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[ReactUI] Player items are not usable / playable #153
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Turns out, it is not the index and some other arbitrary value. When I tested with just one induction chamber. The induction chamber calls with |
value of playeritems from GetNextTurn:
You can see all items are being told "gem" is 2 and there is no actionDataOverride to tell the FE what cardID to invoke so this information needs to be passed over |
OK I'll submit a PR. Where 2 means none So these display correctly on the current FE but obviously I'm expecting on the FE for every card to be the same so there's no accounting for this being backwards as it is. |
Prisms auras with luminaris as weapon cannot attack in the new UI. Is this related or should it be registered as a new bug? |
I think this is a related issue, someone would need to update the "rendering" logic for auras in GetNextTurn3.php to include actions, same as what I did for weapons n allies in the previous PR. |
Auras we’re fixed in Talishar/Talishar#156 still awaiting @OotTheMonk to implement the gem fix, I suspect it’s quite an involved bug though |
Part of the issue was the index of stuff wasn't being consistently returned; this is fixed in revision b36ecc90 |
Submitted FE pull request that gets the gems working, moving issue to FE #152 |
The cognition nodes cannot be activated.
In the legacy client they can:
The item needs to be sent Action, actionDataOverride and borderColor params from BE so it can be rendered as active (and clickable).
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