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fix for issue #792 - Flipped indexes in display of blocks and sub-blocks
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ElminsterAU committed Oct 13, 2020
1 parent c72b08a commit a4d30d2
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4 changes: 2 additions & 2 deletions wbImplementation.pas
Original file line number Diff line number Diff line change
Expand Up @@ -14369,11 +14369,11 @@ function TwbGroupRecord.GetName: string;
Exit;
end;
4: begin
Result := Result + ' Exterior Cell Block ' + IntToStr(LongRecSmall(grStruct.grsLabel).Lo) + ', ' + IntToStr(LongRecSmall(grStruct.grsLabel).Hi);
Result := Result + ' Exterior Cell Block ' + IntToStr(LongRecSmall(grStruct.grsLabel).Hi) + ', ' + IntToStr(LongRecSmall(grStruct.grsLabel).Lo);
Exit;
end;
5: begin
Result := Result + ' Exterior Cell Sub-Block ' + IntToStr(LongRecSmall(grStruct.grsLabel).Lo) + ', ' + IntToStr(LongRecSmall(grStruct.grsLabel).Hi);
Result := Result + ' Exterior Cell Sub-Block ' + IntToStr(LongRecSmall(grStruct.grsLabel).Hi) + ', ' + IntToStr(LongRecSmall(grStruct.grsLabel).Lo);
Exit;
end;
6: Result := Result + ' Cell Children of ';
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1 change: 1 addition & 0 deletions whatsnew.md
Original file line number Diff line number Diff line change
Expand Up @@ -2,6 +2,7 @@

## Bugfixes

* #792 - Flipped indexes in display of blocks and sub-blocks
* #803 - after cleaning, some new worldspaces from DLCs may not load their temporary records correctly
* #823 - FO3: Anchorage.esm & PointLookout.esm need Mark Modified applied during QAC
* #853 - FNV - cleaning dead money master erases map geometry
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