words, it might not be
    worth adding. -->
    
    ## Changelog
    
    :cl:
    add: Waste planets now generate with biomes, please report any
    weirdness.
    /:cl:
    
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    Bjarl authored Jun 9, 2023
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  3. Shrinks the Kilo crew count (#1993)

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    ## About The Pull Request
    
    Deletes the Foreman position, and takes the Miner and Deckhand counts
    from 2 to 1 respectively.
    
    ## Why It's Good For The Game
    
    The Kilo in its current state, with no adjustments by the captain,
    spawns EIGHT CREW. Ships with similar footprints and missions like the
    Tide and Scav spawn 4 or 5. Eight crew on the Kilo is an absolute
    sardine can. In the interest of sparing future Kilo captains of any more
    grey hairs, this PR takes it down to 5 crew, assuming the captain
    doesn't open up any more roles. The Foreman got the axe since it felt
    kind of redundant on such a small ship. I considered removing the Doctor
    as well since the Kilo lacks any medical facilities, but removing the
    only guy with actual medical supplies might be too heavy of a hit to
    balance.
    
    ## Changelog
    
    :cl:
    tweak: reduced Kilo crew count from 8 to 5, removed Foreman
    /:cl:
    
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    Hibou48888 authored Jun 9, 2023
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  5. Moves poor cryo pod behavior onto base cryo pods. (#1988)

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    ## About The Pull Request
    Moves the nausea, hunger, and bit of extra sleep off of the poor cryopod
    subtype and to the base type. Had this idea floating around for a bit
    and I'd like to see how it fares
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    merging your PR! -->
    
    ## Why It's Good For The Game
    It's certainly more interesting, and thematically cool
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    benefit the game. If you can't justify it in words, it might not be
    worth adding. -->
    
    ## Changelog
    
    :cl:
    balance: Cryo sleep will now make you nauseous and hungry when you wake
    up.
    /:cl:
    
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    thgvr authored Jun 9, 2023
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  6. Lil things (#2007)

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    request process. -->
    
    ## About The Pull Request
    maintainer's hell
    
    adds, changes and tweaks a lot of small things that i don't think are
    worth a separate PR
    -adds black and purple office chairs
    -adds pizza cutter
    -fixes up the modern railings
    -adds armbands to wardrobe vendors
    -makes racks stack items in 6 spots rather than just in the middle
    -makes tool belts hold more tools like the decal painter and chisel
    -fixes up some tiles on the box and li tieguai class
    -fixes a typo on the box class engine shutter and reworks it's bathroom
    -adds a little more variety to the chem table
    -makes the decal painter's decals more consistent with mapping decals by
    making you unable to clean them with soap
    -(hopefully) fixes the justice helmet once and for all
    <!-- Describe The Pull Request. Please be sure every change is
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    merging your PR! -->
    
    ## Why It's Good For The Game
    a whole lotta new stuffs
    
    ![image](https://github.com/shiptest-ss13/Shiptest/assets/105491762/c61774e1-7181-4238-8d78-23d234f92696)
    
    ![image](https://github.com/shiptest-ss13/Shiptest/assets/105491762/84738858-ce5e-428d-a73f-2a7ef39a4c6c)
    ![Zrzut ekranu 2023-06-01
    183319](https://github.com/shiptest-ss13/Shiptest/assets/105491762/bd3def18-2a27-4ab5-bfac-2f514449532d)
    
    ![image](https://github.com/shiptest-ss13/Shiptest/assets/105491762/fddbffcb-ddde-4693-8d05-060205319806)
    
    ![image](https://github.com/shiptest-ss13/Shiptest/assets/105491762/3d320a42-b096-4942-b4a3-255d2d6fa551)
    
    ![image](https://github.com/shiptest-ss13/Shiptest/assets/105491762/943feb18-36a3-4882-bd36-fcb8c2fe1b53)
    
    (i can separate some of the features if it's deemed necessary) 
    <!-- Please add a short description of why you think these changes would
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    ## Changelog
    
    :cl:
    add: Added Pizza cutters
    add: Added black and purple office chairs
    tweak: tweaked how racks stack items 
    tweak: renames armbands from departments to their colors and adds them
    to clothes vendors
    tweak: made utility belts able to hold decal painters and etc.
    tweak: adds a little more variety to the chem table sprite
    tweak: makes the decal painter's decals more resistant to cleaning
    fix: fixed being unable to make and color modern railings
    fix: fixed up some tiles on the box and li tieguai class
    fix: fixes a typo on the box class engine shutter and reworks it's
    bathroom
    fix: fixes the justice helmet at last. rejoice!
    /:cl:
    
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    BarteG44 authored Jun 9, 2023
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  8. Flyswatter sprite changes (#2000)

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    request process. -->
    
    ## About The Pull Request
    Redone flyswatter sprites, including inhands. Mostly done as a personal
    test run of how to contribute.
    
