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A 'PLAYER_DISCONNECTED' event can pass a null player due to a race condition with updating the RCON player list.
If the the main squadjs player list is updated via RCON before the log parser is done updating, a player that causes a disconnect event through the log parser will not exist in the main player list because the RCON updated it before the log parser caught the disconnect event.
Errors or Screenshots of Issue
This happened a while ago (and i created a workaround in my fork of the repo) and thus i don't have logs for it atm. Some suggested fixes would be to manually fill out the player information from the raw information provided by the log parser (essentially what i did for workaround), or to keep track of players that have also recently disconnected.
Log essentially just had the RCON update with a player just moved to the disconnect section then directly after, debug messages for saying that a player disconnect event had happened and then a debug message for saying that it couldn't find the player in the main player list.
Squad Information
SquadJS Version: main branch
Squad Version: v4.2
Squad Server State
Full player load with lots of log parsing being required.
System Information
Operating System: linux
NodeJS Version: n/a
Yarn Version: n/a
The text was updated successfully, but these errors were encountered:
Description of Issue
A 'PLAYER_DISCONNECTED' event can pass a null player due to a race condition with updating the RCON player list.
If the the main squadjs player list is updated via RCON before the log parser is done updating, a player that causes a disconnect event through the log parser will not exist in the main player list because the RCON updated it before the log parser caught the disconnect event.
Errors or Screenshots of Issue
This happened a while ago (and i created a workaround in my fork of the repo) and thus i don't have logs for it atm. Some suggested fixes would be to manually fill out the player information from the raw information provided by the log parser (essentially what i did for workaround), or to keep track of players that have also recently disconnected.
Log essentially just had the RCON update with a player just moved to the disconnect section then directly after, debug messages for saying that a player disconnect event had happened and then a debug message for saying that it couldn't find the player in the main player list.
Squad Information
Squad Server State
Full player load with lots of log parsing being required.
System Information
The text was updated successfully, but these errors were encountered: