Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
A small but large list of improvements:
ignoreLiquid
parameter, which allows you to ignore liquid blocks. Now this is quite enough, but in the future you will most likely have to use something like a mask.colliderType = BlockColliderType_Liquid
Also, some things that worked well before my changes were made were corrected. In addition, I had to copy some of the code from the raylib master branch, since they should appear only in a future version (I needed the
Vector3ClampValue()
function, which is not in raylib 4.0.0).game_gp5hTUBGH5.mp4