    ![image](https://github.com/shiptest-ss13/Shiptest/assets/135062404/7656da59-59ec-40eb-9489-6db58a5a11b8)
    
    <!-- Describe The Pull Request. Please be sure every change is
    documented or this can delay review and even discourage maintainers from
    merging your PR! -->
    
    ## Why It's Good For The Game
    old one stinks, is shit, terrible (and a little dumb)
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    benefit the game. If you can't justify it in words, it might not be
    worth adding. -->
    
    ## Changelog
    :cl: Stiel0248, Positive entropy
    imageadd: Resprites the flyswatter
    /:cl:
    
    
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    stiel0248 authored Jun 9, 2023
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  10. Automatic TGS DMAPI Update (#2018)

    This pull request updates the TGS DMAPI to the latest version. Please
    note any breaking or unimplemented changes before merging.
    
    ---------
    
    Co-authored-by: github-actions <action@github.com>
    Co-authored-by: Mark Suckerberg <mark@suckerberg.gay>
    3 people authored Jun 9, 2023
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  12. Ports a tasty treat (the BLT) (#2005)

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    request process. -->
    
    ## About The Pull Request
    As said above, this PR ports the Bisexual Lesbian Transgender Sandwich,
    or most commonly known as "The BLT" from TG
    its a tasty treat :)
    
    
    ![image](https://github.com/shiptest-ss13/Shiptest/assets/79304582/b320b21e-c0ac-4209-9088-372f726911fa)
    
    
    ![image](https://github.com/shiptest-ss13/Shiptest/assets/79304582/c90b128b-de32-42f3-8142-92581105951e)
    
    <!-- Describe The Pull Request. Please be sure every change is
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    ## Why It's Good For The Game
    more food is always good!
    <!-- Please add a short description of why you think these changes would
    benefit the game. If you can't justify it in words, it might not be
    worth adding. -->
    
    ## Changelog
    
    :cl:
    add: Ports the BLT from TG
    /:cl:
    
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    spockye authored Jun 9, 2023
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  14. double beds [ported from Beestation] (#2017)

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    ## About The Pull Request
    yea, that's right DOUBLE BEDS
    
    
    ![image](https://github.com/shiptest-ss13/Shiptest/assets/79304582/443b617b-ec49-40cf-b191-83f489ca99d5)
    
    
    
    <!-- Describe The Pull Request. Please be sure every change is
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    merging your PR! -->
    
    ## Why It's Good For The Game
    roleplay :)
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    benefit the game. If you can't justify it in words, it might not be
    worth adding. -->
    
    ## Changelog
    
    :cl: PigeonVerde#8826
    add: Added double beds
    /:cl:
    
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    spockye authored Jun 9, 2023
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  16. Pixel shifting out of the way port from Skyrat (#2024)

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    ## About The Pull Request
    
    Ports pixel shifting out of the way from skyrat.
    Skyrat-SS13/Skyrat-tg#15175
    <!-- Describe The Pull Request. Please be sure every change is
    documented or this can delay review and even discourage maintainers from
    merging your PR! -->
    
    ## Why It's Good For The Game
    
    Makes it way more convenient to players that are pixel shifted won't get
    pushed around except from the direction they shifted in. This makes so
    those players that usually talking near a wall don't block the way or
    gets their RP interrupted.
    <!-- Please add a short description of why you think these changes would
    benefit the game. If you can't justify it in words, it might not be
    worth adding. -->
    
    ## Changelog
    
    :cl:
    add: Allows pixel shifted players to not be pushed around depending on
    direction.
    /:cl:
    
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    ---------
    
    Co-authored-by: Niko <caio9009@hotmail.com>
    NithaIsTired and NikoDrookii authored Jun 9, 2023
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  18. Cuts out Jobs On The Radio (#2027)

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    request process. -->
    
    ## About The Pull Request
    See Title
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    merging your PR! -->
    
    ## Why It's Good For The Game
    Less information presented leaves space for more roleplay
    <!-- Please add a short description of why you think these changes would
    benefit the game. If you can't justify it in words, it might not be
    worth adding. -->
    
    ## Changelog
    
    :cl:
    del: Radios no longer tell you the job of people using them
    /:cl:
    
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    Bjarl authored Jun 9, 2023
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  20. Tendril changes (#1942)

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    ## About The Pull Request
    Makes tendrils spawn from a list of creatures instead of monotypes, also
    increases the spread of possible difficulty on them
    <!-- Describe The Pull Request. Please be sure every change is
    documented or this can delay review and even discourage maintainers from
    merging your PR! -->
    
    ## Why It's Good For The Game
    I'd like to see how it effects mining.
    <!-- Please add a short description of why you think these changes would
    benefit the game. If you can't justify it in words, it might not be
    worth adding. -->
    
    ## Changelog
    
    :cl:
    add: Tendrils now spawn from a list of creatures, instead of
    mono-creature, with different levels of danger having a chance to spawn.
    balance: Demonic Portal Loot has been rebalanced.
    /:cl:
    
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    Bjarl authored Jun 9, 2023
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Commits on Jun 10, 2023

  1. The Tidal Barrier (#2015)

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    request process. -->
    
    ## About The Pull Request
    
    Removes the HighTide and TrunkTide. The original flavor of Tide remains,
    for now, until its replacement is done.
    
