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那这么问吧,既然unity和unreal都能分析,这个框架ieg bg内有多少组是用的? #30
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首先,对于unity最重要的内存分析就是unity mono层的分析,如果做不到就不能说是能对unity引擎进行内存泄露的监控,显然这个框架readme有明显的抬高自身的情况 |
内部有没有用可以自己去问,没必要在外部以没有一点技术含量的姿态和开发者沟通 |
PS
unity的mono泄漏和c++内存泄漏在底层完全就是两回事,我真的不想再给小白解释了,麻烦大哥别再提issue了,觉得我虚假宣传去内部bbs说把,看看谁对谁错,别在外面diuren了 |
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如题,之前提了两个issue指出了这个框架的局限性,指出了这个框架夸大了它的分析能力,建议作者修改readme文档,但是作者本跟不解释就直接关了issue,查了下作者还是腾讯比较高级的开发工程师!本人也是腾讯的工程师,这种态度实在不敢苟同
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