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I feel like with Optimized World Swapping enabled, changing worlds was pretty fast before, but now it feels slower.
I did some benchmarks (1 minute warmup), by checking how much time does it take to change worlds on Hypixel from sending a /hub command and seeing the first entity/chunk appear, here are the results:
With render distance 2:
Vanilla: 700ms
Patcher: 283ms
AxolotlClient: 300ms
With render distance 12:
Vanilla: 4400ms
Patcher: 1967ms
AxolotlClient: 300ms
With render distance: 32:
Vanilla: 4650ms
Patcher: 6650ms
AxolotlClient: 310ms
On normal render distance, Patcher is more than 2x faster than vanilla, but on 32 render distance, Patcher is actually slower than vanilla, how?? My only guess is forge slows down world loading.
AxolotlClient stays fast no matter the render distance. I wonder if it's possible to implement that speed up on forge too.
Some other information about the benchmark and my system:
Minecraft version: 1.8.9
Patcher and Forge version: 1.8.6 and 11.15.1.2318
AxolotlClient and Fabric version: 3.0.4 and 0.14.22
I'm unable to reproduce these results. The main things that patcher does is remove the loading screen and prevent a garbage collector call to make world swapping faster.
@Sychic How long does it take you to switch worlds in vanilla vs with Patcher? (and if they are slower than ~600ms, can you check it with AxolotlClient too?)
I feel like with Optimized World Swapping enabled, changing worlds was pretty fast before, but now it feels slower.
I did some benchmarks (1 minute warmup), by checking how much time does it take to change worlds on Hypixel from sending a
/hub
command and seeing the first entity/chunk appear, here are the results:With render distance 2:
With render distance 12:
With render distance: 32:
On normal render distance, Patcher is more than 2x faster than vanilla, but on 32 render distance, Patcher is actually slower than vanilla, how?? My only guess is forge slows down world loading.
AxolotlClient stays fast no matter the render distance. I wonder if it's possible to implement that speed up on forge too.
Some other information about the benchmark and my system:
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