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Mod Suggestions for TNP Limitless 3 #3

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Gbergz opened this issue Aug 11, 2020 · 262 comments
Closed

Mod Suggestions for TNP Limitless 3 #3

Gbergz opened this issue Aug 11, 2020 · 262 comments
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enhancement New feature or request

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@Gbergz
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Gbergz commented Aug 11, 2020

Closed.

@Gbergz Gbergz pinned this issue Aug 11, 2020
@thetzeestraten
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Mana and Artifice is a great mod!

I've always loved all Tinkers' construct and armory so if that ever gets updated or a similar mod exists, that's always fun.

@Zedzimz
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Zedzimz commented Sep 18, 2020

Would it be possible to get a listing of all the mods that add a new dimension? I recently found out that there is a mining dimension as well as a dimension added by the Rats mod. I was just wondering if there are any others. Thanks!

@biskymylove
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how bout Mahou Tsukai ? It has basically no overlap with any other magic mod

@MokahTGS
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MokahTGS commented Oct 12, 2020

I'd suggest:

  • Doggy Talents
  • Friendly Fire
  • Clean View
  • Good Nights Sleep (Dream Dimension Mod)
  • Minecolonies & Structurize
  • Remove More Overlays and replace with Light Overlay (Rift/Forge/Fabric) - I could not get More Overlays to work on our server, so we replaced it with Light Overlay and F7 works like a charm now.
  • Cycle Paintings & Collective
  • Carry On - Pick up chests and animals.

@Gbergz Gbergz added the enhancement New feature or request label Oct 12, 2020
@MokahTGS
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MokahTGS commented Oct 15, 2020

Couple more...

  • Bigger Reactors - Big power generating turbines.
  • Goblin Traders - Rare trades
  • Mr Crayfish Furniture - Lots of deco items
  • Mr Crayfish Vehicles - Go Carts go zooom!!
  • Iron Age Furniture - Nice looking chairs and more
  • MmmMmmMmm - Target Combat Dummy for measuring DPS
  • Less Annoying Piglins - Peaceful after trading for a bit.

@Gbergz
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Gbergz commented Oct 15, 2020

Bigger Reactors, MmmMmmMmm, Clean View & Goblin Traders will be added next update.
Edit: MrCrayfish Furnite & CarryOn aswell.
MoreOverlays is now fixed for next update.

@oktac
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oktac commented Oct 22, 2020

Add vampirism mod, it is updated to 1.16.3.

Considered to be a magic mod, and something that would make adventure and exploration even more fun.

@MokahTGS
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@noncom
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noncom commented Oct 24, 2020

Even more tool/weapon customization: https://www.curseforge.com/minecraft/mc-mods/tetra but idk how heavy that mod might be.

@MokahTGS
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Demagnetize - https://www.curseforge.com/minecraft/mc-mods/demagnetize

Stops item magnets in a radius.

@CorgiZero
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The Bumblezone - https://www.curseforge.com/minecraft/mc-mods/the-bumblezone-forge

Bee-flavored dimension that has minor integration with Productive Bees as well.

Absent by Design - https://www.curseforge.com/minecraft/mc-mods/absent-by-design

Simply adds walls, stairs and slabs for blocks that should probably have them.

Immersive Posts - https://www.curseforge.com/minecraft/mc-mods/immersiveposts

Adds larger, customizable posts for more flexibility than the standard IE ones.

@fortgeorge
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I'd like to suggest Prefab, I'm not a great builder but I like that you have to gather the materials for the structures.

"Prefab is a collection of functional and aesthetic buildings that you can place into your world instantly!"

https://www.curseforge.com/minecraft/mc-mods/prefab

@noncom
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noncom commented Oct 25, 2020

This mod: https://www.curseforge.com/minecraft/mc-mods/netherportalfix I hope it could finally fix us exiting from Nether at our neighboors bases :D

@Gbergz
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Gbergz commented Oct 26, 2020

This mod: https://www.curseforge.com/minecraft/mc-mods/netherportalfix I hope it could finally fix us exiting from Nether at our neighboors bases :D

@noncom That mod breaks a vanilla travel system, won't add it.

@noncom
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noncom commented Oct 26, 2020

In addition to Prefab suggestion from fortgeorge, I'd also add https://www.curseforge.com/minecraft/mc-mods/the-mighty-architect -- it can be used alongside Prefab.

These mods complement each other nicely: while Prefab focuses on working with great ready designs, The Mighty Architect can provide means to easily rise up some very interesting procedural buildings (it also plays nice with Create!)

TMA is client-side tool, so maybe it can be added individually by people who need it. I'm just mentioning it because not all people might know, and if it'd be present in the modpack by default, it might've improved creativity and general architecture level, but ofc benefits should be considered vs costs, coz it's yet another mod to load!

@MokahTGS
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The Undergarden - New dimension with dark underground themes.

https://www.curseforge.com/minecraft/mc-mods/the-undergarden

@CorgiZero
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Damage Tilt - https://www.curseforge.com/minecraft/mc-mods/damage-tilt

Non-intrusive mod that restores a long-forgotten mechanic where the screen tilts in the direction you take damage, instead of just rocking to the left.

@billyty08
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https://www.curseforge.com/minecraft/mc-mods/just-mob-heads
To add a little more to the collectibles to encourage exploring.

@CorgiZero
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Seals - https://www.curseforge.com/minecraft/mc-mods/seals
Adds a way to display achievements you've made under your player name, seems fitting since the quests are tied into the same thing.

Builders Crafts & Additions - https://www.curseforge.com/minecraft/mc-mods/buildersaddition
Adds tons of unique functional and decorative blocks, including ones for the new nether materials.

Decorative Blocks - https://www.curseforge.com/minecraft/mc-mods/decorative-blocks
Like the last mod, adds new medieval-themed blocks that expand upon the use of wood and hay, as well as allowing for things like chandeliers.

And although I know we have a mod that fits the bill for custom tools already, I would recommend Tetra due to how well put together it is. (also the art style is really cool thanks)

@MokahTGS
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Travel Anchors - Standalone version of the Ender IO Travel system.

https://www.curseforge.com/minecraft/mc-mods/travel-anchors

@Gbergz
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Gbergz commented Oct 29, 2020

Travel Anchors - Standalone version of the Ender IO Travel system.

https://www.curseforge.com/minecraft/mc-mods/travel-anchors

added for next update (v1.7.0)

@Gbergz
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Gbergz commented Oct 29, 2020

Damage Tilt - https://www.curseforge.com/minecraft/mc-mods/damage-tilt

Non-intrusive mod that restores a long-forgotten mechanic where the screen tilts in the direction you take damage, instead of just rocking to the left.

added for next update (v1.7.0)

@fred21O4
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compactxpbottles: so I don't have to spend 50 thousand years throwing my 100000 xp bottles
https://www.curseforge.com/minecraft/mc-mods/compactxpbottles

@Gbergz
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Gbergz commented Oct 31, 2020

compactxpbottles: so I don't have to spend 50 thousand years throwing my 100000 xp bottles
https://www.curseforge.com/minecraft/mc-mods/compactxpbottles

There's already https://www.curseforge.com/minecraft/mc-mods/global-xp in the modpack if storing exp is what you need.

@spokrr
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spokrr commented Nov 2, 2020

IDK if you considered it, but someone suggested Mr. Crayfish's Vehicles, and I personally love that mod so I think it would be a great addition to this pack. https://www.curseforge.com/minecraft/mc-mods/mrcrayfishs-vehicle-mod

@lawfulrocky
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@lawfulrocky
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Spatial Harvesters for replace miner from environmental tech
https://www.curseforge.com/minecraft/mc-mods/spatial-harvesters-forge

@JonnisBH
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JonnisBH commented Nov 4, 2020

I think that if you disable the mob enhancements from apotheosis and added this mod: https://www.curseforge.com/minecraft/mc-mods/champions , it might be a great addition and would add another layer of fun in roguelike dungeons. I might be wrong, but I think they are compatible.
Also, this mod: https://www.curseforge.com/minecraft/mc-mods/the-bumblezone-forge would synergize well with the productive bees mod.

@AdamBrianBright
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I suggest to remove Nicephore mod (https://github.com/LotuxPunk/Nicephore) since it causes infinite game loading on MacOS and is only responsible for taking screenshots (hence, would not make much difference)

Issue that I mentioned: #203 (comment)

@Afoekon
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Afoekon commented Jul 20, 2021

Could you add in Thermal's Pipes?

@Gbergz
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Gbergz commented Jul 20, 2021

Could you add in Thermal's Pipes?

@Afoekon That mod hasn't been updated to 1.16 yet, check here: https://www.curseforge.com/minecraft/mc-mods/thermal-dynamics

@birdzhan99
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You can add Torcherino. Why: Mainly for seeds and other things. Without a dedicated server, it takes too long to farm the seeds.
But we must modify the craft of the torcherino.
I know this is a broken mod but essential for solo.
https://www.curseforge.com/minecraft/mc-mods/torcherino

@EveTFB
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EveTFB commented Jul 30, 2021

there are two mods I would like to suggest, one of them being dependent on the other

so basically, its vampires and werewolves, but minecraft, and I think these mods did it better than witchery way back in the 1.7 days

https://www.curseforge.com/minecraft/mc-mods/vampirism-become-a-vampire
https://www.curseforge.com/minecraft/mc-mods/werewolves-become-a-beast

