Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[2.6.3] Crash with blueprint import #83

Open
StallEF opened this issue Feb 18, 2024 · 2 comments
Open

[2.6.3] Crash with blueprint import #83

StallEF opened this issue Feb 18, 2024 · 2 comments
Assignees
Labels
Status: Wontfix This will not be worked on Type: Bug Something isn't working

Comments

@StallEF
Copy link
Collaborator

StallEF commented Feb 18, 2024

blueprint
error
log_240218022629.log

@StallEF StallEF added the Type: Bug Something isn't working label Feb 18, 2024
@StallEF
Copy link
Collaborator Author

StallEF commented Feb 18, 2024

Blueprint - Endeavour3.zip

@Varga45
Copy link

Varga45 commented Feb 18, 2024

if i can add a comment, i use my custom BrownConcrete.cs file, and for all colored concrete, instead of the Concrete.dll from EM, when i created a bp from an old save (9.5.4), the colored concrete were from the Concrete.dll of EM, and import into my server with my custom colored concrete.cs has made the same kind of error (error converting system.type into sytem.string, or something like that), and now that you try to import ingame this bp made with my concrete.cs, you have the same kind of error, because i suppose you're using Concrete.dll ...it's just an anecdote

@StallEF StallEF added the Status: Wontfix This will not be worked on label Sep 27, 2024
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Status: Wontfix This will not be worked on Type: Bug Something isn't working
Projects
Status: In Progress
Development

No branches or pull requests

3 participants