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Rather than emulating an existing gamepad like the DS5 or Steam Deck Controller, we should create a new virtual controller capable of emitting all types of input. Combined with a kernel driver and integration into libraries like SDL, games and software can take advantage of all input capabilities from all types of gamepads/handheld controllers.
The text was updated successfully, but these errors were encountered:
Rather than emulating an existing gamepad like the DS5 or Steam Deck Controller, we should create a new virtual controller capable of emitting all types of input. Combined with a kernel driver and integration into libraries like SDL, games and software can take advantage of all input capabilities from all types of gamepads/handheld controllers.
The text was updated successfully, but these errors were encountered: