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Whenever I try to change the spring sprite to a mr jump sprite, with a newassets folder, It'll just change back as soon as I load/undo/redo the level again!
However, when I do it WITHOUT messing with the portable = true/false option, It works just fine!
Can anybody please help me?
The text was updated successfully, but these errors were encountered:
Removes an old `MovingSprite::has_found_sprite()` hack, which allowed getting whether a custom sprite has been found only the first time it's called. After the first call, `m_sprite_found` always equaled to `false`.
`MovingSprite::on_type_change` now checks if the call is initial, and if so, only sets the default sprite for the type, if a custom sprite hasn't just been loaded.
ClosesSuperTux#1342.
Whenever I try to change the spring sprite to a mr jump sprite, with a newassets folder, It'll just change back as soon as I load/undo/redo the level again!
However, when I do it WITHOUT messing with the portable = true/false option, It works just fine!
Can anybody please help me?
The text was updated successfully, but these errors were encountered: