Commodore 64 - desync issue (loading/savestate related?) #3563
Labels
Core: C64Hawk
Commodore 64 core
Heisenbug
Bug that can be reproduced, but not consistently
Repro: Fixed/added in 2.9
Tool: TAStudio
Summary
I have had a number of instances where TASing using the C64 core results in desyncs after TASing a while and then clearing greenzone. Specifically, I'll load/run a game and begin TASing. Then after clearing greenzone the game will load in differently causing a desync for inputs beyond the loading process. I'm wondering if this has to do with changes in input during loading and/or savestates during loading affecting the Loading process of the games, but I don't know how to describe much beyond this.
I can say that nearly every time I've had this occur, the loading time after clearing the greenzone appearss to be faster, but not always.
I've only ever TASed in BizHawk using TAStudio, so I don't know if anyone donig classic frameadvance TASing would also experience this issue.
In discussing with NYMX, he has also seen this issue.
I probably should have reported this issue before, but wasn't sure exactly how to describe it. I'm not even sure what I have described is enough for the devs to go on.
Repro
I unfortunately don't have a way to definitively reproduce this bug. Soemtimes it happens, sometimes it doesn't.
Output
There are no error codes associated with this bug.
Host env.
-I've had the issue with multiple host computers from different manufacturers (MSI, Dell, HP) with both AMD and Intel processors.
-I've seen this issue over multiple versions of BizHawk. I'm fairly confident I've seen as far back as version 2.0, but I can't remember exactly when I first encountered it to know if I also saw the issue in 1.x.x versions.
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