    ## Why It's Good For The Game
    
    i am getting very, very tired of manifests with three or more hightides
    on them. even with proper ship limits, these ships were all on the
    cutting board in the first place due to their lackluster design and the
    playstyles they tended to encourage.
    
    ## Changelog
    
    :cl:
    del: Removed the HighTide and TrunkTide
    del: deprecated the Tide
    /:cl:
    
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    Apogee-dev authored Jun 10, 2023
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  3. SolGov-ening part 4: Finishing Touches! (#2031)

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    ## About The Pull Request
    Hello everyone and welcome to the soft-finale of the SolGov-ening! Once
    this PR is fully merged, ships for everyone's favorite bureaucrats can
    begin creation.
    
    This PR itself does some final tweaks to certain outfits, as well as:
    
    - Adding a SolGov stamp!
    
    ![image](https://github.com/shiptest-ss13/Shiptest/assets/77556824/da3c814e-d733-4ba6-9964-6fa94305a706)
    
    - Remaking both the SolGov vacsuit and the SolGov hardsuit respectively!
    (the vacsuit's armor has been rebalanced with a bigger focus on
    environmental protection and less on actual defense, while the
    hardsuit's radiation protection was heavily toned down)
    
    ![image](https://github.com/shiptest-ss13/Shiptest/assets/77556824/5b861b50-6304-4241-80a0-9c8ebbabf2cb)
    
    ![image](https://github.com/shiptest-ss13/Shiptest/assets/77556824/abcad646-f797-4f41-93c9-a92e2588f2d9)
    
    - Giving the Energy Halberd the capability of being stored on the back
    slot, as well as giving the chance for SolGov legion corpses to drop one
    rarely!
    
    ![image](https://github.com/shiptest-ss13/Shiptest/assets/77556824/725984c3-eaf5-4aa1-b2b7-37857b90f7ca)
    
    Weapons, plant pots, and other miscellaneous goodies will be added in
    smaller, DLC PRs in the future. But these are the final tweaks I have
    needed to make this faction functional and a reality.
    
    <!-- Describe The Pull Request. Please be sure every change is
    documented or this can delay review and even discourage maintainers from
    merging your PR! -->
    
    ## Why It's Good For The Game
    Because I swear to god If I do not get to roleplay as my SolGov blorbo I
    will commit arson.
    <!-- Please add a short description of why you think these changes would
    benefit the game. If you can't justify it in words, it might not be
    worth adding. -->
    
    ## Changelog
    
    :cl: PositiveEntropy
    imageadd: SolGov stamps are now a thing! Use them to give your
    documentation some Solarian approval!
    add: You can now put halberds on your back slot!
    fix: Adjusted some outfit code further, making it all fully functional
    *and* compliant!
    balance: The SolGov vacsuit now has a more environmental protection
    focus and the SolGov hardsuit had its radiation protection toned down.
    /:cl:
    
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    ---------
    
    Co-authored-by: Mark Suckerberg <mark@suckerberg.gay>
    Imaginos16 and MarkSuckerberg authored Jun 10, 2023
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Commits on Jun 11, 2023

  1. Updates Namelists (#2043)

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    ## About The Pull Request
    Updates all of our namelists and adds new names courtesy of The Lore
    Team
    <!-- Describe The Pull Request. Please be sure every change is
    documented or this can delay review and even discourage maintainers from
    merging your PR! -->
    
    ## Why It's Good For The Game
    Variety is the spice of life.
    <!-- Please add a short description of why you think these changes would
    benefit the game. If you can't justify it in words, it might not be
    worth adding. -->
    
    ## Changelog
    Erika, The Lore Team
    :cl:
    add: More Ship Names
    /:cl:
    
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    Bjarl authored Jun 11, 2023
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  3. Adds an overlay and sound to cleaning (#2035)

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    ## About The Pull Request
    Adds a bubble cleaning effect (from TG) as an overlay to stuff that is
    being cleaned. Also adds a sound when starting to clean. Works on soap,
    mops, and rags.
    
