+Processing datasets now with Unity Jobs and Burst compiler for maximum CPU efficiency
Previous loading - 2:30 minutes | Jobs+Burst now - 17 seconds |
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Previous.mp4 |
Burst.mp4 |
+Optimized memory usage with gradients (now it takes 1/4 of the space)
+Simplified Raymarching shader
+Multilayer label maps are now supported up to 8 layers (although using more than 4 layer label maps will mean slight performance hit)
+Multilayer label map processing is also using Burst and is extremely fast
+Mirror flipping and downsampling datasets is now also faster
+Added experimental option in segmentation module to better visualise segment density by color brightness from HSV (this still needs work in the future)
+Performance improvements
+Documentation update
+Fixed issue with segment ordering
+Fixed issue with dataset reset direction