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IRedisTransaction

mythz edited this page Feb 8, 2011 · 2 revisions

The [RedisTransactions] interface implemented by ServiceStack's C# Redis Client.

Redis transactions

Redis transaction interface provides useful overloads that let you Queue-up any [IRedisClient] operation within a single transaction. The API provides support for a callback so you also have access to any return values returned as part of the transaction as well.

Usage

Below is a simple example showing how to access, use and commit the transaction.

int callbackResult;
using (var trans = redis.CreateTransaction())
{
  trans.QueueCommand(r => r.Increment("key"));  
  trans.QueueCommand(r => r.Increment("key"), i => callbackResult = i);  

  trans.Commit();
}

For a strongly-typed transaction that operates on complex POCO types see [IRedisTypedTransaction IRedisTypedTransaction].

Details

public interface IRedisTransaction 
	: IDisposable
{
	void QueueCommand(Action<IRedisClient> command);
	void QueueCommand(Action<IRedisClient> command, Action onSuccessCallback);
	void QueueCommand(Action<IRedisClient> command, Action onSuccessCallback, Action<Exception> onErrorCallback);

	void QueueCommand(Func<IRedisClient, int> command);
	void QueueCommand(Func<IRedisClient, int> command, Action<int> onSuccessCallback);
	void QueueCommand(Func<IRedisClient, int> command, Action<int> onSuccessCallback, Action<Exception> onErrorCallback);

	void QueueCommand(Func<IRedisClient, bool> command);
	void QueueCommand(Func<IRedisClient, bool> command, Action<bool> onSuccessCallback);
	void QueueCommand(Func<IRedisClient, bool> command, Action<bool> onSuccessCallback, Action<Exception> onErrorCallback);

	void QueueCommand(Func<IRedisClient, double> command);
	void QueueCommand(Func<IRedisClient, double> command, Action<double> onSuccessCallback);
	void QueueCommand(Func<IRedisClient, double> command, Action<double> onSuccessCallback, Action<Exception> onErrorCallback);

	void QueueCommand(Func<IRedisClient, byte[]> command);
	void QueueCommand(Func<IRedisClient, byte[]> command, Action<byte[]> onSuccessCallback);
	void QueueCommand(Func<IRedisClient, byte[]> command, Action<byte[]> onSuccessCallback, Action<Exception> onErrorCallback);

	void QueueCommand(Func<IRedisClient, string> command);
	void QueueCommand(Func<IRedisClient, string> command, Action<string> onSuccessCallback);
	void QueueCommand(Func<IRedisClient, string> command, Action<string> onSuccessCallback, Action<Exception> onErrorCallback);

	void QueueCommand(Func<IRedisClient, List<string>> command);
	void QueueCommand(Func<IRedisClient, List<string>> command, Action<List<string>> onSuccessCallback);
	void QueueCommand(Func<IRedisClient, List<string>> command, Action<List<string>> onSuccessCallback, Action<Exception> onErrorCallback);

	void Commit();
	void Rollback();
}
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