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Releases: SitronX/FNO-Hololens2-visualisation

PC builds 1.1

07 Jun 12:25
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+Processing datasets now with Unity Jobs and Burst compiler for maximum CPU efficiency

Previous loading - 2:30 minutes Jobs+Burst now - 17 seconds
Previous.mp4
Burst.mp4

+Optimized memory usage with gradients (now it takes 1/4 of the space)
+Simplified Raymarching shader
+Multilayer label maps are now supported up to 8 layers (although using more than 4 layer label maps will mean slight performance hit)
+Multilayer label map processing is also using Burst and is extremely fast
+Mirror flipping and downsampling datasets is now also faster
+Added experimental option in segmentation module to better visualise segment density by color brightness from HSV (this still needs work in the future)
+Performance improvements
+Documentation update

+Fixed issue with segment ordering
+Fixed issue with dataset reset direction

All builds 1.0

30 Apr 00:00
c16a502
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Volume rendering app changes:

+Fixed issue when loading single file dataset
+Fixed segment names order (based on metadata)
+Fixed behaviours for Hololens 2
+Fixed unecessary saving when loading data
+Fixed interval edge case issues
+Fixed slices deformation
+Fixed control panel label scaling issue
+Fixed incorrect rotation on QR placement with Hololens 2

+All major sliders now have info label what Hounsfield number they represent
+Slice planes now work in grayscale and do not use TF (Min and Max HU radiologic window is now written on every slice plane)
+Added ability to set Slice renderer radiologic window for each dataset. This new control element is now also automatically saved for every dataset with the rest of the data.
+Slice positions and radiologic intervals is now also being saved
+Performance improvements (early ray termination on zero alpha)
+VR hand menu performance improvement when summoning
+Default data will now show before segmentation
+More error handling if save file is corrupted

Model rendering app changes:

+Ability to more simply swap the target model (with use of FBX format)
+Added ability to change segment color
+Added buttons controlling all alphas

+Fixed incorrect alpha material behaviour on builds (shader stripping issue)

PCVR- build 0.7

03 Apr 15:10
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PCVR- build 0.7 Pre-release
Pre-release

+Segment names extracted from metadata
+Linear color space fix
+Option to dynamically add interval sliders
+Automatic save system
+Procentual loading with stages information
+QOL enhancements

PCVR - build 0.6

30 Mar 18:41
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PCVR - build 0.6 Pre-release
Pre-release

+Mirror issue fix (also ability to manually flip from hand menu in certain problems)
+Texture thumbnail and name now shows together with volume for dataset recognition

PCVR - build 0.5

27 Mar 13:29
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PCVR - build 0.5 Pre-release
Pre-release

+Thumbnail is now optional
+Ability to change TF color position in unsegmented dataset
+Ability to enable/disable dataset returned

PCVR - build 0.4

21 Mar 20:22
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PCVR - build 0.4 Pre-release
Pre-release

+Ability to change background
+VR hand menu proximity fix

PC builds 0.3

19 Mar 16:53
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PC builds 0.3 Pre-release
Pre-release

Builds are much larger now. Raw unsegmented datasets can now be used together with label maps. These raw datasets contains much more data and have worse compression ratio.

+Sphere cutout instead of box
+Optional segmentation support for DVR mode (with ability to change segments colors)
+File error handling
+Ability to downscale dataset if it eats too much performance
+Individual dataset resets
+TF improvements
+QOL improvements

All builds 0.2

06 Mar 22:35
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All builds 0.2 Pre-release
Pre-release

All builds to this date

Volumetric - windows standalone remoting build 0.14

27 Feb 21:42
92e557b
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Update README.md

Volumetric - windows standalone remoting build 0.13

27 Feb 18:55
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Dataset management, volume data loading, controls

+Added ability to load and manage datasets from hand menu (these datasets must be present in corresponding folder), it is also possible to interact with multiple datasets in runtime
+Active dataset that should be active with QR code can be setup in hand menu
+Dataset scrolling
+Loading dataset preview image
+Now in VR object will not automatically spawn, user must select which dataset he wants to spawn
+Reworked Volume object prefab that is now more modular and not dependent on QR container at all. Volume object prefab initialization was now also moved to seperate method
+Density slider move above dataset, not below due to hand tracking issues