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Lua Bundler

Mercury can be used to create a distributable script from a modular lua project that has pure lua modules, resulting in a single script with modules built inside, all what is needed is a simple bundle.json file on the root of our lua project and that will do the magic.

Code Project Structure

Let's see a simple example of how to bundle a modular lua project, here is a short structure of our code project:

modules\
    - json.lua
    stuff\
        - mymodule.lua
- bundle.json
- myscript.lua

Let's take a look to every file:

  • modules\json.lua

This is a lua module that can be imported in order to add json decoding/encoding support in our lua script, it has no other module dependencies and it is made in pure lua, so no weird DLLs or other stuff is required, this is what is called a pure lua module.

  • modules\stuff\mymodule.lua

This is another example of a pure lua module that we can ship with our final script, the difference now is that this is a module made by us, we decide where it is placed and how it should work, this type of module can be bundled too.

  • myscript.lua

This is almost the most important file in the project structure, our main script that ignites the script entry point, this file would be bundled too.

  • bundle.json

Finally this is the file that will tell Mercury how our project would be bundled in single script output, all the info required for that is here.

Bundle File

As explained above, the bundle.json file has all the requirements to bundle our project, the content of a bundle.json file could be something like this:

{
    "name": "My Project",
    "target": "lua53",
    "include": [
        "modules/"
    ],
    "modules": [
        "json",
        "stuff/module"
    ],
    "main":"script",
    "output": "dist/bundled.lua"
}

Let's take a deeper look at the properties in the bundle.json:

name

Name of the project, it does not have a real use right now, it just makes simpler to understand which project you are bundling.

target

This is the lua version compiler target, if you would like to compile your final script using the luac compiler you have to place the name of the lua executable compiler here, an example could be luac53, luajitc, lua5.3c, etc.

NOTE: It is not neccessary to set this property but if you definitely want to compile your output script then your compiler should be available in the PATH environment variable to make this work.

include

This is an array/list of folders where your modules can be found, similar to the includes folder in compilers like C or C++.

modules

Similar to the include property this one is an array/list of the modules that will be added into your final bundled script.

main

A really important property, this is the main script to run as the main entry of the bundled script it should be named just as the name of the script without the .lua extension on it, it can also be the relative or the entire path to the main script.

output

At last but not least is the output file name of your bundled script, here you can define the name of the resulting script using an entire or relative path as well, this property must include the extension result of the file.

Create or Bundle a Project

After all the explanation from above we now should be able to start creating modular lua projects using Mercury, there are a few tools available on the luabundle command from Mercury, here are a few examples of how to use them:

Create a bundle.json template file

cd project
mercury luabundle -t

This command will create bundle.json file with common properties by default, this will help you to start the creation of a modular lua project, the -t flag stands for the short version of the --template flag, meaning this command will create an example of a bundle.json file

Bundle a project directly

cd project
mercury luabundle

This should read our bundle.json file and generate a single output script based on the information from this file, it will keep all our comments and modules in the exact same source form.

Bundle a project and compiling the resultant file

cd project
mercury luabundle -c

The -c flag stands for the short version of the --compile flag, meaning that this bundle would be compiled AFTER gathering and bundling all the modules required in the bundle.json file.

Bundle a project using a different bundle.json file

cd project
mercury luabundle server

This command will look for a file called serverBundle.json and will read the properties from there instead of looking at the default bundle.json file, the name parameter can be any kind of name, the only requirement is to add the word "Bundle" at the end of our target file, some examples are: clientBundle.json, old_versionBundle.json, oldVersionBundle.json, weird_snake_case_file_nameBundle.json.

FAQ

Is Mercury trying to be some kind of package manager for lua code?

Nope, not at all, but I'm not really sure about that in the future, I mean Mercury is already working as a package manager for Halo Custom Edition mods so getting support for specific Halo Custom Edition lua modules is not that crazy but is definitely out of the scope right now.

Join us on Discord

Feel free to join the Shadowmods Discord Server if you want to have some assistance at using Mercury!