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Some buttons are used only when others are active, e.g. the save should pop-up when the user is on edit mode
The cancel button is a bit unclear: does it mean cancel of editing? cancel of the emblement (closes the book)?
Edit could be incorporated more into the design I think, e.g. something like an actual quill sitting at the side and when clicked it enables you to edit the text
The Add and Delete can be changed to symbols like "+" or ":wastebasket:", and their placement is a bit odd: not in the middle, nor to the side, nor somewhere specific in between
The title is a bit small in my opinion. I think the fact that the page has quite some text, the user should have an easier time reading the title, so by having a wider title can give an easy summary for it
I don't think we should have the buttons (or any other design e.g. like the quill I suggested) invisible like the second screenshot Niruandaleth had send (though I believe the screenshot was sent to have a blank reference)
The next and previous page buttons look nice. they are simple and self-explanatory
Examples
Life is Strange
Reference
Comments
I think this might be a nice example, as it contains a lot of text as well. There are images play the role I described at 5 above, meaning that they play as a summary of the text, thus the user will read it only if they really want to see further details.
Current UI
Notes on the design
Examples
Life is Strange
Reference
Comments
I think this might be a nice example, as it contains a lot of text as well. There are images play the role I described at 5 above, meaning that they play as a summary of the text, thus the user will read it only if they really want to see further details.
Reference from the article Quest log and quest path | Quests
Reference
Comments
I don't think it is necessary to have the buttons on top of the book, but it's an idea as well.
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