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I've never been a fan of rapid-fire functionalities. To me they look a bit like cheating. If the game designed didn't put a rapid fire feature in the game, he wants you not to have one, IMHO.
That said, I made some attempts at such a feature some time ago, but never got it mature enough for release.
I don't think I will work on it in the future, as I am in a bit of sick-of-everything mood, but I'll happily accept pull requests if anybody wants to have a go at implementing this (or anything).
first, thanks for the quick response.
I understand your point of view. but if i think back to the old days, when pretty much every joystick had this rapid-fire function, then i don't see anything bad about it myself. ;)
my programming skills are pretty rusty, but maybe I can get something put together.
or there is someone who can help here in a targeted manner.
hi @SukkoPera ,
is it possible to add a rapid-fire feature? this would be very helpful for many games like silkworm. turrican etc..
regards
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