    <!-- Describe The Pull Request. Please be sure every change is
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    ## Why It's Good For The Game
    Makes it more obvious what are people are cleaning!
    
    https://github.com/shiptest-ss13/Shiptest/assets/132854285/7ba81225-337a-46ff-ab9c-5e4ad5787854
    
    <!-- Please add a short description of why you think these changes would
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    ## Changelog
    
    :cl: Nitha
    add: Cleaning now has an effect and sound.
    /:cl:
    
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    NithaIsTired authored Jun 11, 2023
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  5. Being on Harm Intent now causes you to face your mouse. Also ports mo…

    …useentered optimizations (#2021)
    
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    ## About The Pull Request
    Ports tgstation/tgstation#53677
    Ports tgstation/tgstation#63246
    Ports tgstation/tgstation#63567
    Ports facing dir stuff from skyrat, but without combat mode
    
    ![2023-06-05_01-43-18](https://github.com/shiptest-ss13/Shiptest/assets/81882910/3d167628-8518-4663-8d0e-c17e181a7ca0)
    
    <!-- Describe The Pull Request. Please be sure every change is
    documented or this can delay review and even discourage maintainers from
    merging your PR! -->
    
    ## Why It's Good For The Game
    roleplay i think, less lag too!
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    benefit the game. If you can't justify it in words, it might not be
    worth adding. -->
    
    ## Changelog
    
    :cl:
    add: Being on harm intent will cause your character to face your mouse.
    /:cl:
    
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    thgvr authored Jun 11, 2023
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  7. Removes away missions (#2044)

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    ## About The Pull Request
    old and unmaintained
    <!-- Describe The Pull Request. Please be sure every change is
    documented or this can delay review and even discourage maintainers from
    merging your PR! -->
    
    ## Why It's Good For The Game
    has anyone on this codebase used them
    <!-- Please add a short description of why you think these changes would
    benefit the game. If you can't justify it in words, it might not be
    worth adding. -->
    
    ## Changelog
    
    :cl:
    del: away mission templates
    /:cl:
    
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    Bjarl authored Jun 11, 2023
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  9. makes sarathi hiss more (#2020)

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    ## About The Pull Request
    ports tgstation/tgstation#50763
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    merging your PR! -->
    
    ## Why It's Good For The Game
    ECKS-ray
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    ## Changelog
    
    :cl:
    add: Sarathi accents speaking Common are now a little more thick.
    /:cl:
    
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    thgvr authored Jun 11, 2023
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  11. Seaweed and sushi! (#2016)

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    ## About The Pull Request
    so, this PR adds new original sprites and dishes, and ports the base
    ideas from TG
    (thanks to stiel#0248 for the sprites!)
    
    the first off is seaweeds, seaweedsheets, wildgrowing seaweed patches
    and seeds for growing
    
    
    ![image](https://github.com/shiptest-ss13/Shiptest/assets/79304582/7cd1d723-2b05-4896-bde3-c982316c789c)
    
    
    ![image](https://github.com/shiptest-ss13/Shiptest/assets/79304582/7fb303d6-03f0-47f6-917d-fb6e1d908c2f)
    (its 60, not 3)
    
    
    ![image](https://github.com/shiptest-ss13/Shiptest/assets/79304582/53628d28-2b41-4cef-a48d-01b6691e58c2)
    
    
    it also adds a bunch of fish and seaweed based foods:
    onigiri / eggrolls / vegetarian sushi rolls / spicy sushi rolls /
    inigiri sushi / fi-shi
    
    
    ![image](https://github.com/shiptest-ss13/Shiptest/assets/79304582/c56153f6-fe23-47e9-b709-d1676bf9f880)
    
    
    ![image](https://github.com/shiptest-ss13/Shiptest/assets/79304582/23fbea1a-0724-4a95-acd9-ec84761d6dc4)
    
    
    
    <!-- Describe The Pull Request. Please be sure every change is
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    ## Why It's Good For The Game
    more foods and culinary crafting materials are always good!
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    benefit the game. If you can't justify it in words, it might not be
    worth adding. -->
    
    ## Changelog
    
    :cl: stiel#0248
    add: Added seaweed / seaweedsheets / seaweed seeds
    add: Added freegrowing seaweed patches (only in beach planet waters)
    add: Added new sushi dishes
    (vegetariansushiroll/spicysushiroll/nigirisushi/fishi)
    add: Added new misc dishes (onigiri/eggrolls)
    /:cl:
    
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    ---------
    
    Signed-off-by: spockye <79304582+spockye@users.noreply.github.com>
    spockye authored Jun 11, 2023
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  13. decal painer fix (#2041)

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    ## About The Pull Request
    fixes decal painter's decals not getting colored
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    ## Why It's Good For The Game
    i broke it and now i'm fixing it
    
    
    i'm such a bad contributor
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    worth adding. -->
    
    ## Changelog
    
    :cl:
    fix: fixed decal painter's decals not getting colored
    /:cl:
    
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    BarteG44 authored Jun 11, 2023
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  15. last modern railing fix (#2040)

    ## About The Pull Request
    
    adjusts the modern railing sprite for the god knows which time to
    finally align perfectly at all situations
    
    ## Why It's Good For The Game
    
    ugh
    
    ![image](https://github.com/shiptest-ss13/Shiptest/assets/105491762/88c15165-efe6-4abf-8e16-8c39a03d8322)
    
    <!-- Please add a short description of why you think these changes would
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    worth adding. -->
    
    ## Changelog
    
    :cl:
    tweak: tweaked the modern railing sprite
    /:cl:
    
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    BarteG44 authored Jun 11, 2023
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  17. Adds buckling to adjacent objects and fixes a bug when climbing table…

    …s you are already on (#2037)
    
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    ## About The Pull Request
    
    Makes it possible to buckle to things from the tile next to it. Also
    fixes a bug where you can climb tables twice, resulting in being moved
    off it even while buckled.
    
