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Releases: SouOWendel/ordemparanormal_fvtt

v6.6.0

05 Apr 00:53
a1bbc1b
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6.6.0 (2024-04-05)

Features

  • abilities: added path to abilities types, localization for actor abilities and move item data (3c864b7)
  • actor and rituals: added calculations for ritual DT and display this in actor sheet (3dcad01)
  • actor: added ritual dt feature (39451e1)
  • compendiums: added icons to several compendiums and new abilities compendium (b2350c9)
  • compiled css: added compiled css from scss styles (9f38830)
  • foundry sidebar: added links (discord and credits) and Paranormal Order logo with system ver (428e5f6)
  • localization and style: added translates tags with handlebars and some breaklines/indentation (e91bafa)
  • localization: added translates abilities type and abilities type abbreviations (ac8a235)
  • localization: added translates for sidebar (notes, issues, etc) and fixed occultism skill (ba854b8)
  • localization: added translates for sidebar, inventory, socials, DT ritual and chat card (b79b6cf)
  • media: added Annihilator icons and Conduit icons by Marcos Miranda (Nyazi) and game-icons (6cea864)
  • media: added devilline logo for update notes dialog (eff442b)
  • media: added icons by Marcos Miranda and game-icons for compediums (5efd20d)
  • media: added more icons by Marcos Miranda and game-icons for compedium (36b2580)
  • packs handler: was created a pack (compedium) handler to extract and compile packs (553c007)
  • sidebar/credits: was created credits dialog with template, added translates, style and links (32f12db)
  • update notes dialog: added discord banner and was styled the text (a6f4027)
  • update notes dialog: changed the name and description of discord banner (00c0b2d)
  • update notes: added devilline banner to update notes and change hyperlinks target to _blank (6765a90)
  • update notes: added update notes for 6.6.0 version (100778e)
  • update notes: change 6.5.0 version and added 6.6.0 (457bb45)

Bug Fixes

  • actor abilities: fixed a translate var of class abbreviation (7dd823a)
  • actor sheet: fixed the draggable effects and macro creation in macrobar (6ecd988)
  • actor: fixed the dodge var in actor sheet and changed the same var from derived to base data (74e1695)
  • actor: fixed the class migration and the skills localization in roll data (527512f)
  • actor: the sum of attributes in skills, defense and dodge calc has been fixed (2037104)
  • handlebars helper core: fixed the dynamic item creation of actor sheet (8b011b8)
  • item card: now the armament chat card also display the base damage (da44dfe)
  • macro: adjust the getMacroTarget to catch allAplicableEffects instead of actor.effects (5f2fe88)

Reverts

  • system: revert previous commit to pt-BR lang syntax and compatibility with FoundryTraduction (6cf3f7f)

v6.5.0

25 Mar 23:25
59be256
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6.5.0 (2024-03-25)

Features

  • system: added a thumbnail to the system (9fc50ee)
  • update notes: added a fixed bug to update notes and change de version from 6.4.0 to 6.4.2 (084de33)
  • update notes: added a version 6.5.0 to update notes and change the max system version of 6.4.2 (382c846)

Bug Fixes

  • actor: fixed the agent roll data and adjust the initiative rolls (5eebf1e)

v6.4.1

25 Mar 01:10
7b8ad60
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6.4.1 (2024-03-25)

Bug Fixes

  • update notes: added the update notes (c5ed3b4)

v6.4.0

25 Mar 00:57
c462f65
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6.4.0 (2024-03-24)

Features

  • actor and actor sheet: transfer all data functions from sheet to actor and refactor the order (33ab28a)
  • actor rituals: "execution" is no longer displayed on the actor sheet and skill resistance is (45d5975)
  • actor rituals: displayed informations about the rituals was changed on actor sheet tab (b89c178)
  • actor rituals: was added translations for information shown on actor sheet, and slide button (3737f5c)
  • actor sheet and effects: updates for foundry v11 version and adjustments for effects (2885142)
  • actor: migrate the data access path to Foundry v11 (convert data.data path to system) (5041078)
  • compiled css: added style for scrollbar, item-card, actor-sheet rituals and etc (ea41644)
  • config: added skill resistance and area type for rituals, fix the skill paths and indentation (c73eabb)
  • config: was created a configuration of dropdowns for execution, range, target, area, etc (7fa93bd)
  • item card: item card is now styled for rituals and armaments (e1ff799)
  • item ritual sheet: html of selects (dropdowns) has been added (217ef3b)
  • item ritual sheet: was added fields or dropdowns for area, target quantity and skill resistanc (4e18b2a)
  • item sheet: the configurations of dropdowns has been added into the global var context (641194d)
  • item: added information for rituals and armaments which is now located before the display (eee907a)
  • item: now the html template and ritual informations is always displayed in chat (f57677f)
  • localization: translates for fields of ritual sheet has been added (6d5ae31)
  • localization: was changed the skills path and plural of people in pt-br, was added area transl (8c532ce)
  • new fonts are added in the system (6c23ea1)
  • scss/sass: custom design for armament and ritual chat card was added (2529b28)
  • system: bugs and license links has been added on system.json (7d6a05b)
  • template: area data for rituals was added (name, size, type) (4a3b643)
  • template: deleted maxBonus of pv, pe and san (bf8ae23)

