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TAGE - Text Adventure Game Engine

A simple game engine made for quick and easy way to make a non-linear text adventure game with a complex storyline. Current features implemented:

  • Lua scripting
  • debug mode
  • partial support for player inventory
  • 4-button choices with limited (or unlimited) time to select

Planned features are:

  • support for player inventory, skills and karma
  • A custom OpenGL-based 3d item and character preview
  • Saves with 4 save slots
  • Multilingual support without the need to create another game

Game scripting is done via lua and it should done in a main.asc file.

Uses:

  • MonoSharp
  • SharpGL
  • AeroWizard