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Handle players running out of resources properly #1

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Tracked by #3
Shoshak opened this issue Mar 28, 2024 · 1 comment
Open
Tracked by #3

Handle players running out of resources properly #1

Shoshak opened this issue Mar 28, 2024 · 1 comment

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@Shoshak
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Shoshak commented Mar 28, 2024

Since the world has a fixed border, it may, however unlikely it may seem, run out of resources. The mitigations listed for that problem rely on statistical unlikeliness, which is not ideal. The problem needs to addressed with a sound solution.

@Shoshak Shoshak mentioned this issue Mar 28, 2024
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@OlegSea
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OlegSea commented Mar 28, 2024

I think if we want to solve this issue, we need to fully understand what it consists of. What resources people are going to run out of, exactly? I currently see:

  • ores
  • caves to search through
  • functional structures that players would want to visit again and use for something (villages, outposts, etc)
  • lootable structures that people might want to use again later (dungeons, mineshafts, nether fortresses, trial chambers, etc)
  • purely loot structures (ancient cities, shipwrecks, buried treasures, etc)
  • places to build
  • stuff like clay, podzol, specific types of wood that can be farmed, but annoying for a new player to obtain if none is present naturally
    Anything else?

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