Bug Fixes

  • _window scroll: fixed the style of scrollbar in navigator (a282732)
  • actor sheet: fixed a bug when set a other circle of ritual, the actor sheet is broken (1a71ff1)
  • chat message critical: fixed an error caused by the absence of isCritical var in some items (057c9d5)

v6.3.3

31 Jan 02:48
cd7c4c2
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6.3.3 (2024-01-31)

Bug Fixes

  • actor skill roll: fixed a bug where skills were always rolled with 1 dice (1b8ff16)

v6.3.2

28 Jan 21:10
4f3d541
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6.3.2 (2024-01-28)

Bug Fixes

  • actor-sheet: fixed the reflexes calc, the skills mod is undefined and resulting in NaN var (4c5639a)
  • data migrate: migrate portuguese class names to english class names (7837850)
  • item roll: fixed a bug where there was no attribute sum in damage and removed old bonus field (306702d)

v6.3.1

21 Jan 22:38
11e7117
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6.3.1 (2024-01-21)

Bug Fixes

  • update notes: fix a bug: the system show two update notes in the same time (0dd6fc5)

v6.3.0

21 Jan 22:32
ab983d2
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6.3.0 (2024-01-21)

Features

  • class calculation: fix the calculation, change the names and was been added the bonus calc (f38a5b7)
  • compendium: completing the Armament Compedium (f9021ff)
  • css/sass: stylizing the multi damage rolls and added some flex classes (ab5472f)
  • damage system/item: added damage handler and damage type for attacks (3a19d0f)
  • effects: added space.bonus.value and space.bonus.max for use in effects (d957d5e)
  • item armament sheet: removed the extra damageType field and some comments, added html for dmg (8709c51)
  • item sheet: increase the window size, fix template incompatibilities and change the dmg array (2ef3456)
  • item sheet: reformulation of the getData method, development of the multi damage system (2313ca4)
  • localization: added some variables for execution of rituals (afa63fd)
  • localization: added translates for damage type abbreviation (dd8acda)
  • ritual item: was been added the execution field for rituals (233bcdb)
  • template: damageType has been moved and the damage subkeys have been restored (1e993c2)
  • template: adaptation of the data structure to the new function of multiple types of damage (f9e7b09)
  • update notes: added the 6.3.0 update notes (828d447)

Bug Fixes

  • actor sheet: a bug has been fixed in the relationship between pv, pe, san max and effects (4729d73)
  • actor skill: fixed a bug when adding effect to the null mod skill, it was recognized as string (ddc691c)
  • actor skill: fixed a bug when adding effects to the null mod skill, it was recognized as string (2021596)
  • item sheet: fixed a bug with invalid data on items other than weapons (20bbdb9)
  • item sheets: fixed the path in data to data from system (94a4583)
  • item: fixed the incompatibility to armament with other items in data description (6414c37)
  • item: fixed the order of the damage formula and damage types (1c32d8d)
  • layout bug: fixed the max-height of agent sheet and item sheet (ea64285)

v6.2.1

21 Dec 21:25
a44b5e7
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6.2.1 (2023-12-21)

Bug Fixes

  • update notes: fixed a bug where two update popups were displayed (79e2b0d)

v6.2.0

21 Dec 21:12
4ecc688
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6.2.0 (2023-12-21)

Features

  • chat-message: a function was created to highlight critical points, success and failure (beabf33)
  • dices and d20roll: partial standardization the roll data and _module (c19b810)
  • item attack: added the critical system for item attack (e475228)
  • item attack: included a message ID validation for critical attacks (df7e49b)
  • item: now the critical system detects cases of more than one "x" and blank spaces (ab96b52)
  • item: saving data in roll message, added alt key fast forward to critical roll (c95d21d)
  • sass/css: added some classes for dice rolls and changing the system class (c960041)
  • system core: import dice and import the chat_template (b072dd1)
  • templates/dice: template for dice rolls (2a1f36a)

Bug Fixes

  • dodge attribute: fixed dodge calculation (431c0e5)
  • item: fixed the 'or' statement of altKey (326fec2)
  • item: fixed the multiplier of critical system when only multiplier is reported (7e73668)
  • weapon ammunition: the "cartridge" was missing as an ammunition type (62679af)

Performance Improvements

  • chat-message: correct use of get flag function instead of json (11873b6)
  • template: remove unnecessary keys in PV, SAN and NEX (8dbd1bb)