Y-Sorting?
#491
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I am also looking into this right now. Seems like the TilemapRenderSettings is what we need here, but I am also not quite sure how do make that works nicely with the rest of the game (e.g. player sprites and so on). The y-sort was introduced in #408. |
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Following, interested. |
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How do I do Y-Sorting for tiles? The way I would do this with sprites is a simple system like this:
But just adding the
YSort
component from the above script into the tiles doesn't seem to do anything, it appears the tiles inherit the transform of their map.Is there an example for doing Y-Sorting with tiles?
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