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While unit testing a command defined as AsyncCommand instead of IAsyncCommand (as you mentioned in #11), I discovered that I could not access MyAsyncCommand.CanExecute or .CanExecuteChanged; I had to cast it everywhere I wanted to access these properties:
((IAsyncCommand) MyAsyncCommand).CanExecute.
Just checking to see if this is a deliberate choice on your part, and if so, what the reasons are.
The text was updated successfully, but these errors were encountered:
While unit testing a command defined as
AsyncCommand
instead ofIAsyncCommand
(as you mentioned in #11), I discovered that I could not accessMyAsyncCommand.CanExecute
or.CanExecuteChanged
; I had to cast it everywhere I wanted to access these properties:((IAsyncCommand) MyAsyncCommand).CanExecute
.Just checking to see if this is a deliberate choice on your part, and if so, what the reasons are.
The text was updated successfully, but these errors were encountered: