forked from mrdanielps/r3Ddragon
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Makefile
222 lines (179 loc) · 8.87 KB
/
Makefile
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
#---------------------------------------------------------------------------------
.SUFFIXES:
#---------------------------------------------------------------------------------
ifeq ($(strip $(DEVKITARM)),)
$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM")
endif
ifeq ($(strip $(CTRULIB)),)
# THIS IS TEMPORARY - in the future it should be at $(DEVKITPRO)/libctru
$(error "Please set CTRULIB in your environment. export CTRULIB=<path to>libctru")
endif
TOPDIR ?= $(CURDIR)
include $(DEVKITARM)/3ds_rules
#---------------------------------------------------------------------------------
# TARGET is the name of the output
# BUILD is the directory where object files & intermediate files will be placed
# SOURCES is a list of directories containing source code
# DATA is a list of directories containing data files
# INCLUDES is a list of directories containing header files
#
# NO_SMDH: if set to anything, no SMDH file is generated.
# APP_TITLE is the name of the app stored in the SMDH file (Optional)
# APP_DESCRIPTION is the description of the app stored in the SMDH file (Optional)
# APP_AUTHOR is the author of the app stored in the SMDH file (Optional)
# ICON is the filename of the icon (.png), relative to the project folder.
# If not set, it attempts to use one of the following (in this order):
# - <Project name>.png
# - icon.png
# - <libctru folder>/default_icon.png
#---------------------------------------------------------------------------------
TARGET := $(notdir $(CURDIR))
BUILD := build
SOURCES := source/common source/3ds source/common/inih
DATA := data
INCLUDES := include source/common/inih
include $(TOPDIR)/resources/AppInfo
APP_TITLE := $(shell echo "$(APP_TITLE)" | cut -c1-128)
APP_DESCRIPTION := $(shell echo "$(APP_DESCRIPTION)" | cut -c1-256)
APP_AUTHOR := $(shell echo "$(APP_AUTHOR)" | cut -c1-128)
APP_PRODUCT_CODE := $(shell echo $(APP_PRODUCT_CODE) | cut -c1-16)
APP_UNIQUE_ID := $(shell echo $(APP_UNIQUE_ID) | cut -c1-7)
APP_ENCRYPTED := $(shell echo $(APP_ENCRYPTED) | cut -c1-5)
APP_SYSTEM_MODE := $(shell echo $(APP_SYSTEM_MODE) | cut -c1-4)
APP_SYSTEM_MODE_EXT := $(shell echo $(APP_SYSTEM_MODE_EXT) | cut -c1-6)
ICON := icon.png
#---------------------------------------------------------------------------------
# options for code generation
#---------------------------------------------------------------------------------
ARCH := -march=armv6k -mtune=mpcore -mfloat-abi=hard
CFLAGS := -Wall -mword-relocations \
-fomit-frame-pointer -ffast-math \
$(ARCH)
CFLAGS += $(INCLUDE) -DARM11 -D_3DS $(EXTRA_CFLAGS)
CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions -std=gnu++11
ASFLAGS := -g $(ARCH)
LDFLAGS = -specs=3dsx.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map)
LIBS := -lctru -lm
ifeq ($(OS),Windows_NT)
MAKEROM = $(TOPDIR)/tools/makerom.exe
BANNERTOOL = $(TOPDIR)/tools/bannertool.exe
else
UNAME_S := $(shell uname -s)
ifeq ($(UNAME_S),Linux)
MAKEROM = $(TOPDIR)/tools/makerom-linux
BANNERTOOL = $(TOPDIR)/tools/bannertool-linux
endif
ifeq ($(UNAME_S),Darwin)
MAKEROM = $(TOPDIR)/tools/makerom-mac
BANNERTOOL = $(TOPDIR)/tools/bannertool-mac
endif
endif
#---------------------------------------------------------------------------------
# list of directories containing libraries, this must be the top level containing
# include and lib
#---------------------------------------------------------------------------------
LIBDIRS := $(CTRULIB)
#---------------------------------------------------------------------------------
# no real need to edit anything past this point unless you need to add additional
# rules for different file extensions
#---------------------------------------------------------------------------------
ifneq ($(BUILD),$(notdir $(CURDIR)))
#---------------------------------------------------------------------------------
export OUTPUT := $(CURDIR)/$(TARGET)
export TOPDIR := $(CURDIR)
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
$(foreach dir,$(DATA),$(CURDIR)/$(dir))
export DEPSDIR := $(CURDIR)/$(BUILD)
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
