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IRedisTypedTransaction

mythz edited this page Feb 7, 2011 · 2 revisions

The Redis Transactions interface implemented by ServiceStack's C# Redis Client.

Introduction

Redis transaction interface provides useful overloads that let you Queue-up any [IRedisTypedClient] operation within a single transaction. The API provides support for a callback so you also have access to any return values returned as part of the transaction as well.

Usage

Below is a simple example showing how to access, use and commit the transaction.

var typedClient = Redis.GetTypedClient<MyPocoType>();           
using (var trans = typedClient.CreateTransaction())
{
    trans.QueueCommand(r => r.Set("nosqldbs", new MyPocoType {Id = 1, Name = "Redis"));

    trans.Commit();
}

For a transaction that operates on string values see [IRedisTransaction].

Details

public interface IRedisTypedTransaction<T> 
    : IDisposable
{
    void QueueCommand(Action<IRedisTypedClient<T>> command);
    void QueueCommand(Action<IRedisTypedClient<T>> command, Action onSuccessCallback);
    void QueueCommand(Action<IRedisTypedClient<T>> command, Action onSuccessCallback, Action<Exception> onErrorCallback);

    void QueueCommand(Func<IRedisTypedClient<T>, int> command);
    void QueueCommand(Func<IRedisTypedClient<T>, int> command, Action<int> onSuccessCallback);
    void QueueCommand(Func<IRedisTypedClient<T>, int> command, Action<int> onSuccessCallback, Action<Exception> onErrorCallback);

    void QueueCommand(Func<IRedisTypedClient<T>, bool> command);
    void QueueCommand(Func<IRedisTypedClient<T>, bool> command, Action<bool> onSuccessCallback);
    void QueueCommand(Func<IRedisTypedClient<T>, bool> command, Action<bool> onSuccessCallback, Action<Exception> onErrorCallback);

    void QueueCommand(Func<IRedisTypedClient<T>, double> command);
    void QueueCommand(Func<IRedisTypedClient<T>, double> command, Action<double> onSuccessCallback);
    void QueueCommand(Func<IRedisTypedClient<T>, double> command, Action<double> onSuccessCallback, Action<Exception> onErrorCallback);

    void QueueCommand(Func<IRedisTypedClient<T>, byte[]> command);
    void QueueCommand(Func<IRedisTypedClient<T>, byte[]> command, Action<byte[]> onSuccessCallback);
    void QueueCommand(Func<IRedisTypedClient<T>, byte[]> command, Action<byte[]> onSuccessCallback, Action<Exception> onErrorCallback);

    void QueueCommand(Func<IRedisTypedClient<T>, string> command);
    void QueueCommand(Func<IRedisTypedClient<T>, string> command, Action<string> onSuccessCallback);
    void QueueCommand(Func<IRedisTypedClient<T>, string> command, Action<string> onSuccessCallback, Action<Exception> onErrorCallback);

    void QueueCommand(Func<IRedisTypedClient<T>, T> command);
    void QueueCommand(Func<IRedisTypedClient<T>, T> command, Action<T> onSuccessCallback);
    void QueueCommand(Func<IRedisTypedClient<T>, T> command, Action<T> onSuccessCallback, Action<Exception> onErrorCallback);

    void QueueCommand(Func<IRedisTypedClient<T>, List<string>> command);
    void QueueCommand(Func<IRedisTypedClient<T>, List<string>> command, Action<List<string>> onSuccessCallback);
    void QueueCommand(Func<IRedisTypedClient<T>, List<string>> command, Action<List<string>> onSuccessCallback, Action<Exception> onErrorCallback);

    void QueueCommand(Func<IRedisTypedClient<T>, List<T>> command);
    void QueueCommand(Func<IRedisTypedClient<T>, List<T>> command, Action<List<T>> onSuccessCallback);
    void QueueCommand(Func<IRedisTypedClient<T>, List<T>> command, Action<List<T>> onSuccessCallback, Action<Exception> onErrorCallback);

    void Commit();
    void Rollback();
}
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