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Due to performance optimization the new check is only done if the player is below sea level. Above sea level a single block of water is sufficient to block sun damage entirely.
Below sea level the number of water blocks between sea level and player is now calculated, if higher than a configurable threshold value (balance_vampire_player/sundamage_water_blocks) no sundamage will be applied.
Vampires should not receive sundamage when far down underwater.
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