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Because the primary weapon magazines are added via the code entry, they do not show up in the TMF Vehicle Gear options for the faction.
Solution I'd like:
A way to allow a list of items per faction to allow in TMF Vehicle Gear, even if they are not assigned to a unit loadout.
Current workaround:
My current workaround is to have an item monkey loadout that is given one of each item.
Example:
class itemMonkey : baseMan {
displayName = "Item Monkey (used to make extra items accessible in TMF Vehicle Gear)";
magazines[] = {
"CUP_30Rnd_762x39_AK47_bakelite_M",
"CUP_10Rnd_762x39_SKS_M"
};
};
This workaround could be the solution if there was a way to prevent the loadout from showing up in the eden loadout selection and the #loadout chat command menu
Issue:
At present to add an item to TMF Vehicle Gear the item has to be assigned to a unit loadout.
In some loadouts I am working on I am randomizing weapons that have incompatible magazines, and then adding the magazines via the
code
entry.Example:
Because the primary weapon magazines are added via the
code
entry, they do not show up in the TMF Vehicle Gear options for the faction.Solution I'd like:
A way to allow a list of items per faction to allow in TMF Vehicle Gear, even if they are not assigned to a unit loadout.
Current workaround:
My current workaround is to have an item monkey loadout that is given one of each item.
Example:
This workaround could be the solution if there was a way to prevent the loadout from showing up in the eden loadout selection and the #loadout chat command menu
Example:
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