A simple game engine made for quick and easy way to make a non-linear text adventure game with a complex storyline. Current features implemented:
- Lua scripting
- debug mode
- partial support for player inventory
- 4-button choices with limited (or unlimited) time to select
Planned features are:
- support for player inventory, skills and karma
- A custom OpenGL-based 3d item and character preview
- Saves with 4 save slots
- Multilingual support without the need to create another game
Game scripting is done via lua and it should done in a main.asc file.
Uses:
- MonoSharp
- SharpGL
- AeroWizard