[Feature Request] Parse .osu Files As Taitai (multiple files) #405
TRRESTGHGYTCFTGBCXSZD
started this conversation in
03 - Feature Requests
Replies: 2 comments 1 reply
-
Hmm, this is something we'll definitely look into in the future for sure. I'm going to be working on the TJA parser first, then this should be definitely higher profile. Thanks for the suggestion |
Beta Was this translation helpful? Give feedback.
0 replies
-
hiya again! just wondering where you got the information on the 'timing points' side in your example above? I'm currently working on the parser and not finding much info on it |
Beta Was this translation helpful? Give feedback.
1 reply
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
-
Is your feature request related to a problem? Please describe.
There's Taitai mode here but it has no osu parser. please add this
Describe the solution you'd like
Parse BPM Inside [TimingPoints] (60000/BPM)
Because osu Resets Measure To 0 When Bpm Changes, It Needs To Rounded By 192th To Change Bpm.
IGNORE NEGATIVE VALUES, THOSE ARE NOT BPM.
How To Do?
[TimingPoints]
6966,166.527893422148,8,1,0,100,1,0
18956,-100,4,1,0,100,0,1
↓ ↓ ↓
#BPMS:6.966=360.300,
Always Parse As Edit With Description Containing [Metadata] Version:
Like
[Metadata]
Version:Ono's Taiko Oni;
↓ ↓ ↓
#DESCRIPTION:Ono's Taiko Oni;
Additional context
41823 The Quick Brown Fox - The Big Black.zip
Beta Was this translation helpful? Give feedback.
All reactions