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Should be able to run on server so that players cannot see game js files (spoilers!). If at all possible, use same console-game.js for server and client side builds (git-dex).
The text was updated successfully, but these errors were encountered:
First step is complete - code runs on server side and can be played (works very well) from the client. Just need to set up sessions so that everyone plays their own game.
Added sessions - still have a problem with frameVars. frameVars are saved directly to the original gameData object. We need to either save them somewhere else, or deep copy the object.
Should be able to run on server so that players cannot see game js files (spoilers!). If at all possible, use same console-game.js for server and client side builds (git-dex).
The text was updated successfully, but these errors were encountered: