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Mod Suggestions for TNP Limitless 3 #3
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Mana and Artifice is a great mod! I've always loved all Tinkers' construct and armory so if that ever gets updated or a similar mod exists, that's always fun. |
Would it be possible to get a listing of all the mods that add a new dimension? I recently found out that there is a mining dimension as well as a dimension added by the Rats mod. I was just wondering if there are any others. Thanks! |
how bout Mahou Tsukai ? It has basically no overlap with any other magic mod |
I'd suggest:
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Couple more...
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Bigger Reactors, MmmMmmMmm, Clean View & Goblin Traders will be added next update. |
Add vampirism mod, it is updated to 1.16.3. Considered to be a magic mod, and something that would make adventure and exploration even more fun. |
Skinned Lanterns - https://www.curseforge.com/minecraft/mc-mods/skinned-lanterns |
Even more tool/weapon customization: https://www.curseforge.com/minecraft/mc-mods/tetra but idk how heavy that mod might be. |
Demagnetize - https://www.curseforge.com/minecraft/mc-mods/demagnetize Stops item magnets in a radius. |
The Bumblezone - https://www.curseforge.com/minecraft/mc-mods/the-bumblezone-forge Bee-flavored dimension that has minor integration with Productive Bees as well. Absent by Design - https://www.curseforge.com/minecraft/mc-mods/absent-by-design Simply adds walls, stairs and slabs for blocks that should probably have them. Immersive Posts - https://www.curseforge.com/minecraft/mc-mods/immersiveposts Adds larger, customizable posts for more flexibility than the standard IE ones. |
I'd like to suggest Prefab, I'm not a great builder but I like that you have to gather the materials for the structures. "Prefab is a collection of functional and aesthetic buildings that you can place into your world instantly!" |
This mod: https://www.curseforge.com/minecraft/mc-mods/netherportalfix I hope it could finally fix us exiting from Nether at our neighboors bases :D |
@noncom That mod breaks a vanilla travel system, won't add it. |
In addition to Prefab suggestion from fortgeorge, I'd also add https://www.curseforge.com/minecraft/mc-mods/the-mighty-architect -- it can be used alongside Prefab. These mods complement each other nicely: while Prefab focuses on working with great ready designs, The Mighty Architect can provide means to easily rise up some very interesting procedural buildings (it also plays nice with Create!) TMA is client-side tool, so maybe it can be added individually by people who need it. I'm just mentioning it because not all people might know, and if it'd be present in the modpack by default, it might've improved creativity and general architecture level, but ofc benefits should be considered vs costs, coz it's yet another mod to load! |
The Undergarden - New dimension with dark underground themes. https://www.curseforge.com/minecraft/mc-mods/the-undergarden |
Damage Tilt - https://www.curseforge.com/minecraft/mc-mods/damage-tilt Non-intrusive mod that restores a long-forgotten mechanic where the screen tilts in the direction you take damage, instead of just rocking to the left. |
https://www.curseforge.com/minecraft/mc-mods/just-mob-heads |
Seals - https://www.curseforge.com/minecraft/mc-mods/seals Builders Crafts & Additions - https://www.curseforge.com/minecraft/mc-mods/buildersaddition Decorative Blocks - https://www.curseforge.com/minecraft/mc-mods/decorative-blocks And although I know we have a mod that fits the bill for custom tools already, I would recommend Tetra due to how well put together it is. (also the art style is really cool thanks) |
Travel Anchors - Standalone version of the Ender IO Travel system. |
added for next update (v1.7.0) |
added for next update (v1.7.0) |
compactxpbottles: so I don't have to spend 50 thousand years throwing my 100000 xp bottles |
There's already https://www.curseforge.com/minecraft/mc-mods/global-xp in the modpack if storing exp is what you need. |
IDK if you considered it, but someone suggested Mr. Crayfish's Vehicles, and I personally love that mod so I think it would be a great addition to this pack. https://www.curseforge.com/minecraft/mc-mods/mrcrayfishs-vehicle-mod |
Spatial Harvesters for replace miner from environmental tech |
I think that if you disable the mob enhancements from apotheosis and added this mod: https://www.curseforge.com/minecraft/mc-mods/champions , it might be a great addition and would add another layer of fun in roguelike dungeons. I might be wrong, but I think they are compatible. |
I suggest to remove Issue that I mentioned: #203 (comment) |
Could you add in Thermal's Pipes? |
@Afoekon That mod hasn't been updated to 1.16 yet, check here: https://www.curseforge.com/minecraft/mc-mods/thermal-dynamics |
You can add Torcherino. Why: Mainly for seeds and other things. Without a dedicated server, it takes too long to farm the seeds. |
there are two mods I would like to suggest, one of them being dependent on the other so basically, its vampires and werewolves, but minecraft, and I think these mods did it better than witchery way back in the 1.7 days https://www.curseforge.com/minecraft/mc-mods/vampirism-become-a-vampire |
https://www.curseforge.com/minecraft/mc-mods/chipped -- more blocks for builders |
https://www.curseforge.com/minecraft/mc-mods/adventures-structures -- new structures |
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@Jonnhis Do you know if these two work together? Both mods add support for the same mods. (Well some of them.) |
@Gbergz I haven't tested them, I guess it should be possible to edit the configs to remove the overlap. |
@Jonnhis Yep, TMats has modules that can be turned off in the config. Solves that part. Adding both for next update. |
Hey i would love i, if you add this Mod: Immersiv Railroading |
https://www.curseforge.com/minecraft/mc-mods/tidbits Adds new villagers, ores for vanilla materials (flint and gunpowder), and every feature can be toggled |
https://www.curseforge.com/minecraft/mc-mods/dustrial-decor Adds a bunch of great looking building metallic blocks |
https://www.curseforge.com/minecraft/mc-mods/extrabotany/files/3450100 Extra Botany would be a great utility and endgame addition to Botania to go with Mythic Botany! |
https://www.curseforge.com/minecraft/mc-mods/anvil-restoration <-- less anvil creatioN! |
Another simple idea- Journeymap + Waystones already has this option by default. https://www.curseforge.com/minecraft/mc-mods/waystones2waypoints |
https://www.curseforge.com/minecraft/mc-mods/just-enough-calculation = Very helpful to show u how many items you need to make a machine or item please add |
https://www.curseforge.com/minecraft/mc-mods/memory-settings <--with proper RAM settings setup to warn players (less issues brought up etc) |
https://www.curseforge.com/minecraft/mc-mods/artifacts |
Any chance of enabling eternal stella from forbidden and arcanus? You can make gear that is better than anything else in the game and also pretty much indestructible anyways with silent's, so I don't really see a balance issue with enabling it. |
we should add minecolonies to the limitless 3 modpack it is a very fun and grindy mod |
Loving the modpack, but mine colonies would make it 10x better pls and ty :) |
+1 for Advanced Rocketry |
I would like to suggest the More Overlays mod, which allows you to double click the JEI search bar to highlight items in your inventory and chests, it's a feature from Not Enough Items which is only available for 1.12 |
It's already in the modpack. |
Closed.
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