    Similar to tgstation/tgstation#55741
    
    <!-- Describe The Pull Request. Please be sure every change is
    documented or this can delay review and even discourage maintainers from
    merging your PR! -->
    
    ## Why It's Good For The Game
    
    No more suffering to sit down in a chair while your char sprite is
    completely blocking the other sprite, instead we are able to just buckle
    from the adjacent tile!
    
    ![dreamseeker_aqVxvqkkwG](https://github.com/shiptest-ss13/Shiptest/assets/132854285/56478162-4011-4670-a3e0-d052d788e52d)
    
    
    <!-- Please add a short description of why you think these changes would
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    worth adding. -->
    
    ## Changelog
    
    :cl:
    add: you can now buckle to things while on adjacent tiles
    fix: fixed a bug where you could climb the table you are standing on
    /:cl:
    
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    NithaIsTired authored Jun 11, 2023
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Commits on Jun 12, 2023

  1. Minor changes to the Syndicate Battle Sphere ruin (#2045)

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    ## About The Pull Request
    Various fixes for provinggrounds.dmm, mainly the server room and SMES.
    Server room is no longer filled with black box recorders, but salvagable
    servers. There is now one singular black box recorder in the center
    where a black box on a table was. The SMES now should actually charge
    the ruin. Tossed a medkit in one of the halls for players to use while
    clearing the ruin. Replaced about half of the syndicate researcher mobs
    with syndicate operatives who will actually fight the players. Rotated
    an airlock missed in the map updates for anywalls.
    <!-- Describe The Pull Request. Please be sure every change is
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    merging your PR! -->
    
    ## Why It's Good For The Game
    boy, i sure love functional ruins! also players should not have 25 of a
    very rare potential quest item. The ruin can stay as it is otherwise,
    because it provides a fun challenge for superbly well armed players (or
    a rugged explorer with nothing but a lazer gun and a dream) with a
    fitting reward at the end of a mounted LMG.
    <!-- Please add a short description of why you think these changes would
    benefit the game. If you can't justify it in words, it might not be
    worth adding. -->
    
    ## Changelog
    
    :cl:
    fix: Syndicate Battle Dome (provinggrounds.dmm) should now have a
    functional SMES and airlocks/blast doors.
    fix: Syndicate Battle Dome (provinggrounds.dmm) no longer has ~20 black
    box recorders and now only has one.
    /:cl:
    
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    Zevotech authored Jun 12, 2023
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Commits on Jun 13, 2023

  1. Beluga-Class Transport (we rich as hell!) (#1920)

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    ## About The Pull Request
    so, what is the Beluga class?
    well! its a high-class transport ship, used by the rich and important.
    its sleek design, rich interior and high speed makes it perfect for
    transportation of high value passengers.
    
    While the ship has no science materials, barely any medical supplies,
    almost no security gear or engineering supplies, it DOES have a fancy
    kitchen, a rich interior design and a total of... 6 cryo pods!!! (rich
    people don't SHARE cryopods???)
    
    it exists to fill the niche of "rich person roleplay", something that
    was left empty after the removal of the high class
    
    ----
    
    the ship contains:
    two bedrooms
    a bunk for the crew
    a large meeting room
    a kitchen/bar
    a inteq security checkpoint
    and other essentials!
    
    ----
    
    The crew:
    1x Captain
    1x Bridge officer
    2x Inteq private security officers
    1x bartender
    1x mechanic
    1x janitor
    4x high class passenger
    
    
    ![image](https://user-images.githubusercontent.com/79304582/233655271-d4ab311a-d302-4b7a-9021-9e1998621c0f.png)
    
    ![2023 04 21-15 59
    16](https://user-images.githubusercontent.com/79304582/233655325-69945d73-003c-4cba-99c3-9840e6adfb43.png)
    
    
    ![image](https://user-images.githubusercontent.com/79304582/233712187-633ceb13-46a7-4bd7-87d2-79148fef1a9f.png)
    
    
    ![image](https://user-images.githubusercontent.com/79304582/233712222-422c249e-c716-404a-8d4d-c4f6306f7ff1.png)
    
    
    <!-- Describe The Pull Request. Please be sure every change is
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    ## Why It's Good For The Game
    its a unique ship that fills a currently un-used niche, and it builds
    onto the lore by having hired inteq guards
    <!-- Please add a short description of why you think these changes would
    benefit the game. If you can't justify it in words, it might not be
    worth adding. -->
    
    ## Changelog
    
    :cl:
    add: Adds the Beluga class transport
    /:cl:
    
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    ---------
    
    Signed-off-by: spockye <79304582+spockye@users.noreply.github.com>
    Co-authored-by: Bjarl <94164348+Bjarl@users.noreply.github.com>
    spockye and Bjarl authored Jun 13, 2023
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  3. NT radio key reclamation lawsuit (band-aid fix TAKE TWO!) (#2055)

