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Hey, just found out there is a bug with the --random-speed option, this options sets random_speed to true but it is true by default so it is never false
...let mut args:Vec<String> = std::env::args().collect();// arguments vectorletmut speed = 70;// the delay in milliseconds between each charsletmut random_speed = true;// if the speed is random between 20 and speed
args.remove(0);// remove the program name
...
SkwalExe
changed the title
BUG : random speed is always true in 0.1.0 - fixed in 0.1.1
[BUG] : random speed is always true in 0.1.0 - fixed in 0.1.1
Mar 30, 2022
Hey, just found out there is a bug with the
--random-speed
option, this options setsrandom_speed
to true but it is true by default so it is never falseIf you have this problem just update to 0.1.1
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