#---------------------------------------------------------------------------------
# use CXX for linking C++ projects, CC for standard C
#---------------------------------------------------------------------------------
ifeq ($(strip $(CPPFILES)),)
#---------------------------------------------------------------------------------
export LD := $(CC)
#---------------------------------------------------------------------------------
else
#---------------------------------------------------------------------------------
export LD := $(CXX)
#---------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------
export OFILES := $(addsuffix .o,$(BINFILES)) \
$(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
-I$(CURDIR)/$(BUILD)
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
ifeq ($(strip $(ICON)),)
icons := $(wildcard *.png)
ifneq (,$(findstring $(TARGET).png,$(icons)))
export APP_ICON := $(TOPDIR)/$(TARGET).png
else
ifneq (,$(findstring icon.png,$(icons)))
export APP_ICON := $(TOPDIR)/icon.png
endif
endif
else
export APP_ICON := $(TOPDIR)/$(ICON)
endif
.PHONY: release testing debug slowdebug $(BUILD) clean all
#---------------------------------------------------------------------------------
all: release
release: export EXTRA_CFLAGS := -O3 -DDEBUGLEVEL=0
testing: export EXTRA_CFLAGS := -O3 -DDEBUGLEVEL=1
debug: export EXTRA_CFLAGS := -g -O0 -DDEBUGLEVEL=2
slowdebug: export EXTRA_CFLAGS := -g -O0 -DDEBUGLEVEL=3
release testing debug slowdebug: $(BUILD)
$(BUILD):
@[ -d $@ ] || mkdir -p $@
@make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
#---------------------------------------------------------------------------------
clean:
@echo clean ...
@rm -fr $(BUILD) $(TARGET).3dsx $(OUTPUT).smdh $(TARGET).elf
#---------------------------------------------------------------------------------
else
DEPENDS := $(OFILES:.o=.d)
#---------------------------------------------------------------------------------
# main targets
#---------------------------------------------------------------------------------
ifeq ($(strip $(NO_SMDH)),)
.PHONY: all
all : $(OUTPUT).3dsx $(OUTPUT).smdh $(OUTPUT).cia
endif
$(OUTPUT).3dsx : $(OUTPUT).elf
$(OUTPUT).elf : $(OFILES)
banner.bnr: $(TOPDIR)/resources/banner.png $(TOPDIR)/resources/audio.wav
$(BANNERTOOL) makebanner -i $(TOPDIR)/resources/banner.png -a $(TOPDIR)/resources/audio.wav -o banner.bnr
icon.icn: $(TOPDIR)/icon.png
$(BANNERTOOL) makesmdh -s "$(APP_TITLE)" -l "$(APP_TITLE)" -p "$(APP_AUTHOR)" -i $(TOPDIR)/icon.png -o icon.icn
cia.rsf:
cat $(TOPDIR)/tools/template-cia.rsf | sed 's/{APP_TITLE}/$(APP_TITLE)/' | sed 's/{APP_PRODUCT_CODE}/$(APP_PRODUCT_CODE)/' | sed 's/{APP_UNIQUE_ID}/$(APP_UNIQUE_ID)/' | sed 's/{APP_ENCRYPTED}/$(APP_ENCRYPTED)/' | sed 's/{APP_SYSTEM_MODE}/$(APP_SYSTEM_MODE)/' | sed 's/{APP_SYSTEM_MODE_EXT}/$(APP_SYSTEM_MODE_EXT)/' > cia.rsf
$(OUTPUT).cia: banner.bnr icon.icn cia.rsf
$(MAKEROM) -f cia -o $(OUTPUT).cia -rsf cia.rsf -target t -exefslogo -elf $(OUTPUT).elf -icon icon.icn -banner banner.bnr
@echo "built ... $(notdir $@)"
#---------------------------------------------------------------------------------
# you need a rule like this for each extension you use as binary data
#---------------------------------------------------------------------------------
%.bin.o : %.bin
#---------------------------------------------------------------------------------
@echo $(notdir $<)
@$(bin2o)
# WARNING: This is not the right way to do this! TODO: Do it right!
#---------------------------------------------------------------------------------
%.vsh.o : %.vsh
#---------------------------------------------------------------------------------
@echo $(notdir $<)
@python $(AEMSTRO)/aemstro_as.py $< ../$(notdir $<).shbin
@bin2s ../$(notdir $<).shbin | $(PREFIX)as -o $@
@echo "extern const u8" `(echo $(notdir $<).shbin | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo $(notdir $<).shbin | tr . _)`.h
@echo "extern const u8" `(echo $(notdir $<).shbin | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo $(notdir $<).shbin | tr . _)`.h
@echo "extern const u32" `(echo $(notdir $<).shbin | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo $(notdir $<).shbin | tr . _)`.h
@rm ../$(notdir $<).shbin
-include $(DEPENDS)
#---------------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------------