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    ## About The Pull Request
    Nanotrasen higher-ups have recently discovered that a shipment (or
    three/twelve) of it's command staff headsets had been mistakenly
    ear-marked and sold to the makers of the following independant vessels
    and shared freely with the indicated staff positions.
    
    meta-class freighter (medical doctor, shaft miner)
    box-class hospital ship (medical doctor)
    boyardee entertainment vessel (bartender)
    <!-- Describe The Pull Request. Please be sure every change is
    documented or this can delay review and even discourage maintainers from
    merging your PR! -->
    
    ## Why It's Good For The Game
    consistency is good and having faction command headsets being available
    to independents doesn't make any kind of sense.
    <!-- Please add a short description of why you think these changes would
    benefit the game. If you can't justify it in words, it might not be
    worth adding. -->
    
    ## Changelog
    
    :cl:
    tweak: rewrote the config.jsons for the meta, boyardee and box-class
    ships to enforce proper headset pathing instead of resorting to default
    path, which is NT apparently?
    /:cl:
    
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    axelzonvolt authored Jun 13, 2023
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  5. Assorted Sabre Things (#2051)

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    request process. -->
    
    ## About The Pull Request
    Solgov sabre belts are now a subtype of normal sabre belts
    
    Also ports sabre sprite stuff from /tg/ because rye asked me to.
    <!-- Describe The Pull Request. Please be sure every change is
    documented or this can delay review and even discourage maintainers from
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    ## Why It's Good For The Game
    mildly less code / subtypes make sense
    
    Sprites :)
    <!-- Please add a short description of why you think these changes would
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    ## Changelog
    
    :cl:
    code: solgov sabre belts are now a subtype of sabre belts
    imageadd: sabre sprites from tg, originally done by eris, touched up by
    imaginos, redone by viro, and then ported here by me.
    imageadd: sabre belt inhands, done by InGorer for /tg/ station
    /:cl:
    
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    Bjarl authored Jun 13, 2023
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Commits on Jun 14, 2023

  1. Adds captain cardinal posters, fixes a few broken posters (#2058)

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    ## About The Pull Request
    
    Adds 2 posters about captain cardinal to hopefully help people remember
    ship directions. Fixes a couple of broken posters and strange grammar on
    some others
    
    ## Why It's Good For The Game
    
    
    ![image](https://github.com/shiptest-ss13/Shiptest/assets/58402542/d93c7ec1-49b4-43f8-867e-1ed2b7d7b88b)
    
    ## Changelog
    
    :cl:
    add: Adds 2 new posters
    fix: Some posters were fixed and tweaked.
    /:cl:
    rye-rice authored Jun 14, 2023
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  3. Makes some cleanbot improvements. (#2065)

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    not be viewable. -->
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    request process. -->
    
    ## About The Pull Request
    Makes cleanbots target adjacent tiles first.
    Adds a 1 tile range so they can clean under tables.
    Adds the cleaning animation to them.
    Adds more things that they can clean to the list
    Changes the window name to a more general use outside of stations.
    
    Mostly a port from tgstation/tgstation#71159
    
    
    ![dreamseeker_ZFzcJegZQn](https://github.com/shiptest-ss13/Shiptest/assets/132854285/0260e57b-2ac3-486e-af48-f3a3a0a6cce8)
    
    <!-- Describe The Pull Request. Please be sure every change is
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    ## Why It's Good For The Game
    
    Cleanbots have been very useless, this gives them just some tiny
    improvements so they can be more effective and possibly used more often.
    
    <!-- Please add a short description of why you think these changes would
    benefit the game. If you can't justify it in words, it might not be
    worth adding. -->
    
    ## Changelog
    
    :cl: Nitha
    tweak: Various cleanbot improvements.
    /:cl:
    
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    NithaIsTired authored Jun 14, 2023
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Commits on Jun 15, 2023

  1. TileTest Part 1: Big Sweeping Changes! (#2054)

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    request process. -->
    ## !! WARNING !!
    This is a multi-parter PR. Due to the fact that tiles here on shiptest
    are an unholy amalgam of decals, greyscale sprites and multiple
    spread-out files, things are *bound* to look weird. If they do, feel
    free to report it and it will be addressed in future PRs.
    
    ## About The Pull Request
    
    This PR finally accomplishes the promise I made to @triplezeta a year
    ago, creating a unique tileset for the server that people may enjoy!
    
    To put every single microscopic change I have made would take forever,
    so I will instead provide a series of screenshots of it in action!
    
