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Releases: tge-was-taken/Mod-Compendium

Release 1.7.3

19 May 21:42
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  • Persona 3 Portable now use the Mod.cpk Mod Builder thanks to zarroboogs's P3P patches.
  • Persona 3/4/5 Dancing and Persona 3 Portable now have a "Bind Mode" option to output loose files instead of a cpk, for use with P3P/PS4 HostFS Patches added to zarroboogs's PPP repo.

Please DELETE your old Config folder and restart the program before building for the first time on this version!
Due to some of these changes, you're likely to get errors when building unless you do this.

Release 1.7.2

09 May 23:39
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  • Persona Q and Persona Q2 now use the Mod.cpk Mod Builder thanks to DeathChaos25's mod.cpk patches.
  • Output Directory for P3/4 is now created when building for the first time.
  • .CSV files moved to Dependencies folder, and are now automatically generated when the program runs.

Please DELETE your old Config folder and restart the program before building for the first time on this version!
Due to some of these changes, you're likely to get errors when building unless you do this.

Release 1.7.1

06 May 23:49
f497c94
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Release 1.7

28 Jun 06:04
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  • Remove support for building P5R PKGs, now outputs mod.cpk (see below)
  • Remove CPK selection from P4G, now outputs mod.cpk. PC mode still works
  • Creating New Mod places it in the selected folder
  • Mods list refreshes automatically in folder selection when a mod is created

Why Remove PKG Support?

Thanks to zarroboogs' ppp (ps4 persona patches), PKG building is a redundant step. One of the patches, mod_support2, allows you to place a mod.cpk in /data/p5r/mod.cpk on your PS4 via FTP.
Of course, your patched EBOOT still needs to be installed with Mod Compendium v1.6.1 via an update PKG in order to achieve this.
This is a one-time step, as opposed to building a new PKG each time you build a mod.

Follow this guide for more information.

Release 1.6.1

11 Jan 06:59
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  • Add support for P5R EUR (CUSA17419)
  • Uses lipsum's patches.
  • Updates the game to v1.02 and backports for use with firmwares 5.05+.
  • Now builds mods in mod.cpk instead of overwriting patch2R.cpk.
  • Replace the empty .cpk files in the Dependencies/GenGP4/GAMEID-patch/USRDIR folders with the ones downloaded from here.

Read this guide for more info.

Release 1.6

20 Dec 08:03
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  • Add support for P5R USA (CUSA17416) in addition to existing JP (CUSA08644) support.
  • Allow Mod Compendium path to contain spaces when building PKG
  • To prevent game crashes in the USA version, you must provide your own patch CPKs (patch1R.cpk, patch1R_F.cpk etc.). See this guide on dumping the CPKs. Put them in ModCompendium\Dependencies\GenGP4{TITLEID}-patch\USRDIR, replacing the existing ones.

Release 1.5

22 Sep 15:26
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  • Adds ability to organize mods by subfolder name
  • Adds P4G PC support (for use with p4gpc.modloader)
  • Adds P5R Update PKG output

Release 1.2.0

29 Mar 02:08
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Major bugfixes for P3, P4 & P5 mod building

1.1.0

03 Jun 14:48
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  • Fix mod files staying in use after building the mod
  • Ignore extra files and directory not present in the original CVM (Persona 3 & 4)
  • Use UltraISO to automatically build the game ISO. Place the exe or a shortcut to it in the Dependencies/UltraISO directory.
  • Minor tweaks

v1.0.2

29 Mar 19:48
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Fixed bug that caused P3 & P4 configs to not save properly