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At now, gltf scene material system implemented with simple array of GL_TEXTURE_2D which can be limited per device & vendor.
With GL_TEXTURE_2D_ARRAY or texture atals technique, this can be achieved.
Be cautious about that all the textures in the gltf scene file may be varied with size.
The text was updated successfully, but these errors were encountered:
Snowapril
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At now, gltf scene material system implemented with simple array of GL_TEXTURE_2D which can be limited per device & vendor.
With GL_TEXTURE_2D_ARRAY or texture atals technique, this can be achieved.
Be cautious about that all the textures in the gltf scene file may be varied with size.
The text was updated successfully, but these errors were encountered: