Releases: SydMontague/digimon_world_randomizer
Releases · SydMontague/digimon_world_randomizer
v1.2.4-Syd-SNAPSHOT
v1.2.4-Syd-SNAPSHOT
- the MP consumption softlock should now been fixed properly
- sneaky Bandai put more bugs into that code than I anticipated
v1.2.3-Syd-SNAPSHOT
- fixed natural evolution into Devimon resulting in bugged stats
- added auto talk feature
- hold L1 to activate
- alternatively press Select+L1 to toggle
v1.2.2-Syd-SNAPSHOT
- fourth iteration on the Ogremon 2 softlock fix
- now modify the correct offsets, should also fix an Ogremon 4 softlock, see meekrhino#100
v1.2.0-Syd-SNAPSHOT
- pulled upstream changes
- added srand(0) call to reset combination, to reset RNG consistently
- added option to prevent BGM restarting between screens when the track remains the same
- fixed MP Consumption Bonus softlock
- second iteration on Ogremon 2 softlock fix
- this could happen with randomized recruitments if you randomly got Shellmon before doing Ogremon 2
- now Nanimon will appear after you've beaten Ogremon 2
v1.2.3-Syd-SNAPSHOT
v1.2.3-Syd-SNAPSHOT
- fixed natural evolution into Devimon resulting in bugged stats
- added auto talk feature
- hold L1 to activate
- alternatively press Select+L1 to toggle
v1.2.2-Syd-SNAPSHOT
- fourth iteration on the Ogremon 2 softlock fix
- now modify the correct offsets, should also fix an Ogremon 4 softlock, see meekrhino#100
v1.2.0-Syd-SNAPSHOT
- pulled upstream changes
- added srand(0) call to reset combination, to reset RNG consistently
- added option to prevent BGM restarting between screens when the track remains the same
- fixed MP Consumption Bonus softlock
- second iteration on Ogremon 2 softlock fix
- this could happen with randomized recruitments if you randomly got Shellmon before doing Ogremon 2
- now Nanimon will appear after you've beaten Ogremon 2
v1.2.2-Syd-SNAPSHOT
v1.2.2-Syd-SNAPSHOT
- fourth iteration on the Ogremon 2 softlock fix
- now modify the correct offsets, should also fix an Ogremon 4 softlock, see meekrhino#100
v1.2.0-Syd-SNAPSHOT
- pulled upstream changes
- added srand(0) call to reset combination, to reset RNG consistently
- added option to prevent BGM restarting between screens when the track remains the same
- fixed MP Consumption Bonus softlock
- second iteration on Ogremon 2 softlock fix
- this could happen with randomized recruitments if you randomly got Shellmon before doing Ogremon 2
- now Nanimon will appear after you've beaten Ogremon 2
v1.2.0-Syd-SNAPSHOT
- pulled upstream changes
- added srand(0) call to reset combination, to reset RNG consistently
- added option to prevent BGM restarting between screens when the track remains the same
- fixed MP Consumption Bonus softlock
- second iteration on Ogremon 2 softlock fix
- this could happen with randomized recruitments if you randomly got Shellmon before doing Ogremon 2
- now Nanimon will appear after you've beaten Ogremon 2
v1.1.4-Syd-SNAPSHOT
- pulled upstream changes
- added
srand(0)
call to reset combination, to reset RNG consistently
v1.1.3-Syd-SNAPSHOT
1.1.3-Syd-SNAPSHOT
- fixed infinite finishers caused by type advantage randomization
1.1.2-Syd-SNAPSHOT
- potentially fixed softlock involving Nanimon in Leomon's Cave
- randomize type advantage table, closes meekrhino#73
- allow learning moves in training sessions that also unlock commands
- the patch simply removes the "unlocked command" text, since it's all flavor anyways
- increase step count for sliders from 20 to 100, to allow more fine grained control (especially with spawn chances)
- set spawnChance default value to 3
- increased console output size
- Fix DV Chip descriptions meekrhino#70
- Add patch to change Dragon Eye Lake vending machine into selling HappyMushroom to fix meekrhino#42
- print full error messages when they happen
1.1.2-Syd-SNAPSHOT
Type Advantage randomization got a bug, don't use this release
- potentially fixed softlock involving Nanimon in Leomon's Cave
- randomize type advantage table, closes meekrhino#73
- allow learning moves in training sessions that also unlock commands
- the patch simply removes the "unlocked command" text, since it's all flavor anyways
- increase step count for sliders from 20 to 100, to allow more fine grained control (especially with spawn chances)
- set spawnChance default value to 3
- increased console output size
- Fix DV Chip descriptions meekrhino#70
- Add patch to change Dragon Eye Lake vending machine into selling HappyMushroom to fix meekrhino#42
- print full error messages when they happen
v1.0.7-SydSnapshot
- fixed bug causing a crash when trying to do unrigged slots at certain external training stations
v1.0.6-SydSnapshot
- fixed Toy Town unlock hack
- caused by the Monzaemon special evo randomization clashing with it
v1.0.5-SydSnapshot
- Removed walkTo softlock fix because it was broken
- fixed known instance of the bug in Toy Town via script instead