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This repository has been archived by the owner on Apr 22, 2020. It is now read-only.
Seems EnderStorage was trying to send packets to the player on logout, that could entirely break on sponge or other server platforms. Surprised that it didn't break more often..
@Time6628
CodeChicken/EnderStorage tries to send a packet to the player before the player is connected, so the player is null which causes the server to crash.
Crash report: https://gist.github.com/Time6628/5839e1cf184ecc79871228025a5ba184
Pull request from 1.7.10 with the same/similar NPE: Chicken-Bones/CodeChickenLib#54
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