-
Notifications
You must be signed in to change notification settings - Fork 0
/
project.godot
45 lines (32 loc) · 1.11 KB
/
project.godot
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
[application]
config/name="LD48"
run/main_scene="res://load.tscn"
config/icon="res://icon.png"
[autoload]
SceneChanger="*res://SceneChanger.tscn"
Global="*res://Global.gd"
[display]
window/size/width=640
window/size/height=1136
window/handheld/orientation="portrait"
window/stretch/mode="viewport"
window/stretch/aspect="keep_height"
[input]
ui_touch={
"deadzone": 0.5,
"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null)
]
}
[physics]
common/enable_pause_aware_picking=true
[rendering]
2d/snapping/use_gpu_pixel_snap=true
environment/default_environment="res://default_env.tres"