    
    ![image](https://github.com/shiptest-ss13/Shiptest/assets/77556824/00e9cec0-335a-4367-90f9-1adc572595f3)
    
    
    ![image](https://github.com/shiptest-ss13/Shiptest/assets/77556824/497310ab-fe06-4b31-8774-70e79338a7d8)
    
    
    ![image](https://github.com/shiptest-ss13/Shiptest/assets/77556824/80991d0b-c48b-404b-b4a6-cbb1c4c6af3a)
    
    
    ![image](https://github.com/shiptest-ss13/Shiptest/assets/77556824/cc06d43e-3873-499e-aa12-51a0d7a37c98)
    
    <!-- Describe The Pull Request. Please be sure every change is
    documented or this can delay review and even discourage maintainers from
    merging your PR! -->
    
    ## Why It's Good For The Game
    Utilizing an unique, modernized tileset for our server to differentiate
    from our competitors is something that has been requested, and I was
    more than happy to lend my hand to make it a reality!
    <!-- Please add a short description of why you think these changes would
    benefit the game. If you can't justify it in words, it might not be
    worth adding. -->
    
    ## Changelog
    
    :cl: PositiveEntropy
    del: Removes several unused floor types, as well as completely
    annihilating the "monofloor" and "dirty" floor types, and the "edge"
    decal type.
    imageadd: Redoes the floors using the TileTest tileset!
    /:cl:
    
    <!-- Both :cl:'s are required for the changelog to work! You can put
    your name to the right of the first :cl: if you want to overwrite your
    GitHub username as author ingame. -->
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    ---------
    
    Co-authored-by: Bjarl <94164348+Bjarl@users.noreply.github.com>
    Imaginos16 and Bjarl authored Jun 15, 2023
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  3. Aspawns byo (#2008)

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    request process. -->
    
    ## About The Pull Request
    gimmick ship that's cool but isn't what we want for standard gameplay
    <!-- Describe The Pull Request. Please be sure every change is
    documented or this can delay review and even discourage maintainers from
    merging your PR! -->
    
    ## Why It's Good For The Game
    Remains to be seen
    <!-- Please add a short description of why you think these changes would
    benefit the game. If you can't justify it in words, it might not be
    worth adding. -->
    
    ## Changelog
    
    :cl:
    tweak: The BYO has been made Aspawn
    /:cl:
    
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    your name to the right of the first :cl: if you want to overwrite your
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    Bjarl authored Jun 15, 2023
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  5. Partial revert of bot stuff (#2072)

    still bad but not crippling
    reverts part of shiptest-ss13/Shiptest#2065
    thgvr authored Jun 15, 2023
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  6. Replaces Bar Tables in maps (#2064)

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    request process. -->
    
    ## About The Pull Request
    
    Replaces Bar Tables in all maps with standard Wooden Tables, as
    requested by #1981 (permission and method suggested by Erika). Bar
    Tables are still intact in code, and the method used was via the
    UpdatePaths tool.
    
    ## Why It's Good For The Game
    
    Prevents people from getting randomly flung around in ruin maps. Notably
    due to the fact that the Bar Table isn't widely being used or
    acknowledged anymore.
    fixed #1981 
    
    ## Changelog
    
    :cl:
    tweak: Replaced Bar Tables in all maps where present
    /:cl:
    
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    Orchidthederg authored Jun 15, 2023
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  8. Removes The Deepcore Mining Stuff (#2063)

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    not be viewable. -->
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    request process. -->
    
    ## About The Pull Request
    Removes deepcore miners and all associated content
    <!-- Describe The Pull Request. Please be sure every change is
    documented or this can delay review and even discourage maintainers from
    merging your PR! -->
    
    ## Why It's Good For The Game
    They're deprecated and no one's fixing them - has interest in fixing
    them - I'm not sure they fit with our vision of the game
    <!-- Please add a short description of why you think these changes would
    benefit the game. If you can't justify it in words, it might not be
    worth adding. -->
    
    ## Changelog
    
    :cl:
    del: Everything Deepcore Mining
    /:cl:
    
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    your name to the right of the first :cl: if you want to overwrite your
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    Bjarl authored Jun 15, 2023
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  9. Makes suits not hide as much mutant parts (#2048)

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    not be viewable. -->
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    request process. -->
    
    ## About The Pull Request
    suits dont hide:
    Rachnid arms
    Rachnid spinner
    Elzu horns
    Elzu tails
    Wings
    <!-- Describe The Pull Request. Please be sure every change is
    documented or this can delay review and even discourage maintainers from
    merging your PR! -->
    
    ## Why It's Good For The Game
    i hate tg "balance"
    <!-- Please add a short description of why you think these changes would
    benefit the game. If you can't justify it in words, it might not be
    worth adding. -->
    
    ## Changelog
    
    :cl:
    fix: Sarathi and Elzu tails/bits wont be eaten by suits anymore
    /:cl:
    
    <!-- Both :cl:'s are required for the changelog to work! You can put
    your name to the right of the first :cl: if you want to overwrite your
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    thgvr authored Jun 15, 2023
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  11. Fixes the "Spawn Planet/Ruin" verb in the Fun tab (#2073)

    ## About The Pull Request
    
    A 7 character fix ( var/list/position -> var/list/position = list() )
    Basically, the code segment wasn't executing past the X coordinate input
    due to the list not being properly initialized (i'm not really sure how
    this even got past testing. was it tested?).
    
