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If two lakes are on top of each other, the light calculation will always be off for one of them. This is a rare scenario and tolerated to save quite some ram
Light from blocks (eg. glowstone, torch) has too much range under water. Code complexity is not worth fixing it
Light calculation in caves is identical to blocks with skylight. To fix this, light calculations must be run when the water is spreading and that is just far down in priorities
Endermen react to HEWater even though the water level is not lower (Don't allow HE in the End since it is easily abusable that way!)
The text was updated successfully, but these errors were encountered:
The text was updated successfully, but these errors were encountered: