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Releases: SydMontague/digimon_world_randomizer

v1.2.4-Syd-SNAPSHOT

24 Oct 20:42
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v1.2.4-Syd-SNAPSHOT

  • the MP consumption softlock should now been fixed properly
    • sneaky Bandai put more bugs into that code than I anticipated

v1.2.3-Syd-SNAPSHOT

  • fixed natural evolution into Devimon resulting in bugged stats
  • added auto talk feature
    • hold L1 to activate
    • alternatively press Select+L1 to toggle

v1.2.2-Syd-SNAPSHOT

  • fourth iteration on the Ogremon 2 softlock fix
    • now modify the correct offsets, should also fix an Ogremon 4 softlock, see meekrhino#100

v1.2.0-Syd-SNAPSHOT

  • pulled upstream changes
  • added srand(0) call to reset combination, to reset RNG consistently
  • added option to prevent BGM restarting between screens when the track remains the same
  • fixed MP Consumption Bonus softlock
  • second iteration on Ogremon 2 softlock fix
    • this could happen with randomized recruitments if you randomly got Shellmon before doing Ogremon 2
    • now Nanimon will appear after you've beaten Ogremon 2

v1.2.3-Syd-SNAPSHOT

24 Oct 16:35
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v1.2.3-Syd-SNAPSHOT

  • fixed natural evolution into Devimon resulting in bugged stats
  • added auto talk feature
    • hold L1 to activate
    • alternatively press Select+L1 to toggle

v1.2.2-Syd-SNAPSHOT

  • fourth iteration on the Ogremon 2 softlock fix
    • now modify the correct offsets, should also fix an Ogremon 4 softlock, see meekrhino#100

v1.2.0-Syd-SNAPSHOT

  • pulled upstream changes
  • added srand(0) call to reset combination, to reset RNG consistently
  • added option to prevent BGM restarting between screens when the track remains the same
  • fixed MP Consumption Bonus softlock
  • second iteration on Ogremon 2 softlock fix
    • this could happen with randomized recruitments if you randomly got Shellmon before doing Ogremon 2
    • now Nanimon will appear after you've beaten Ogremon 2

v1.2.2-Syd-SNAPSHOT

20 Nov 14:28
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v1.2.2-Syd-SNAPSHOT

  • fourth iteration on the Ogremon 2 softlock fix
    • now modify the correct offsets, should also fix an Ogremon 4 softlock, see meekrhino#100

v1.2.0-Syd-SNAPSHOT

  • pulled upstream changes
  • added srand(0) call to reset combination, to reset RNG consistently
  • added option to prevent BGM restarting between screens when the track remains the same
  • fixed MP Consumption Bonus softlock
  • second iteration on Ogremon 2 softlock fix
    • this could happen with randomized recruitments if you randomly got Shellmon before doing Ogremon 2
    • now Nanimon will appear after you've beaten Ogremon 2

v1.2.0-Syd-SNAPSHOT

10 Nov 10:28
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  • pulled upstream changes
  • added srand(0) call to reset combination, to reset RNG consistently
  • added option to prevent BGM restarting between screens when the track remains the same
  • fixed MP Consumption Bonus softlock
  • second iteration on Ogremon 2 softlock fix
    • this could happen with randomized recruitments if you randomly got Shellmon before doing Ogremon 2
    • now Nanimon will appear after you've beaten Ogremon 2

v1.1.4-Syd-SNAPSHOT

06 Oct 09:47
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v1.1.4-Syd-SNAPSHOT Pre-release
Pre-release
  • pulled upstream changes
  • added srand(0) call to reset combination, to reset RNG consistently

v1.1.3-Syd-SNAPSHOT

27 Nov 03:46
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1.1.3-Syd-SNAPSHOT

  • fixed infinite finishers caused by type advantage randomization

1.1.2-Syd-SNAPSHOT

  • potentially fixed softlock involving Nanimon in Leomon's Cave
  • randomize type advantage table, closes meekrhino#73
  • allow learning moves in training sessions that also unlock commands
    • the patch simply removes the "unlocked command" text, since it's all flavor anyways
  • increase step count for sliders from 20 to 100, to allow more fine grained control (especially with spawn chances)
  • set spawnChance default value to 3
  • increased console output size

  • Fix DV Chip descriptions meekrhino#70
  • Add patch to change Dragon Eye Lake vending machine into selling HappyMushroom to fix meekrhino#42
  • print full error messages when they happen

1.1.2-Syd-SNAPSHOT

27 Nov 00:37
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Type Advantage randomization got a bug, don't use this release

  • potentially fixed softlock involving Nanimon in Leomon's Cave
  • randomize type advantage table, closes meekrhino#73
  • allow learning moves in training sessions that also unlock commands
    • the patch simply removes the "unlocked command" text, since it's all flavor anyways
  • increase step count for sliders from 20 to 100, to allow more fine grained control (especially with spawn chances)
  • set spawnChance default value to 3
  • increased console output size

  • Fix DV Chip descriptions meekrhino#70
  • Add patch to change Dragon Eye Lake vending machine into selling HappyMushroom to fix meekrhino#42
  • print full error messages when they happen

v1.0.7-SydSnapshot

01 Mar 01:06
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v1.0.7-SydSnapshot Pre-release
Pre-release
  • fixed bug causing a crash when trying to do unrigged slots at certain external training stations

v1.0.6-SydSnapshot

01 Mar 01:02
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v1.0.6-SydSnapshot Pre-release
Pre-release
  • fixed Toy Town unlock hack
    • caused by the Monzaemon special evo randomization clashing with it

v1.0.5-SydSnapshot

29 Jul 12:13
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v1.0.5-SydSnapshot Pre-release
Pre-release
  • Removed walkTo softlock fix because it was broken
    • fixed known instance of the bug in Toy Town via script instead