- Website
- The game was developed by Spooner (Bil Bas) bil.bagpuss@gmail.com
- License: MIT
Smash and Grab! is a retro isometric, super-villainous, turn-based heist game.
If running smash_and_grab.exe
, there are no other requirements.
If running OS X, use the executable (SmashAndGrab.app
), which has no dependencies.
If running from source, users must install the Ruby interpreter and some rubygems. Linux users must also install some extra dependencies for Gosu.
- Ruby 1.9.2 (Install via package manager or rvm). Ruby 1.9.3 recommended though, since loading is significantly faster.
- Gosu gem 0.7.32 - Dependencies: Linux only
- A number of other rubygems, which can be installed automatically using Bundler (see below).
- Linux Only: xsel or xcopy command to allow access to the system clipboard:
sudo apt-get install xsel
If the Bundler gem isn't already installed, that can be installed with:
gem install bundler --no-ri --no-rdoc
In the game's main directory (with Gemfile in it), use Bundler to automatically install the correct gem versions:
bundle install
May need to use ruby19 rather than ruby. Depends how you installed Ruby!
ruby bin/smash_and_grab.rbw
Move your supervillains around until you win!
-
Play in single-player (Human vs. AI), hot-seat (Human vs. Human) or AI vs. AI modes. Bystanders are always controlled by the AI though.
-
All characters can:
- automatically attack if they have actions left in another player's turn:
- get reactive melee attack against an enemy entering OR leaving an adjacent tile.
- make ranged shots against anyone moving in their LoS and within range (over-watch).
- automatically attack if they have actions left in another player's turn:
-
You can select your Baddies and/or Goodies to:
- move around.
- melee with enemies (Baddies => Goodies or Bystanders, Goodies => Baddies).
- shoot enemies within range and LoS.
- pick up objects, like bags of cash, by clicking on them.
- drop objects, to random adjacent square, with the drop button.
- sprint to get extra movement (sacrificing all actions for that turn). Can be cancelled at any time (if you have enough MP left).
- see indicated:
- all tiles they can move to
- all enemies they can melee
- all tiles where they'd suffer reactive fire or melee
- all tiles they have LOS to and all enemies they could shoot (assuming they have a ranged attack)
-
AI
- the AI is pretty dreadful, even by game standards :)
- The AI ignores objects, like bags of money.
- Goodies/Baddies AI can:
- charge into melee with an enemy in range.
- shoot an enemy within range and LoS.
- if baddies, will prefer to attack goodies over picking on bystanders.
- move aimlessly.
- Bystanders AI can:
- wander aimlessly.
-
Scroll map with keyboard arrows; zoom with mouse wheel.
-
Saving/loading (F5/F6) of state in Editor & Game.
-
Undo/Redo (Ctrl-Z/Ctrl-Shift-Z) support in both Editor and Game (can't take back attacks though, since they are non-deterministic).
- Editor works, but some bugs with placing Vehicles where there are existing objects.
Save games and configuration are saved into (Windows):
C:\Users\<your-username>\AppData\Roaming\Smash And Grab\
or (OS X / Linux):
/home/<your-username>/.smash_and_grab/
Many thanks to:
- Michael Margerison and SiliconEidolon for epic brainstorming sessions.
- kyrylo, Michael Margerison, SiliconEidolon and Tomislav Uzelac and for play-testing and feedback.
- Original music by Maverick (Brian Peppers).
- Original sprites created with GIMP and Graphics Gale [Free Edition]
- Sound effects created using bfxr and converted using Audacity
- Unmasked font by "Nate Piekos" [Free for personal use]
- Gosu game development library
- Chingu game library (extending Gosu)
- Fidgit gui library (extending Chingu)
- Texplay image manipulation library for Gosu.
- R18n i18n library