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Releases: StandardCyborg/StandardCyborgCocoa

StandardCyborgFusion: fix incorrect red coloring when generating meshes

13 Jun 14:16
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v2.3.7-StandardCyborgFusion

StandardCyborgFusion: fix incorrect red coloring when generating meshes

StandardCyborgFusion: fix exception when meshing a point cloud

25 May 18:17
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v2.3.6-StandardCyborgFusion

StandardCyborgFusion: fix exception when meshing a point cloud

v1.7.3-StandardCyborgUI: add `processMesh` method with coloringStrategy argument (#45)

09 May 18:59
8ae61c4
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v1.7.3-StandardCyborgUI

StandardCyborgUI: add processMesh method with coloringStrategy argument

StandardCyborgFusion: add vertex coloring meshing solution

04 May 23:16
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v2.3.5-StandardCyborgFusion

StandardCyborgFusion: add vertex coloring meshing solution

StandardCyborgFusion: fix exception when meshing a point cloud

StandardCyborgFusion: improve tracking on iPhone 14

31 Jul 05:40
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Improves tracking on iPhone 14, and potentially other devices

Also fixes SCFootTracking API and un-inverts uv map coordinates in SCMesh OBJ export

StandardCyborgFusion: fix signing issues

17 Jun 23:33
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Fixes signing issues when making archive builds using StandardCyborgFusion.framework

StandardCyborgFusion: drop OSX suffix from macOS build

17 Apr 21:15
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StandardCyborgFusion: Remove SDK authorization check

14 Apr 04:33
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StandardCyborgFusion is now free for all!

StandardCyborgUI: Move from Scans to Scenes

06 Jun 01:01
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PR: #15

Breaking changes

  • PointCloudPreviewViewController has been renamed more appropriately to ScenePreviewViewController
  • ScenePreviewViewController now requires its properties be injected at construction. Each init method requires a certain set of parameters which should make it more obvious how the rendering / mesh construction occur perform based on inputs. (This shouldn’t impact data flow since the rendering of a point cloud previously required properties be set before init anyway).