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Fixed Autloader usage with option configurable autloader #437 #451

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Achimobil
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I fixed the error in checking if the autoloader spec is active or not

root cause was a lua error Stephan-S#322 in engine, which seems to not appear after newer patches from Giants
@Dzi4d3k
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Dzi4d3k commented Mar 29, 2022

@Achimobil not sure if you know but I remember that @Axel32019 wrote somewhere, that pull request should be done to dev not main branch.

@Tensuko
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Tensuko commented Apr 1, 2022

It would be so much easier, if they accept PRs to Main and work on Main with PR by themself, like we do.

@BizzWareX
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works fine with these changes 👍

"lock" steering axle while driving reverse
working only for real steering axle, i.e. Kroeger MUK 303
no effect on vehicles with steering wheels, i.e. Fliegl ASW 271
@Axel32019
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@Achimobil I add an addtional check to prevent issues in the future and commit it in the dev branch - Thanks for your support

@Axel32019 Axel32019 added the Fixed (in next release) This issue is already fixed in our dev branch label Apr 6, 2022
relevant most likely for seeders with fertilizer, where sowing machine will be driven to field even if seed or fertilizer is empty
added all valid fillTypes to HUD for selection
show no fillType in HUD if no valid is available
renaming NonFuelFill to Dischargeable functions to fit the usage better
increased number of fillTypes for synchronisation to 1023
no check if fillType is valid from g_fillTypeManager to handle AutoLoad fillTypes as well
simplified unit detection in getAllUnits
disabled Sprayer.registerOverwrittenFunctions - a workaround from FS19 for FollowMe
rework onFillTypeSelection to ensure correct loading
needs FS22_aPalletAutoLoader 1.7.1.1
do not show two way ends with markers
experimentalFeatures RefuelOnlyAtValidStations set default true
- will only find refuel triggers with vehicle trigger collision mask, i.e. refuel is possible by user
- only buy-all triggers with this collision mask will be included as refuel trigger
- if set to false all triggers are included as in the past
If a fillUnit is already loaded and send to reload with a different fillType which is valid, the fill effect is activated, but no loading will happen. The fill effect will start and not stop until the next loading is started.
Axel32019 and others added 7 commits April 27, 2022 22:15
- at refuel trigger all refuel fillTypes are filled
- should support different refuel triggers, i.e. DEF pack
- Supports refuel, repair for field workers if automatic repair / refuel setting is enabled and valid park position is set for selected worktool or vehicle
- Limit to activate repair / refuel are set in CP
- Attention:
Fieldworker will drive to repair / refuel with all attached tools!
Also harvesters will do so!!!
Good practice for harvesters / huge attachments: Activate automatic repair / refuel setting, but make sure to have not valid park position set or selected, which will lead to a popup message if repair / refuel is requested, but no drive to repair / refuel
@Iwan1803
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@Axel32019 kann hier zugemacht werden?

@Axel32019
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Ja, ist integriert.

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6 participants