    ## Why It's Good For The Game
    
    Fixes the verb to spawn Ruins on the overmap. 
    fixes #1841 
    
    ## Changelog
    
    :cl:
    fix: "Spawn Planet/Ruin" Admin verb
    /:cl:
    Orchidthederg authored Jun 15, 2023
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  13. Ports TG's Fishing and Beam Refactor (#1900)

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    request process. -->
    
    ## About The Pull Request
    Adds god's most holiest of features and the refactor code needed to run
    it. Also adds in new missions to add even more fishing related gameplay
    depth. Makes beach planets no longer populated by flying fish too, god
    rest their souls.
    
    ![image](https://user-images.githubusercontent.com/112462947/232165008-f82f5019-5dd7-461a-a7fd-b8178ca4f302.png)
    
    Ports these TG Station PRs:
    tgstation/tgstation#67691
    tgstation/tgstation#56343
    tgstation/tgstation#55193
    (And probably some minor bits of other ones I'm forgetting)
    
    ## Important Image
    
    ![588824fad757cd7c47e56f12b604dab6119dd3815ed4843f971e725e16609cbb_1](https://user-images.githubusercontent.com/112462947/232162917-cb99a980-c075-43f3-ae14-20e6a5947a04.jpg)
    
    <!-- Describe The Pull Request. Please be sure every change is
    documented or this can delay review and even discourage maintainers from
    merging your PR! -->
    
    ## Why It's Good For The Game
    Adds a fun yet rewarding downtime activity. Also, you look at beach
    planets and tell me those weren't meant to be fished on!
    
    <!-- Please add a short description of why you think these changes would
    benefit the game. If you can't justify it in words, it might not be
    worth adding. -->
    
    ## Changelog
    
    :cl:
    add: TG fishing minigame
    add: Aquariums
    add: The ability to fish on beach, lava, and jungle planets
    add: New outpost missions
    add: New fishing related outpost crates
    del: Removed flying fish from beach planets and made them into actual
    fish
    tweak: Increased the amount of outpost missions that generate at once
    from 15 to 20
    refactor: Refactored beam code to use signals
    /:cl:
    
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    your name to the right of the first :cl: if you want to overwrite your
    GitHub username as author ingame. -->
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    ---------
    
    Signed-off-by: BogCreature <112462947+BogCreature@users.noreply.github.com>
    BogCreature authored Jun 15, 2023
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Commits on Jun 16, 2023

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  2. Trickwines! Again! (#1914)

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    request process. -->
    
    ## About The Pull Request
    
    Trickwines are a set of new reagents aimed at improving tribal/srm style
    ships
    The core concept are wines crafted out of mob drops and plants that
    provide a buff on drinking and a debuff on throwing with bonus effects
    against fauna
    To facilitate the transfer of booze to target it also adds breakaway
    flasks, 50u glass bottles that shatter violently on contact providing
    extra throw force as well as a 25u gulp size which forces the user to
    choose between buff or debuff
    I plan on adding a fair few more Trickwines and the SRM Barrel Class
    Brewer Vessel (SRM could really use one then 1 original ship) in later
    prs to build on this concept
    This HackMD will provide descriptions for the wines as well as a place
    of information for all Trickwine-related content
    https://hackmd.io/eUIddN2dS3mpeU1CThFGng
    
    <!-- Describe The Pull Request. Please be sure every change is
    documented or this can delay review and even discourage maintainers from
    merging your PR! -->
    
    ## Why It's Good For The Game
    Adds a fun new option for ships that lack proper chemistry and forces
    them to choose which effect they actually want.
    
    <!-- Please add a short description of why you think these changes would
    benefit the game. If you can't justify it in words, it might not be
    worth adding. -->
    
    ## Changelog
    
    :cl: FalloutFalcon
    add: Trickwines
    add: Breakaway flasks!
    add: Basic Trickwine brewing equipment to the SRM glaive
    imageadd: Sprites for breakaway flasks along with trick wine icons for
    them!
    code: Breakaway_flask_icon_state = null used for the same purpose as the
    glass and shot glass versions
    /:cl:
    
    <!-- Both :cl:'s are required for the changelog to work! You can put
    your name to the right of the first :cl: if you want to overwrite your
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    I DIDNT KNOW IF YOU RENAME A BRANCH IT CLOSES PRS RELATED TO IT?? I
    THOUGHT IT JUST KNEW!!
    3rd times a charm!
    
    ---------
    
    Signed-off-by: FalloutFalcon <86381784+FalloutFalcon@users.noreply.github.com>
    Signed-off-by: Mark Suckerberg <mark@suckerberg.gay>
    Co-authored-by: Mark Suckerberg <mark@suckerberg.gay>
    FalloutFalcon and MarkSuckerberg authored Jun 16, 2023
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  5. the fuck

    TheNeoGamer42 committed Jun 16, 2023
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Commits on Jun 18, 2023

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