@noncom
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noncom commented Aug 1, 2021

https://www.curseforge.com/minecraft/mc-mods/chipped -- more blocks for builders

@noncom
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noncom commented Aug 1, 2021

@Jonnhis
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Jonnhis commented Aug 1, 2021

  • Materialis - addon for Tinkers Construct that adds more materials from other mods, as well as a few other compatibility features (Aquaculture, Astral Sorcery, Botania, Create, Eidolon, Industrial Foregoing, Mekanism, Mystical World, Psi, Quark, Thermal Foundation, The Undergarden).
    https://www.curseforge.com/minecraft/mc-mods/materialis
  • TMats - materials and compatibility addon for Tinkers Construct to add support for certain materials from Astral Sorcery, Botania, Thermal Series, Mekanism, Immersive Engineering, Twilight Forest, and Ice and Fire. Features smeltery support for metals from these mods, 24 tool materials, several new material traits, and a handful of new modifiers for tools.
    https://www.curseforge.com/minecraft/mc-mods/tmats

@Gbergz
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Gbergz commented Aug 1, 2021

@Jonnhis Do you know if these two work together? Both mods add support for the same mods. (Well some of them.)

@Jonnhis
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Jonnhis commented Aug 2, 2021

@Gbergz I haven't tested them, I guess it should be possible to edit the configs to remove the overlap.

@Gbergz
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Gbergz commented Aug 2, 2021

@Jonnhis Yep, TMats has modules that can be turned off in the config. Solves that part. Adding both for next update.

@MeeseGX
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MeeseGX commented Sep 1, 2021

Hey i would love i, if you add this Mod: Immersiv Railroading
https://www.curseforge.com/minecraft/mc-mods/immersive-railroading

@BlueDuckYT
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https://www.curseforge.com/minecraft/mc-mods/tidbits

Adds new villagers, ores for vanilla materials (flint and gunpowder), and every feature can be toggled

@BlueDuckYT
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https://www.curseforge.com/minecraft/mc-mods/dustrial-decor

Adds a bunch of great looking building metallic blocks

@Tekkitmaster27
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https://www.curseforge.com/minecraft/mc-mods/extrabotany/files/3450100 Extra Botany would be a great utility and endgame addition to Botania to go with Mythic Botany!

@mrdeadlocked
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https://www.curseforge.com/minecraft/mc-mods/anvil-restoration <-- less anvil creatioN!

@mrdeadlocked
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Another simple idea- Journeymap + Waystones already has this option by default.

https://www.curseforge.com/minecraft/mc-mods/waystones2waypoints

@DaFuJosh
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https://www.curseforge.com/minecraft/mc-mods/just-enough-calculation = Very helpful to show u how many items you need to make a machine or item please add
image
image
image

@mrdeadlocked
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https://www.curseforge.com/minecraft/mc-mods/memory-settings <--with proper RAM settings setup to warn players (less issues brought up etc)

@Seyaboy
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Seyaboy commented Nov 21, 2021

https://www.curseforge.com/minecraft/mc-mods/artifacts
https://www.curseforge.com/minecraft/mc-mods/lost-trinkets
Artifacts are actually pretty good especially when you have the mod curios installed already but it requires another mod called ''https://www.curseforge.com/minecraft/mc-mods/expandability'' I think

@TieflingLesbian
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Any chance of enabling eternal stella from forbidden and arcanus? You can make gear that is better than anything else in the game and also pretty much indestructible anyways with silent's, so I don't really see a balance issue with enabling it.

@Laseh
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Laseh commented Dec 18, 2021

we should add minecolonies to the limitless 3 modpack it is a very fun and grindy mod

@Stameyz
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Stameyz commented Dec 18, 2021

Loving the modpack, but mine colonies would make it 10x better pls and ty :)

@CtrlAnt
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CtrlAnt commented Mar 14, 2022

@Lehren
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Lehren commented Mar 20, 2022

+1 for Advanced Rocketry

@Nekosanowo
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I would like to suggest the More Overlays mod, which allows you to double click the JEI search bar to highlight items in your inventory and chests, it's a feature from Not Enough Items which is only available for 1.12
https://www.curseforge.com/minecraft/mc-mods/more-overlays-updated
https://docs.google.com/spreadsheets/d/1NEWZjKvWB-SibY1BXc1zoYkK7AhjMMBZess9wMy--6w/edit#gid=0

@Gbergz
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Gbergz commented Aug 25, 2022

I would like to suggest the More Overlays mod. @Nekosanowo

It's already in the modpack.
https://www.curseforge.com/minecraft/mc-mods/more-overlays-updated

@Gbergz Gbergz unpinned this issue Apr 27, 2024
@Gbergz Gbergz closed this as completed Apr 27, 2024
@The-Nexus-Project The-Nexus-Project locked as resolved and limited conversation to collaborators Apr 27, 2024
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