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2d map #4
2d map #4
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Got a working map prototype and created a detachable debug window. hinsert has a bug right now. echoes will not work inside triggers. To get debug info in a window. Run debug on. Than rather echo troubleshooting information to screen, run debugToDisplay("Information") It will appear on the dock debug window. Window is created when debug on is run. It's off to the right. I forgot to have it recall position.
Map system debuggin will not display unless debug display on has been run. Like all other gui elements map system makes many lines. Started making help commands clickable. Reference on how to do this is best practice. Map is not adjustable when window is scaled. I will work on the doors next. And updated best practices started including a to do list so we could choose jobs. Could someone let me know where on git to put the best practices data. In a text file seems unofficial...
Minor changes before I download md5 changes in main.
Removing temp login feature to make way for functional login.
@davewiththenicehat I merged Li-Hsuan's branch to master, and that introduced some conflicts with this branch. They seemed very mild, so I resolved them myself, and pushed a commit. On your local machine, make sure you |
@davewiththenicehat I'm seeing an issue. It's minor, so maybe it's worth it to merge this anyway, and follow up with a small PR that fixes the bug. I tried out this code just now, and I noticed something slightly off that I believe was working before our meeting yesterday. I'm seeing that not all the map squares are rendering. The ones that are further away seem to be missing. When I walk towards them, they render. Checkout what I'm seeing below. These little squares to the east of Constantine don't render when I'm next to him, only when I walk towards them. |
Those angled exits closed icons look like penises. Actually if I look close. The angled exit open icons look like a slightly bent penis. |
O also, I think you are getting a smaller map? |
created exits
That is a good enough for our purposes of wanted to get this branch to master. |
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I gave it a run, and I'm seeing all the rooms again. Nice work, let's merge 👍
Mostly completed code for drawing the rooms for the TEC map. I still need code the be able to adjust gap between each room. I'd forgotten I wanted that feature available.
Started help command. Intended it to be a how to do it.
created best practices file. will move it to git wiki
created command to clear main display window. Also found and resolved a bug in mudlet. If another window attempts to get mains background. It errors out if main is cleared with no text.
Created debug window. I wound up not only being too much junk on main, but also hinsert has a bug and we can not echo to main inside a trigger.
I will submit a bug report for hinsert. For now we can work around it. If need be we can either fix hinsert ourselves or convert the html hex color codes to RGB
Removed temp login feature to make way for functional login.