A sudoku handling SDK using brute forces and logical techniques.
This repository is created for the following users:
- who likes sudoku algorithms: If you like to study for sudoku techniques and its backing implementation and running mechanism, you can find answer in this repository.
- who wants to learn about C#-related features: This repository uses some C# newer features, which can help you learn about it.
- myself: The codes are very important for me to learn sudoku and related algorithm.
- Puzzle generation
- Standard generator
- Pattern-based generator
- Hard-pattern-based generator
- Technique-based generator
- Generated puzzle filters
- Puzzle solving
- Bitwise
- Dancing Links
- Backtracking
- LINQ-based solving algorithm
- Dictionary-based solving algorithm
- Puzzle analysis
- Difficulty rating
- Step-by-step analysis
- Bottleneck analysis
- Diff analysis & technique usage analysis
- Specialized supports on direct & partial-marking techniques
- Partial implementation on some extremely hard techniques
- Drawing
- GDI+ drawing functions
- Text
- I/O handling on variant grid text types (Susser, HoDoKu library format, etc.)
- JSON serialization and deserialization on most of data structures
- Compatibility with other programs
- Integrated information on all HoDoKu techniques, and analysis supports
- Integrated information on most of Sudoku Explainer techniques, and analysis supports
This solution supports many kinds of human-friendly techniques. Here I will list them.
- Direct Techniques
- Full House
- Last Digit
- Hidden Single (Crosshatching)
- Naked Single
- Partial-Marking Techniques
- Direct Intersection
- Direct Subset
- Complex Singles
- Full-Marking Techniques
- Intersections
- Locked Candidates (LC)
- Law of Leftover (LoL)
- Almost Locked Candidates (ALC)
- Firework Subsets
- Subsets
- Naked Subsets
- Locked Subsets
- Semi-Locked Subsets
- Normal Naked Subsets
- Hidden Subsets
- Locked Hidden Subsets
- Normal Hidden Subsets
- Naked Subsets
- Fishes
- Normal Fishes
- Complex Fishes
- Franken Fishes
- Mutant Fishes
- Single-Digit Patterns (SDP)
- Two Strong Links
- Skyscraper
- Two-String Kite
- Turbot Fish
- Empty Rectangle
- Two Strong Links
- Wings
- Regular Wing (XY-Wing, XYZ-Wing, etc.)
- Irregular Wing1
- Woods' Wing (W-Wing)
- Medusa Wing (M-Wing)
- Split/Hybrid/Local Wing (S/H/L-Wing)
- XYZ-Loop
- Deadly Patterns
- Unconditional Deadly Patterns
- Unique Rectangle (UR)
- Unique Loop (UL)
- Extended Rectangle (XR)
- Borescoper's Deadly Pattern
- Qiu's Deadly Pattern
- Unique Matrix (UM)
- Uniqueness Clue Cover (UCC)
- Conditional Deadly Patterns
- Rotating Deadly Pattern
- Anonymous Deadly Pattern (Size = 8)
- Miscellaneous
- Bi-value Universal Grave (BUG)
- Reverse Bi-value Universal Grave (Reverse BUG)
- Unconditional Deadly Patterns
- Coloring (Only in API)
- Simple Coloring
- Simple Coloring Wrap
- Simple Coloring Trap
- Simple Coloring
- Chains
- Non-grouped Chains
- Alternating Inference Chains (AIC)
- Continuous Nice Loops (CNL)
- Well-known Chains
- Remote Pair
- Standard Remote Pair
- Complex Remote Pair
- Remote Pair
- Grouped Chains
- Grouped Alternating Inference Chains (GAIC)
- Grouped Continuous Nice Loops (GCNL)
- Node Collision
- Blossom logic
- Blossom Loop
- Finned logic
- Finned Chain
- Grouped Finned Chain
- Non-grouped Chains
- Forcing Chains
- Region Forcing Chains
- Cell Forcing Chains
- Rectangle Forcing Chains
- Bi-value Universal Grave + n Forcing Chains
- Sequential Dynamic Chains
- Whip
- Grouped Whip
- Almost Locked Sets (ALS)
- Chaining ALSes
- Almost Locked Sets XZ Rule (ALS-XZ)
- Almost Locked Sets XY-Wing (ALS-XY-Wing)
- Almost Locked Sets W-Wing (ALS-W-Wing)
- Extended Subset Principle (ESP)
- Empty Rectangle Intersection Pair (ERIP)
- Death Blossom
- Chaining ALSes
- Rank Logic
- 0 Ranks
- Sue de Coq (SdC)
- 3-Dimensional Sue de Coq (3D SdC)
- Domino Loop
- Multi-sector Locked Sets
- Negative Ranks
- Guardian
- Bi-value Oddagon
- Chromatic Pattern (i.e. Tri-value Oddagon)
- 0 Ranks
- Exocets
- Junior Exocet (JE)
- Senior Exocet (SE)
- Double Junior Exocet (Double JE)
- Weak Exocet (WE)
- Complex Exocet
- Complex Junior Exocet (Complex JE)
- Complex Senior Exocet (Complex SE)
- Symmetrical Placements
- Gurth's Symmetrical Placement (GSP)
- Standard Type
- Anti Type
- Gurth's Symmetrical Placement (GSP)
- Permutations
- Aligned Exclusion
- Last Resorts
- Bowman's Bingo
- Pattern Overlay
- Templating
- Brute Force
- Intersections
Of course you can fork my repo and do whatever you want. You can do whatever you want to do under the MIT license. However, due to the copy of the GitHub repo, Gitee repo doesn't support any PRs. I'm sorry. But you can create the issue on both two platforms. Please visit the following part "Basic Information" for learning about more details.
In addition, this repo may update very frequently (At least 1 commit in a day).
This project uses some APIs and source code from repo EmguCV. Therefore, the project uses a standalone open-source license. For more information please visit the file LICENSE
in that project in source code.
All the other projects use MIT license, which means you should mention the copyright of the author of the repository if you want to use code snippet in this repository.
Please see file CODE_OF_CONDUCT.
Here we list some websites about sudoku techniques that I used and referenced. The contents are constructed by myself, so if you want to learn more about sudoku techniques that this solution used and implemented, you can visit the following links2 to learn about more information.
I'm not a developer, but I like it!
Please visit file CONTACTS to contact me if you want.