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Make sure that textures being loaded don't exceed OpenGL size limits #2991
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Great PR! Please pay attention to the following items before merging: Files matching
This is an automatically generated QA checklist based on modified files. |
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
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Just tested on my RasPi3. Works. Thank you very much.
The only change I suggest is about the warning notice, see below.
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Hello @10110111! The fix has been merged into source code and you may test it via building Stellarium from source code or wait the weekly development snapshot... |
Hello @10110111! Please check the fresh version (development snapshot) of Stellarium: |
Hello @10110111! Please check the latest stable version of Stellarium: |
This commit should fix the problem of untextured Moon on Raspberry Pi or other devices with small maximum texture size. I did check that it works by simulating a 2048px maximum, but didn't check on actual Raspberry Pi, which @gzotti said suffers from this problem.
Type of change
How Has This Been Tested?
Test Configuration:
Checklist: