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[MacOS] libSDL dylib instead of SDL.framework which
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can't be properly signed for AppStore distrib
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SupergiantAndrew committed Apr 10, 2012
1 parent 7c7dd29 commit 78c4807
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Showing 6 changed files with 5 additions and 14 deletions.
17 changes: 4 additions & 13 deletions MonoGame.Framework/MonoGame.Framework.MacOS.csproj
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Expand Up @@ -383,7 +383,6 @@
<Folder Include="MacOS\Input\" />
<Folder Include="MacOS\GamerServices\" />
<Folder Include="MacOS\Storage\" />
<Folder Include="SDL.framework\" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\ThirdParty\Lidgren.Network\Lidgren.Network.MacOS.csproj">
Expand All @@ -396,18 +395,6 @@
<Link>libfmodex_i386.dylib</Link>
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Content>
<Content Include="..\ThirdParty\GamepadConfig\SDL.framework\SDL">
<Link>SDL.framework\SDL</Link>
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Content>
<Content Include="..\ThirdParty\GamepadConfig\SDL.framework\Versions\Current\SDL">
<Link>SDL.framework\Versions\Current\SDL</Link>
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Content>
<Content Include="..\ThirdParty\GamepadConfig\SDL.framework\Versions\A\SDL">
<Link>SDL.framework\Versions\A\SDL</Link>
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Content>
<Content Include="..\ThirdParty\GamepadConfig\Xbox 360 Gamepad.xml">
<Link>Xbox 360 Gamepad.xml</Link>
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
Expand All @@ -416,5 +403,9 @@
<Link>PS3 Gamepad.xml</Link>
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Content>
<Content Include="..\ThirdParty\GamepadConfig\libSDL-1.2.0.dylib">
<Link>libSDL-1.2.0.dylib</Link>
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Content>
</ItemGroup>
</Project>
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2 changes: 1 addition & 1 deletion ThirdParty/GamepadConfig/Tao.Sdl.dll.config
Original file line number Diff line number Diff line change
@@ -1,6 +1,6 @@
<configuration>
<dllmap dll="SDL.dll" os="windows" target="SDL.dll"/>
<dllmap dll="SDL.dll" os="osx" target="SDL.framework/SDL" />
<dllmap dll="SDL.dll" os="osx" target="libSDL-1.2.0.dylib" />
<dllmap dll="SDL.dll" os="!windows,osx" target="libSDL-1.2.so.0"/>

<dllmap dll="SDL_image.dll" os="windows" target="SDL_image.dll"/>
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Binary file added ThirdParty/GamepadConfig/libSDL-1.2.0.dylib
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