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Check if MovingSprite
type change call is initial
#2646
Merged
mrkubax10
merged 6 commits into
SuperTux:master
from
Vankata453:remove-moving-sprite-hack
Jan 30, 2024
Merged
Check if MovingSprite
type change call is initial
#2646
mrkubax10
merged 6 commits into
SuperTux:master
from
Vankata453:remove-moving-sprite-hack
Jan 30, 2024
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Removes an old `MovingSprite::has_found_sprite()` hack, which allowed getting whether a custom sprite has been found only the first time it's called. After the first call, `m_sprite_found` always equaled to `false`. `MovingSprite::on_type_change` now checks if the call is initial, and if so, only sets the default sprite for the type, if a custom sprite hasn't just been loaded. Closes SuperTux#1342.
Closed
tobbi
reviewed
Sep 25, 2023
MatusGuy
approved these changes
Dec 21, 2023
Can we move -1 to a constant with a proper name? |
I've replaced -1 with the |
@tobbi Can you re-review this one? |
tobbi
reviewed
Dec 29, 2023
mrkubax10
approved these changes
Jan 30, 2024
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Removes an old
MovingSprite::has_found_sprite()
hack, which allowed getting whether a custom sprite has been found only the first time it's called. After the first call,m_sprite_found
always equaled tofalse
.MovingSprite::on_type_change
now checks if the call is initial, and if so, only sets the default sprite for the type, if a custom sprite hasn't just been loaded.Closes #1342. Fixes #2701.